Master Assassin
@ Master Assassin | |
---|---|
Difficulty | 20 |
Attacks |
Physical poisonous 2d6, physical 2d8, claw amulet-stealing 2d6 |
Base level | 15 |
Base experience | 502 |
Speed | 12 |
Base AC | 0 |
Base MR | 30 |
Alignment | 18 (lawful) |
Frequency (by normal means) | Not randomly generated; unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | Stoning |
Resistances conveyed |
None
|
The Master Assassin, @, is the Rogue quest nemesis.
The Master Assassin can be very annoying. If you're a competent fighter, he doesn't pose much of a threat to you, but he has a nasty habit of teleporting into the lower left corner of his level (the area that is inaccessible to you while in the larger middle portion) and healing himself. There are a few good ways to take him out quickly and easily:
Zap Him! Zap him with a wand of Death to get rid of him instantly. It's entirely likely that you won't have a WoD at this point, so:
Gas Him! You know that potion of sickness you start the game with? Throw it at him and he'll soon be gone.
Put Him Down! Throw a potion of sleep or paralysis at him and then beat his head in.
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