FIQHack/Monster spellcasting
In FIQHack, instead of having their own dedicated spellcast list, monster spellcasting instead use the same spellcasting rules as the player. Monsters have energy (Pw), just like players do. They gain or lose Pw as they level up, in an approximation of the player formula:
- Start with a minimum: 0 for dwarves, 2 for nymphs, humans, gnomes or dedicated casters, 3 for elves and dragons, 1 for everyone else
- Add a random number between 0 and Wisdom/2 + 1 (+ 1 for dedicated casters)
- Base wisdom before helm of brilliance is 20 for Wizard of Yendor, 18 for dedicated casters, 11 otherwise
- Multiply the result by 1/2 for mindless creatures, 3/4 for Barbarians, Valkyries or animals, 3/2 for healers and knights, 2 for Priests, Wizards or dedicated casters, 5/2 for Wizard of Yendor
Spellcast failure uses the vanilla formula with these values:
Who Base Emergency Shield Suit Stat Wizard of Yendor 1 -3 1 10 Int nurses 8 -3 1 10 Int dedicated casters 3 -1 1 10 Int everyone else 8 -1 1 10 Int
Monsters always use their intelligence with casting (whose base rate before helms of brilliance is always 20 for Wizard of Yendor, 18 for dedicated casters, 11 for everyone else). In addition, monsters represented by an A don't get the usual penalty to casting from using a large shield.
Whenever a monster is generated, it is assigned a list of spells. This is done by rolling a spell with equal probability for each of them, potentially rolling the same spell more than once, a certain amount of times: 10 + rn2(XL+5) for dedicated casters, rn2(XL/3) for everyone else. This spell is then added to the monster's spell roster with a probability of (2 + Spell level + Skill level) / 6. Skill level is 0 (unskilled), 1 (basic), 2 (skilled), 3 (expert). In addition, monsters with at least Basic skill in attack spells are guranteed force bolt.
Some monsters, mainly uniques, but also some additional ones, are generated with a fixed spell list. Those are listed below.
Contents
- 1 Dedicated casters
- 2 Monster spell lists
- 2.1 Minotaurs
- 2.2 Nazgul
- 2.3 Barrow wights
- 2.4 Nurses
- 2.5 Shopkeepers
- 2.6 Aligned priests
- 2.7 High priests
- 2.8 Angels
- 2.9 Yeenoghu
- 2.10 Asmodeus
- 2.11 Orcus
- 2.12 Dispater
- 2.13 Demogorgon
- 2.14 Minion of Huhetotl
- 2.15 Thoth Amon/Dark One
- 2.16 Chromatic Dragon
- 2.17 Ixoth
- 2.18 Master Kaen
- 2.19 Nalzok
- 2.20 Wizard of Yendor
Dedicated casters
FIQHack has a flag for monsters that count as "dedicated casters". Those mostly (but not quite) align with monsters that could spellcast in vanilla. In FIQHack, any non-mindless non-animal monster can cast spells if they acquire them, either on generation or by reading books, but these monsters can generally do so more reliably:
- kobold shaman
- orc shaman
- ki-rin
- Archon
- gnomish wizard
- titan
- lich
- demilich
- master lich
- arch-lich
- golden naga
- barrow wight
- aligned priest(ess)
- high priest(ess)
- Wizard of Yendor
- nalfeshnee
- Yeenoghu
- Orcus
- Dispater
- Asmodeus
- Demogorgon
- monk
- priest(ess)
- wizard
- Grand Master
- Arch Priest
- Neferet the Green
- Minion of Huhetotl
- Thoth Amon
- Chromatic Dragon
- Ixoth
- Master Kaen
- Nalzok
- Dark One
- abbot
- acolyte
- guide
- apprentice
Monster spell lists
Minotaurs
- Dig (20% of the time)
Nazgul
- Slow monster
- Sleep
Barrow wights
- Sleep
Nurses
In 4.3.0, nurses used the normal monster spell generation. After 4.3.0, this was changed, and they now have these spells.
- Healing
- Extra healing
Shopkeepers
- Force bolt (2/3 of the time)
- Magic missile (if they didn't get force bolt)
- Identify
- Knock
Aligned priests
- Healing
- Identify
- Confuse monster (3/4 of the time)
- Slow monster (if they didn't get confuse monster)
- Protection
- Create monster
- Remove curse
- Create familiar
- Turn undead
High priests
In addition to the spells of aligned priests, they also get a few arcane spells.
- Healing
- Identify
- Confuse monster (3/4 of the time)
- Slow monster (if they didn't get confuse monster)
- Protection
- Create monster
- Remove curse
- Create familiar
- Turn undead
- Summon nasties
- Haste self
- Invisibility
High priests also include the Grand Master and Arch Priest.
Angels
- Magic missile
Yeenoghu
- Magic missile
Asmodeus
- Cone of cold
Orcus
Orcus mostly has utility spells to couple with his other attacks, and can charge his wand of death.
- Drain life
- Healing
- Detect monsters
- Slow monster
- Charging
- Create monster
- Turn undead
- Summon nasties
Dispater
Mainly a spellcaster; has offensive, defensive, and utility spells.
- Force bolt
- Drain life
- Magic missile
- Healing
- Extra healing
- Cure sickness
- Stone to flesh
- Sleep
- Protection
- Create monster
- Jumping
- Haste self
- Invisibility
- Teleport away
- Phase
- Dig
- Cancellation
- Polymorph
Demogorgon
Primarily an attacker, but has a few spells to aid his attacks and to heal himself.
- Extra healing
- Slow monster
- Create monster
- Haste self
Minion of Huhetotl
Primarily an attacker, but has buffing spells and can incapacitate his foes with sleep.
- Healing
- Sleep
- Protection
- Invisibility
Thoth Amon/Dark One
Both share the same list. Being primarily spellcasters, they have a wide list of spells.
- Force bolt
- Magic missile
- Fireball
- Cone of cold
- Healing
- Detect monsters
- Sleep
- Slow monster
- Protection
- Turn undead
- Summon nasties
- Haste self
- Invisibility
- Cancellation
Chromatic Dragon
A dragon. Learned a few spells to improve its fighting speed and slowing their foes, and to heal
- Healing
- Slow monster
- Haste self
Ixoth
- Detect monsters
- Protection
- Summon nasties
- Haste self
Master Kaen
Aside from being an excellent fighter, Kaen mastered spells to speed himself up, and to find and destroy those who tries to flee
- Healing
- Detect monsters
- Slow monster
- Haste self
- Phase
Nalzok
- Healing
- Protection
- Haste self
- Phase
Wizard of Yendor
The Wizard of Yendor is, similarly to other general spellcasters, generated with a random list of spells. However, he has one guranteed spell.
- Double Trouble