Mines' End
The Gnomish Mines end at level 8 or 9 of the mines and will always contain a luckstone. There are three versions of Mines' End. Credit for all maps in this article goes to the Nethack Gazetteer's Mines' End page, at Map from the Nethack Gazetteer, found at http://www.spod-central.org/~psmith/nh/gazetteer/minesend.html
Version 1: The Mimic of the Mines
This level contains 7 secret doors; behind one of them is the luckstone, other piles also contain a loadstone and mimics at random
S secret door * gems and luckstone/loadstone/mimic < upstairs
--------- ------------- ------- |.......| |.......|...| |.....|* --------- ----.......-------...........| |--...-S- |.......| |..........................-S- --.......| |......------- |--...........<............|* |.......-- |..--........-----..........................|. |.-..---- --..--.-----........|.....................--| |-..-- --..--.*| -----------..................---.----------..-- |...--.| |.*S...S..............---................-- ----..----- ------------........--- ------------...--| |.........-- ---------- ---...-- ----- --.....---..-- -------- --...---...-- ----..|..-- --..--------------------- --......-- ---........| ---....----- --..|..................--- |........| |.......-- |.......| --......................S*. --......-| |--..---- ---.--.-- ----.................--- ------..------...-- |....S*. |...............|..| .*S...........| ------ -------------------- -------------
Version 2: The Gnome King's Wine Cellar
This version contains six guaranteed potions of booze (as the name would suggest). The luckstone is at the chamber in the far right; the blank tiles are rock that needs to be dug out to reach this chamber. The chamber also contains two each of diamonds, rubies, and amethysts, and three emeralds, as well as a few random gems.
S secret door ! pile of potions (each contains two potions of booze and a random potion) * pile of gems < upstairs
----------------------------------------------------- |...................................................| |.----------S--.---...---------------------------|..| |.||---- |.|--- |...|..........................|..| |.||...| ---.-.|---...|.............<...............| ** |.||...--|.....|....---..........................|..|. ** |.||.....|-S-..|....|............................|..|.. |.|----..|!.|..---..|----------------------------|..|-. |.| |..|!.|....|..................................|... |.| |..|!.|-----..------------------------------..|.... |.-----..---|.......|----------------------- |..|..... |...........|----.--|......................| |..|....... ------------|...|.| --------------------.|.-------..|.....|.. -------------.{.|.|---------------------.|..........|.....|.... |...............|.S......................|-------------..-----... |.---------------.|---------------------.|......................... |.................| |.....................|........ ------------------- --------------------------------
Version 3: The Catacombs
The mazes in this level are randomly generated. The level 'walls', the large chambers and the possible locations of the luckstone are fixed. There are three possible locations of the luckstone, the others cantaining nothing and a flint stone. The luckstone and flint stone lie on a level teleporter.
----------------------- --------------------------- ----------------- | ... | | ... | | | | ... ----- ... --- | | | ... ... ... | | | | ... --- | --- ------- | | ....... | | | | |.....| | | --- --- ....... --- ----------- --- | |.....S | | |.....| ........... |.........| | | |*....| | | |.....| .......--- |.........| --- ------- | | |..{..| .......| | S....<....S | | |.....| ... --- |.........| --- | | |.....| ... |.........| | |... | ---- --- --- ...--- ----------- ---... --- --- | --|.. ...| | ... | | | | | |*S.. ----- --- ... | --- --- --- |-|.. | |... ... ... | | | |*S.. --- |... --- .{. | --------- --|.. | |... | | ... | ------------------ ----------- ---------------------
The dotted areas are always open floor; the < is the upstairs; the *s mark the locations of the luck and flint stones; and the { are fountains. The rest is filled in with random maze.