Source:NetHack 3.3.0/sounds.c
Revision as of 06:21, 19 November 2008 by Erik Warmelink (talk | contribs) (link to sounds.c (a file might be split or renamed, but sounds.c is pretty stable): teach searchengines about the newer version)
Below is the full text to sounds.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/sounds.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code, probably sounds.c
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1. /* SCCS Id: @(#)sounds.c 3.3 97/05/25 */ 2. /* Copyright (c) 1989 Janet Walz, Mike Threepoint */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "edog.h" 7. 8. #ifdef OVLB 9. 10. static int FDECL(domonnoise,(struct monst *)); 11. static int NDECL(dochat); 12. 13. #endif /* OVLB */ 14. 15. #ifdef OVL0 16. 17. static int FDECL(mon_in_room, (struct monst *,int)); 18. 19. /* this easily could be a macro, but it might overtax dumb compilers */ 20. static int 21. mon_in_room(mon, rmtyp) 22. struct monst *mon; 23. int rmtyp; 24. { 25. int rno = levl[mon->mx][mon->my].roomno; 26. 27. return rooms[rno - ROOMOFFSET].rtype == rmtyp; 28. } 29. 30. void 31. dosounds() 32. { 33. register struct mkroom *sroom; 34. register int hallu, vx, vy; 35. #if defined(AMIGA) && defined(AZTEC_C_WORKAROUND) 36. int xx; 37. #endif 38. struct monst *mtmp; 39. 40. if (!flags.soundok || u.uswallow || Underwater) return; 41. 42. hallu = Hallucination ? 1 : 0; 43. 44. if (level.flags.nfountains && !rn2(400)) { 45. static const char *fountain_msg[4] = { 46. "bubbling water.", 47. "water falling on coins.", 48. "the splashing of a naiad.", 49. "a soda fountain!", 50. }; 51. You_hear(fountain_msg[rn2(3)+hallu]); 52. } 53. #ifdef SINK 54. if (level.flags.nsinks && !rn2(300)) { 55. static const char *sink_msg[3] = { 56. "a slow drip.", 57. "a gurgling noise.", 58. "dishes being washed!", 59. }; 60. You_hear(sink_msg[rn2(2)+hallu]); 61. } 62. #endif 63. if (level.flags.has_court && !rn2(200)) { 64. static const char *throne_msg[4] = { 65. "the tones of courtly conversation.", 66. "a sceptre pounded in judgment.", 67. "Someone shouts \"Off with %s head!\"", 68. "Queen Beruthiel's cats!", 69. }; 70. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 71. if ((mtmp->msleeping || 72. is_lord(mtmp->data) || is_prince(mtmp->data)) && 73. !is_animal(mtmp->data) && 74. mon_in_room(mtmp, COURT)) { 75. /* finding one is enough, at least for now */ 76. int which = rn2(3)+hallu; 77. 78. if (which != 2) You_hear(throne_msg[which]); 79. else pline(throne_msg[2], his[flags.female]); 80. return; 81. } 82. } 83. if (level.flags.has_swamp && !rn2(200)) { 84. static const char *swamp_msg[3] = { 85. "hear mosquitoes!", 86. "smell marsh gas!", /* so it's a smell...*/ 87. "hear Donald Duck!", 88. }; 89. You(swamp_msg[rn2(2)+hallu]); 90. return; 91. } 92. if (level.flags.has_vault && !rn2(200)) { 93. if (!(sroom = search_special(VAULT))) { 94. /* strange ... */ 95. level.flags.has_vault = 0; 96. return; 97. } 98. if(gd_sound()) 99. switch (rn2(2)+hallu) { 100. case 1: { 101. boolean gold_in_vault = FALSE; 102. 103. for (vx = sroom->lx;vx <= sroom->hx; vx++) 104. for (vy = sroom->ly; vy <= sroom->hy; vy++) 105. if (g_at(vx, vy)) 106. gold_in_vault = TRUE; 107. #if defined(AMIGA) && defined(AZTEC_C_WORKAROUND) 108. /* Bug in aztec assembler here. Workaround below */ 109. xx = ROOM_INDEX(sroom) + ROOMOFFSET; 110. xx = (xx != vault_occupied(u.urooms)); 111. if(xx) 112. #else 113. if (vault_occupied(u.urooms) != 114. (ROOM_INDEX(sroom) + ROOMOFFSET)) 115. #endif /* AZTEC_C_WORKAROUND */ 116. { 117. if (gold_in_vault) 118. You_hear(!hallu ? "someone counting money." : 119. "the quarterback calling the play."); 120. else 121. You_hear("someone searching."); 122. break; 123. } 124. /* fall into... (yes, even for hallucination) */ 125. } 126. case 0: 127. You_hear("the footsteps of a guard on patrol."); 128. break; 129. case 2: 130. You_hear("Ebenezer Scrooge!"); 131. break; 132. } 133. return; 134. } 135. if (level.flags.has_beehive && !rn2(200)) { 136. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 137. if ((mtmp->data->mlet == S_ANT && is_flyer(mtmp->data)) && 138. mon_in_room(mtmp, BEEHIVE)) { 139. switch (rn2(2)+hallu) { 140. case 0: 141. You_hear("a low buzzing."); 142. break; 143. case 1: 144. You_hear("an angry drone."); 145. break; 146. case 2: 147. You_hear("bees in your %sbonnet!", 148. uarmh ? "" : "(nonexistent) "); 149. break; 150. } 151. return; 152. } 153. } 154. if (level.flags.has_morgue && !rn2(200)) { 155. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 156. if (is_undead(mtmp->data) && 157. mon_in_room(mtmp, MORGUE)) { 158. switch (rn2(2)+hallu) { 159. case 0: 160. You("suddenly realize it is unnaturally quiet."); 161. break; 162. case 1: 163. pline_The("%s on the back of your %s stands up.", 164. body_part(HAIR), body_part(NECK)); 165. break; 166. case 2: 167. pline_The("%s on your %s seems to stand up.", 168. body_part(HAIR), body_part(HEAD)); 169. break; 170. } 171. return; 172. } 173. } 174. if (level.flags.has_barracks && !rn2(200)) { 175. static const char *barracks_msg[4] = { 176. "blades being honed.", 177. "loud snoring.", 178. "dice being thrown.", 179. "General MacArthur!", 180. }; 181. int count = 0; 182. 183. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 184. if (is_mercenary(mtmp->data) && 185. #if 0 /* don't bother excluding these */ 186. !strstri(mtmp->data->mname, "watch") && 187. !strstri(mtmp->data->mname, "guard") && 188. #endif 189. mon_in_room(mtmp, BARRACKS) && 190. /* sleeping implies not-yet-disturbed (usually) */ 191. (mtmp->msleeping || ++count > 5)) { 192. You_hear(barracks_msg[rn2(3)+hallu]); 193. return; 194. } 195. } 196. if (level.flags.has_zoo && !rn2(200)) { 197. static const char *zoo_msg[3] = { 198. "a sound reminiscent of an elephant stepping on a peanut.", 199. "a sound reminiscent of a seal barking.", 200. "Doctor Doolittle!", 201. }; 202. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 203. if ((mtmp->msleeping || is_animal(mtmp->data)) && 204. mon_in_room(mtmp, ZOO)) { 205. You_hear(zoo_msg[rn2(2)+hallu]); 206. return; 207. } 208. } 209. if (level.flags.has_shop && !rn2(200)) { 210. if (!(sroom = search_special(ANY_SHOP))) { 211. /* strange... */ 212. level.flags.has_shop = 0; 213. return; 214. } 215. if (tended_shop(sroom) && 216. !index(u.ushops, ROOM_INDEX(sroom) + ROOMOFFSET)) { 217. static const char *shop_msg[3] = { 218. "someone cursing shoplifters.", 219. "the chime of a cash register.", 220. "Neiman and Marcus arguing!", 221. }; 222. You_hear(shop_msg[rn2(2)+hallu]); 223. } 224. return; 225. } 226. if (Is_oracle_level(&u.uz) && !rn2(400)) { 227. /* make sure the Oracle is still here */ 228. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 229. if (mtmp->data == &mons[PM_ORACLE]) 230. break; 231. /* and don't produce silly effects when she's clearly visible */ 232. if (mtmp && (hallu || !canseemon(mtmp))) { 233. static const char *ora_msg[5] = { 234. "a strange wind.", /* Jupiter at Dodona */ 235. "convulsive ravings.", /* Apollo at Delphi */ 236. "snoring snakes.", /* AEsculapius at Epidaurus */ 237. "someone say \"No more woodchucks!\"", 238. "a loud ZOT!" /* both rec.humor.oracle */ 239. }; 240. You_hear(ora_msg[rn2(3)+hallu*2]); 241. } 242. return; 243. } 244. } 245. 246. #endif /* OVL0 */ 247. #ifdef OVLB 248. 249. static const char *h_sounds[] = { 250. "beep", "boing", "sing", "belche", "creak", "cough", "rattle", 251. "ululate", "pop", "jingle", "sniffle", "tinkle", "eep" 252. }; 253. 254. const char * 255. growl_sound(mtmp) 256. register struct monst *mtmp; 257. { 258. const char *ret; 259. 260. switch (mtmp->data->msound) { 261. case MS_MEW: 262. case MS_HISS: 263. ret = "hiss"; 264. break; 265. case MS_BARK: 266. case MS_GROWL: 267. ret = "growl"; 268. break; 269. case MS_ROAR: 270. ret = "roar"; 271. break; 272. case MS_BUZZ: 273. ret = "buzz"; 274. break; 275. case MS_SQEEK: 276. ret = "squeal"; 277. break; 278. case MS_SQAWK: 279. ret = "screech"; 280. break; 281. case MS_NEIGH: 282. ret = "neigh"; 283. break; 284. case MS_WAIL: 285. ret = "wail"; 286. break; 287. case MS_SILENT: 288. ret = "commotion"; 289. break; 290. default: 291. ret = "scream"; 292. } 293. return ret; 294. } 295. 296. /* the sounds of a seriously abused pet, including player attacking it */ 297. void 298. growl(mtmp) 299. register struct monst *mtmp; 300. { 301. register const char *growl_verb = 0; 302. 303. if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound) 304. return; 305. 306. /* presumably nearness and soundok checks have already been made */ 307. if (Hallucination) 308. growl_verb = h_sounds[rn2(SIZE(h_sounds))]; 309. else 310. growl_verb = growl_sound(mtmp); 311. if (growl_verb) { 312. pline("%s %s!", Monnam(mtmp), makeplural(growl_verb)); 313. if(flags.run) nomul(0); 314. wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 18); 315. } 316. } 317. 318. /* the sounds of mistreated pets */ 319. void 320. yelp(mtmp) 321. register struct monst *mtmp; 322. { 323. register const char *yelp_verb = 0; 324. 325. if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound) 326. return; 327. 328. /* presumably nearness and soundok checks have already been made */ 329. if (Hallucination) 330. yelp_verb = h_sounds[rn2(SIZE(h_sounds))]; 331. else switch (mtmp->data->msound) { 332. case MS_MEW: 333. yelp_verb = "yowl"; 334. break; 335. case MS_BARK: 336. case MS_GROWL: 337. yelp_verb = "yelp"; 338. break; 339. case MS_ROAR: 340. yelp_verb = "snarl"; 341. break; 342. case MS_SQEEK: 343. yelp_verb = "squeal"; 344. break; 345. case MS_SQAWK: 346. yelp_verb = "screak"; 347. break; 348. case MS_WAIL: 349. yelp_verb = "wail"; 350. break; 351. } 352. if (yelp_verb) { 353. pline("%s %ss!", Monnam(mtmp), yelp_verb); 354. if(flags.run) nomul(0); 355. wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 12); 356. } 357. } 358. 359. /* the sounds of distressed pets */ 360. void 361. whimper(mtmp) 362. register struct monst *mtmp; 363. { 364. register const char *whimper_verb = 0; 365. 366. if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound) 367. return; 368. 369. /* presumably nearness and soundok checks have already been made */ 370. if (Hallucination) 371. whimper_verb = h_sounds[rn2(SIZE(h_sounds))]; 372. else switch (mtmp->data->msound) { 373. case MS_MEW: 374. case MS_GROWL: 375. whimper_verb = "whimper"; 376. break; 377. case MS_BARK: 378. whimper_verb = "whine"; 379. break; 380. case MS_SQEEK: 381. whimper_verb = "squeal"; 382. break; 383. } 384. if (whimper_verb) { 385. pline("%s %ss.", Monnam(mtmp), whimper_verb); 386. if(flags.run) nomul(0); 387. wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 6); 388. } 389. } 390. 391. /* pet makes "I'm hungry" noises */ 392. void 393. beg(mtmp) 394. register struct monst *mtmp; 395. { 396. if (mtmp->msleeping || !mtmp->mcanmove || 397. !(carnivorous(mtmp->data) || herbivorous(mtmp->data))) 398. return; 399. 400. /* presumably nearness and soundok checks have already been made */ 401. if (mtmp->data->msound != MS_SILENT && mtmp->data->msound <= MS_ANIMAL) 402. (void) domonnoise(mtmp); 403. else if (mtmp->data->msound >= MS_HUMANOID) { 404. if (!canspotmon(mtmp)) 405. map_invisible(mtmp->mx, mtmp->my); 406. verbalize("I'm hungry."); 407. } 408. } 409. 410. static int 411. domonnoise(mtmp) 412. register struct monst *mtmp; 413. { 414. register const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */ 415. *verbl_msg = 0; /* verbalize() */ 416. struct permonst *ptr = mtmp->data; 417. 418. /* presumably nearness and sleep checks have already been made */ 419. if (!flags.soundok) return(0); 420. 421. switch (ptr->msound) { 422. case MS_ORACLE: 423. return doconsult(mtmp); 424. case MS_PRIEST: 425. priest_talk(mtmp); 426. break; 427. case MS_LEADER: 428. case MS_NEMESIS: 429. case MS_GUARDIAN: 430. quest_chat(mtmp); 431. break; 432. case MS_SELL: /* pitch, pay, total */ 433. shk_chat(mtmp); 434. break; 435. case MS_VAMPIRE: 436. if (mtmp->mpeaceful) 437. verbl_msg = "I only drink... potions."; 438. else 439. verbl_msg = "I vant to suck your blood!"; 440. break; 441. case MS_WERE: 442. if (flags.moonphase == FULL_MOON && (night() ^ !rn2(13))) { 443. pline("%s throws back %s head and lets out a blood curdling %s!", 444. Monnam(mtmp), his[pronoun_gender(mtmp)], 445. ptr == &mons[PM_HUMAN_WERERAT] ? "shriek" : "howl"); 446. wake_nearto(mtmp->mx, mtmp->my, 11*11); 447. } else 448. pline_msg = 449. "whispers inaudibly. All you can make out is \"moon\"."; 450. break; 451. case MS_SILENT: 452. return 0; 453. case MS_BARK: 454. if (flags.moonphase == FULL_MOON && night()) { 455. pline_msg = "howls."; 456. } else if (mtmp->mpeaceful) { 457. if (mtmp->mtame && 458. (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || 459. moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5)) 460. pline_msg = "whines."; 461. else if (mtmp->mtame && EDOG(mtmp)->hungrytime > moves + 1000) 462. pline_msg = "yips."; 463. else 464. pline_msg = "barks."; 465. } else { 466. pline_msg = "growls."; 467. } 468. break; 469. case MS_MEW: 470. if (mtmp->mtame) { 471. if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || 472. mtmp->mtame < 5) 473. pline_msg = "yowls."; 474. else if (moves > EDOG(mtmp)->hungrytime) 475. pline_msg = "miaos."; 476. else if (EDOG(mtmp)->hungrytime > moves + 1000) 477. pline_msg = "purrs."; 478. else 479. pline_msg = "mews."; 480. break; 481. } /* else FALLTHRU */ 482. case MS_GROWL: 483. pline_msg = mtmp->mpeaceful ? "snarls." : "growls!"; 484. break; 485. case MS_ROAR: 486. pline_msg = mtmp->mpeaceful ? "snarls." : "roars!"; 487. break; 488. case MS_SQEEK: 489. pline_msg = "squeaks."; 490. break; 491. case MS_SQAWK: 492. if (mtmp->data == &mons[PM_RAVEN] && !mtmp->mpeaceful) 493. verbl_msg = "Nevermore!"; 494. else 495. pline_msg = "squawks."; 496. break; 497. case MS_HISS: 498. if (!mtmp->mpeaceful) 499. pline_msg = "hisses!"; 500. else return 0; /* no sound */ 501. break; 502. case MS_BUZZ: 503. pline_msg = mtmp->mpeaceful ? "drones." : "buzzes angrily."; 504. break; 505. case MS_GRUNT: 506. pline_msg = "grunts."; 507. break; 508. case MS_NEIGH: 509. if (mtmp->mtame < 5) 510. pline_msg = "neighs."; 511. else if (moves > EDOG(mtmp)->hungrytime) 512. pline_msg = "whinnies."; 513. else 514. pline_msg = "whickers."; 515. break; 516. case MS_WAIL: 517. pline_msg = "wails mournfully."; 518. break; 519. case MS_GURGLE: 520. pline_msg = "gurgles."; 521. break; 522. case MS_BURBLE: 523. pline_msg = "burbles."; 524. break; 525. case MS_SHRIEK: 526. pline_msg = "shrieks."; 527. aggravate(); 528. break; 529. case MS_IMITATE: 530. pline_msg = "imitates you."; 531. break; 532. case MS_BONES: 533. pline("%s rattles noisily.", Monnam(mtmp)); 534. You("freeze for a moment."); 535. nomul(-2); 536. break; 537. case MS_LAUGH: 538. { 539. static const char *laugh_msg[4] = { 540. "giggles.", "chuckles.", "snickers.", "laughs.", 541. }; 542. pline_msg = laugh_msg[rn2(4)]; 543. } 544. break; 545. case MS_MUMBLE: 546. pline_msg = "mumbles incomprehensibly."; 547. break; 548. case MS_DJINNI: 549. if (mtmp->mtame) { 550. verbl_msg = "Sorry, I'm all out of wishes."; 551. } else if (mtmp->mpeaceful) { 552. if (ptr == &mons[PM_WATER_DEMON]) 553. pline_msg = "gurgles."; 554. else 555. verbl_msg = "I'm free!"; 556. } else verbl_msg = "This will teach you not to disturb me!"; 557. break; 558. case MS_BOAST: /* giants */ 559. if (!mtmp->mpeaceful) { 560. switch (rn2(4)) { 561. case 0: pline("%s boasts about %s gem collection.", 562. Monnam(mtmp), his[pronoun_gender(mtmp)]); 563. break; 564. case 1: pline_msg = "complains about a diet of mutton."; 565. break; 566. default: pline_msg = "shouts \"Fee Fie Foe Foo!\" and guffaws."; 567. wake_nearto(mtmp->mx, mtmp->my, 7*7); 568. break; 569. } 570. break; 571. } 572. /* else FALLTHRU */ 573. case MS_HUMANOID: 574. if (!mtmp->mpeaceful) { 575. if (In_endgame(&u.uz) && is_mplayer(ptr)) { 576. mplayer_talk(mtmp); 577. break; 578. } else return 0; /* no sound */ 579. } 580. /* Generic peaceful humanoid behaviour. */ 581. if (mtmp->mflee) 582. pline_msg = "wants nothing to do with you."; 583. else if (mtmp->mhp < mtmp->mhpmax/4) 584. pline_msg = "moans."; 585. else if (mtmp->mconf || mtmp->mstun) 586. verbl_msg = !rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?"; 587. else if (!mtmp->mcansee) 588. verbl_msg = "I can't see!"; 589. else if (mtmp->mtrapped) 590. verbl_msg = "I'm trapped!"; 591. else if (mtmp->mhp < mtmp->mhpmax/2) 592. pline_msg = "asks for a potion of healing."; 593. else if (mtmp->mtame && moves > EDOG(mtmp)->hungrytime) 594. verbl_msg = "I'm hungry."; 595. /* Specific monsters' interests */ 596. else if (is_elf(ptr)) 597. pline_msg = "curses orcs."; 598. else if (is_dwarf(ptr)) 599. pline_msg = "talks about mining."; 600. else if (likes_magic(ptr)) 601. pline_msg = "talks about spellcraft."; 602. else if (ptr->mlet == S_CENTAUR) 603. pline_msg = "discusses hunting."; 604. else switch (monsndx(ptr)) { 605. case PM_HOBBIT: 606. pline_msg = (mtmp->mhpmax - mtmp->mhp >= 10) ? 607. "complains about unpleasant dungeon conditions." 608. : "asks you about the One Ring."; 609. break; 610. case PM_ARCHEOLOGIST: 611. pline_msg = "describes a recent article in \"Spelunker Today\" magazine."; 612. break; 613. #ifdef TOURIST 614. case PM_TOURIST: 615. verbl_msg = "Aloha."; 616. break; 617. #endif 618. default: 619. pline_msg = "discusses dungeon exploration."; 620. break; 621. } 622. break; 623. case MS_SEDUCE: 624. #ifdef SEDUCE 625. if (ptr->mlet != S_NYMPH && 626. could_seduce(mtmp, &youmonst, (struct attack *)0) == 1) { 627. (void) doseduce(mtmp); 628. break; 629. } 630. switch ((poly_gender() != (int) mtmp->female) ? rn2(3) : 0) { 631. #else 632. switch ((poly_gender() == 0) ? rn2(3) : 0) { 633. #endif 634. case 2: 635. verbl_msg = "Hello, sailor."; 636. break; 637. case 1: 638. pline_msg = "comes on to you."; 639. break; 640. default: 641. pline_msg = "cajoles you."; 642. } 643. break; 644. #ifdef KOPS 645. case MS_ARREST: 646. if (mtmp->mpeaceful) 647. verbalize("Just the facts, %s.", 648. flags.female ? "Ma'am" : "Sir"); 649. else { 650. static const char *arrest_msg[3] = { 651. "Anything you say can be used against you.", 652. "You're under arrest!", 653. "Stop in the name of the Law!", 654. }; 655. verbl_msg = arrest_msg[rn2(3)]; 656. } 657. break; 658. #endif 659. case MS_BRIBE: 660. if (mtmp->mpeaceful && !mtmp->mtame) { 661. (void) demon_talk(mtmp); 662. break; 663. } 664. /* fall through */ 665. case MS_CUSS: 666. if (!mtmp->mpeaceful) 667. cuss(mtmp); 668. break; 669. case MS_SPELL: 670. /* deliberately vague, since it's not actually casting any spell */ 671. pline_msg = "seems to mutter a cantrip."; 672. break; 673. case MS_NURSE: 674. if (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep))) 675. verbl_msg = "Put that weapon away before you hurt someone!"; 676. else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf) 677. verbl_msg = Role_if(PM_HEALER) ? 678. "Doc, I can't help you unless you cooperate." : 679. "Please undress so I can examine you."; 680. #ifdef TOURIST 681. else if (uarmu) 682. verbl_msg = "Take off your shirt, please."; 683. #endif 684. else verbl_msg = "Relax, this won't hurt a bit."; 685. break; 686. case MS_GUARD: 687. if (u.ugold) 688. verbl_msg = "Please drop that gold and follow me."; 689. else 690. verbl_msg = "Please follow me."; 691. break; 692. case MS_SOLDIER: 693. { 694. static const char *soldier_foe_msg[3] = { 695. "Resistance is useless!", 696. "You're dog meat!", 697. "Surrender!", 698. }, *soldier_pax_msg[3] = { 699. "What lousy pay we're getting here!", 700. "The food's not fit for Orcs!", 701. "My feet hurt, I've been on them all day!", 702. }; 703. verbl_msg = mtmp->mpeaceful ? soldier_pax_msg[rn2(3)] 704. : soldier_foe_msg[rn2(3)]; 705. } 706. break; 707. case MS_RIDER: 708. if (ptr == &mons[PM_DEATH] && !rn2(10)) 709. pline_msg = "is busy reading a copy of Sandman #8."; 710. else verbl_msg = "Who do you think you are, War?"; 711. break; 712. } 713. 714. if (!canspotmon(mtmp)) 715. map_invisible(mtmp->mx, mtmp->my); 716. if (pline_msg) pline("%s %s", Monnam(mtmp), pline_msg); 717. else if (verbl_msg) verbalize(verbl_msg); 718. return(1); 719. } 720. 721. 722. int 723. dotalk() 724. { 725. int result; 726. boolean save_soundok = flags.soundok; 727. flags.soundok = 1; /* always allow sounds while chatting */ 728. result = dochat(); 729. flags.soundok = save_soundok; 730. return result; 731. } 732. 733. static int 734. dochat() 735. { 736. register struct monst *mtmp; 737. register int tx,ty; 738. struct obj *otmp; 739. 740. if (youmonst.data->msound == MS_SILENT) { 741. pline("As %s, you cannot speak.", an(youmonst.data->mname)); 742. return(0); 743. } 744. if (Strangled) { 745. You_cant("speak. You're choking!"); 746. return(0); 747. } 748. if (u.uswallow) { 749. pline("They won't hear you out there."); 750. return(0); 751. } 752. if (Underwater) { 753. Your("speech is unintelligible underwater."); 754. return(0); 755. } 756. 757. if (!Blind && (otmp = shop_object(u.ux, u.uy)) != (struct obj *)0) { 758. /* standing on something in a shop and chatting causes the shopkeeper 759. to describe the price(s). This can inhibit other chatting inside 760. a shop, but that shouldn't matter much. shop_object() returns an 761. object iff inside a shop and the shopkeeper is present and willing 762. (not angry) and able (not asleep) to speak and the position contains 763. any objects other than just gold. 764. */ 765. price_quote(otmp); 766. return(1); 767. } 768. 769. (void) getdir("Talk to whom? [in what direction]"); 770. 771. if (u.dz) { 772. pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down"); 773. return(0); 774. } 775. 776. if (u.dx == 0 && u.dy == 0) { 777. /* 778. * Let's not include this. It raises all sorts of questions: can you wear 779. * 2 helmets, 2 amulets, 3 pairs of gloves or 6 rings as a marilith, 780. * etc... --KAA 781. if (u.umonnum == PM_ETTIN) { 782. You("discover that your other head makes boring conversation."); 783. return(1); 784. } 785. */ 786. pline("Talking to yourself is a bad habit for a dungeoneer."); 787. return(0); 788. } 789. 790. tx = u.ux+u.dx; ty = u.uy+u.dy; 791. mtmp = m_at(tx, ty); 792. 793. if (!mtmp || mtmp->mundetected || 794. mtmp->m_ap_type == M_AP_FURNITURE || 795. mtmp->m_ap_type == M_AP_OBJECT) 796. return(0); 797. 798. /* sleeping monsters won't talk, except priests (who wake up) */ 799. if ((!mtmp->mcanmove || mtmp->msleeping) && !mtmp->ispriest) { 800. /* If it is unseen, the player can't tell the difference between 801. not noticing him and just not existing, so skip the message. */ 802. if (canspotmon(mtmp)) 803. pline("%s seems not to notice you.", Monnam(mtmp)); 804. return(0); 805. } 806. 807. if (mtmp->mtame && mtmp->meating) { 808. if (!canspotmon(mtmp)) 809. map_invisible(mtmp->mx, mtmp->my); 810. pline("%s is eating noisily.", Monnam(mtmp)); 811. return (0); 812. } 813. 814. return domonnoise(mtmp); 815. } 816. 817. #endif /* OVLB */ 818. 819. /*sounds.c*/