Special spell
Revision as of 18:41, 12 December 2007 by Andronikus (talk | contribs)
Each class has one special spell. When a character of corresponding class casts its spell, it has an extra +4 bonus to spell success.
Casting special spell with a shield larger than small halves its success rate (shields with other spells reduces success by factor 4).
See Spellcasting for details.
Role | Special Spell |
---|---|
Archaeologist | Magic Mapping |
Barbarian | Haste Self |
Caveman | Dig |
Healer | Cure Sickness |
Knight | Turn Undead |
Monk | Restore Ability |
Priest | Remove Curse |
Ranger | Invisibility |
Rogue | Detect Treasure |
Samurai | Clairvoyance |
Tourist | Charm Monster |
Valkyrie | Cone of Cold |
Wizard | Magic Missile |
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