Source:NetHack 2.3e/rm.h
Revision as of 18:43, 3 July 2024 by Furey (talk | contribs) (Delete link-to-particular-source instructions. Source code covers that now. "the latest release" -> "newer releases".)
Below is the full text to rm.h from the source code of NetHack 2.3e.
Warning! This is the source code from an old release. For newer releases, see Source code
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1. /* SCCS Id: @(#)rm.h 2.3 88/03/29 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. /* 5. * The dungeon presentation graphics code and data structures were rewritten 6. * and generalized for NetHack's release 2 by Eric S. Raymond (eric@snark) 7. * building on Don G. Kneller's MS-DOS implementation. See options.c for 8. * the code that permits the user to set the contents of the symbol structure. 9. */ 10. 11. /* Level location types */ 12. #define HWALL 1 13. #define VWALL 2 14. #define SDOOR 3 15. #define SCORR 4 16. #define LDOOR 5 17. #define POOL 6 /* not yet fully implemented */ 18. /* this should in fact be a bit like lit */ 19. #define DOOR 7 20. #define CORR 8 21. #define ROOM 9 22. #define STAIRS 10 23. #define FOUNTAIN 11 24. #define THRONE 12 25. #define SINK 13 26. 27. /* 28. * Avoid using the level types in inequalities: 29. * these types are subject to change. 30. * Instead, use one of the macros below. 31. */ 32. #define IS_WALL(typ) ((typ) <= VWALL) 33. #define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */ 34. #define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */ 35. #define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */ 36. #ifdef RPH 37. /* zappable positions include 1 in 5 doors. */ 38. #define ZAP_POS(typ) ((typ) >= POOL || (((typ) == DOOR) && !rn2(5))) 39. #define SPACE_POS(typ) ((typ) > DOOR) 40. #else 41. #define ZAP_POS(typ) ((typ) > DOOR) 42. #endif 43. #define IS_POOL(typ) ((typ) == POOL) 44. #define IS_THRONE(typ) ((typ) == THRONE) 45. #define IS_FOUNTAIN(typ) ((typ) == FOUNTAIN) 46. #define IS_SINK(typ) ((typ) == SINK) 47. 48. /* 49. * The level-map symbols may be compiled in or defined at initialization time 50. */ 51. #ifndef GRAPHICS 52. 53. #define STONE_SYM ' ' 54. #define VWALL_SYM '|' 55. #define HWALL_SYM '-' 56. #define TLCORN_SYM '+' 57. #define TRCORN_SYM '+' 58. #define BLCORN_SYM '+' 59. #define BRCORN_SYM '+' 60. #define DOOR_SYM '+' 61. #define ROOM_SYM '.' 62. #ifdef QUEST 63. # define CORR_SYM ':' 64. #else 65. # define CORR_SYM '#' 66. #endif 67. #define UP_SYM '<' 68. #define DN_SYM '>' 69. #define TRAP_SYM '^' 70. #define POOL_SYM '}' 71. #define FOUNTAIN_SYM '{' 72. #define THRONE_SYM '\\' 73. #define WEB_SYM '"' 74. #define SINK_SYM '#' 75. #else /* GRAPHICS */ 76. 77. /* screen symbols for using character graphics. */ 78. struct symbols { 79. unsigned char stone, vwall, hwall, tlcorn, trcorn, blcorn, brcorn; 80. unsigned char door, room, corr, upstair, dnstair, trap; 81. #ifdef FOUNTAINS 82. unsigned char pool, fountain; 83. #endif 84. #ifdef NEWCLASS 85. unsigned char throne; 86. #endif 87. #ifdef SPIDERS 88. unsigned char web; 89. #endif 90. #ifdef SINKS 91. unsigned char sink; 92. #endif 93. }; 94. extern struct symbols showsyms, defsyms; 95. 96. #define STONE_SYM showsyms.stone 97. #define VWALL_SYM showsyms.vwall 98. #define HWALL_SYM showsyms.hwall 99. #define TLCORN_SYM showsyms.tlcorn 100. #define TRCORN_SYM showsyms.trcorn 101. #define BLCORN_SYM showsyms.blcorn 102. #define BRCORN_SYM showsyms.brcorn 103. #define DOOR_SYM showsyms.door 104. #define ROOM_SYM showsyms.room 105. #define CORR_SYM showsyms.corr 106. #define UP_SYM showsyms.upstair 107. #define DN_SYM showsyms.dnstair 108. #define TRAP_SYM showsyms.trap 109. #define POOL_SYM showsyms.pool 110. #define FOUNTAIN_SYM showsyms.fountain 111. #define THRONE_SYM showsyms.throne 112. #define WEB_SYM showsyms.web 113. #define SINK_SYM showsyms.sink 114. #endif 115. 116. #define ERRCHAR ']' 117. 118. #define MAXPCHARS 17 /* maximum number of mapped characters */ 119. 120. #define IS_CORNER(x) ((x) == TLCORN_SYM || (x) == TRCORN_SYM \ 121. || (x) == BLCORN_SYM || (x) == BRCORN_SYM) 122. 123. /* 124. * The structure describing a coordinate position. 125. * Before adding fields, remember that this will significantly affect 126. * the size of temporary files and save files. 127. */ 128. #ifdef MSDOS 129. /* Save disk space by using unsigned char's instead of unsigned ints 130. */ 131. struct rm { 132. uchar scrsym; 133. unsigned typ:5; 134. unsigned new:1; 135. unsigned seen:1; 136. unsigned lit:1; 137. }; 138. #else 139. struct rm { 140. char scrsym; 141. Bitfield(typ,5); 142. Bitfield(new,1); 143. Bitfield(seen,1); 144. Bitfield(lit,1); 145. }; 146. #endif /* MSDOS /**/ 147. extern struct rm levl[COLNO][ROWNO]; 148. 149. #ifdef DGK 150. #define ACTIVE 1 151. #define SWAPPED 2 152. 153. struct finfo { 154. int where; 155. long time; 156. long size; 157. }; 158. extern struct finfo fileinfo[]; 159. #define ZFINFO { 0, 0L, 0L } 160. #endif