Source:NetHack 1.3d/config.h
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Below is the full text to config.h from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/config.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)config.h 1.3 87/07/14 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* config.h - version 1.0.3 */ 4. 5. #ifndef CONFIG /* make sure the compiler does not see the typedefs twice */ 6. #define CONFIG 7. 8. #define CHDIR /* delete if no chdir() available */ 9. 10. /* 11. * Some include files are in a different place under SYSV 12. * BSD SYSV 13. * <strings.h> <string.h> 14. * <sys/wait.h> <wait.h> 15. * <sys/time.h> <time.h> 16. * <sgtty.h> <termio.h> 17. * Some routines are called differently 18. * index strchr 19. * rindex strrchr 20. * Also, the code for suspend and various ioctls is only given for BSD4.2 21. * (I do not have access to a SYSV system.) 22. */ 23. /* #define MSDOS /* define for MS-DOS (actually defined by compiler) */ 24. #define UNIX /* delete if no fork(), exec() available */ 25. #define BSD /* defind for 4.n BSD */ 26. /* #define SYSV /* define for System V */ 27. 28. /* #define BETA /* if a beta-test copy [MRS] */ 29. #define VERSION "1.3d" /* version number. */ 30. 31. #define PYRAMID_BUG /* avoid a bug on the Pyramid */ 32. /* #define APOLLO /* same for the Apollo */ 33. /* #define STUPID /* avoid some complicated expressions if 34. your C compiler chokes on them */ 35. /* #define NOWAITINCLUDE /* neither <wait.h> nor <sys/wait.h> exists */ 36. #ifdef MSDOS 37. #define NOWAITINCLUDE 38. #endif 39. 40. #define WIZARD "mike" /* the person allowed to use the -D option */ 41. #define RECORD "record"/* the file containing the list of topscorers */ 42. #define NEWS "news" /* the file containing the latest hack news */ 43. #define HELP "help" /* the file containing a description of the commands */ 44. #define SHELP "hh" /* abbreviated form of the same */ 45. #define RUMORFILE "rumors" /* a file with fortune cookies */ 46. #define DATAFILE "data" /* a file giving the meaning of symbols used */ 47. #define FMASK 0660 /* file creation mask */ 48. 49. #ifdef UNIX 50. #define HLOCK "perm" /* an empty file used for locking purposes */ 51. #define LLOCK "safelock" /* link to previous */ 52. 53. /* 54. * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more" 55. * If defined, it can be overridden by the environment variable PAGER. 56. * Hack will use its internal pager if DEF_PAGER is not defined. 57. * (This might be preferable for security reasons.) 58. * #define DEF_PAGER ".../mydir/mypager" 59. */ 60. 61. /* 62. * If you define MAIL, then the player will be notified of new mail 63. * when it arrives. If you also define DEF_MAILREADER then this will 64. * be the default mail reader, and can be overridden by the environment 65. * variable MAILREADER; otherwise an internal pager will be used. 66. * A stat system call is done on the mailbox every MAILCKFREQ moves. 67. */ 68. #define MAIL 69. #define DEF_MAILREADER "/usr/bin/mail" /* or e.g. /bin/mail */ 70. #define MAILCKFREQ 1 71. 72. 73. #define SHELL /* do not delete the '!' command */ 74. 75. #ifdef BSD 76. #define SUSPEND /* let ^Z suspend the game */ 77. #endif 78. #endif /* UNIX /**/ 79. 80. #ifdef CHDIR 81. /* 82. * If you define HACKDIR, then this will be the default playground; 83. * otherwise it will be the current directory. 84. */ 85. #define HACKDIR "/usr/games/lib/nethackdir" 86. 87. /* 88. * Some system administrators are stupid enough to make Hack suid root 89. * or suid daemon, where daemon has other powers besides that of reading or 90. * writing Hack files. In such cases one should be careful with chdir's 91. * since the user might create files in a directory of his choice. 92. * Of course SECURE is meaningful only if HACKDIR is defined. 93. */ 94. #define SECURE /* do setuid(getuid()) after chdir() */ 95. 96. /* 97. * If it is desirable to limit the number of people that can play Hack 98. * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. 99. * #define MAX_NR_OF_PLAYERS 6 100. */ 101. #endif /* CHDIR /**/ 102. 103. /* size of terminal screen is (at least) (ROWNO+2) by COLNO */ 104. #define COLNO 80 105. #define ROWNO 22 106. 107. #ifdef BSD 108. #include <strings.h> /* declarations for strcat etc. */ 109. #else 110. #include <string.h> /* idem on System V */ 111. #define index strchr 112. #define rindex strrchr 113. #endif 114. 115. /* 116. * small signed integers (8 bits suffice) 117. * typedef char schar; 118. * will do when you have signed characters; otherwise use 119. * typedef short int schar; 120. */ 121. typedef char schar; 122. 123. /* 124. * small unsigned integers (8 bits suffice - but 7 bits do not) 125. * - these are usually object types; be careful with inequalities! - 126. * typedef unsigned char uchar; 127. * will be satisfactory if you have an "unsigned char" type; otherwise use 128. * typedef unsigned short int uchar; 129. */ 130. typedef unsigned char uchar; 131. 132. /* 133. * small integers in the range 0 - 127, usually coordinates 134. * although they are nonnegative they must not be declared unsigned 135. * since otherwise comparisons with signed quantities are done incorrectly 136. */ 137. typedef schar xchar; 138. typedef xchar boolean; /* 0 or 1 */ 139. #define TRUE 1 140. #define FALSE 0 141. 142. /* 143. * Declaration of bitfields in various structs; if your C compiler 144. * doesnt handle bitfields well, e.g., if it is unable to initialize 145. * structs containing bitfields, then you might use 146. * #define Bitfield(x,n) uchar x 147. * since the bitfields used never have more than 7 bits. (Most have 1 bit.) 148. */ 149. #define Bitfield(x,n) uchar x 150. 151. #define SIZE(x) (int)(sizeof(x) / sizeof(x[0])) 152. 153. #ifdef MSDOS 154. #include <fcntl.h> 155. #define exit msexit /* do chdir first */ 156. #ifdef getchar 157. # undef getchar 158. #endif /* getchar /**/ 159. #define getchar tgetch 160. #define DGK /* MS DOS specific enhancements by dgk */ 161. 162. #ifdef DGK 163. # include "msdos.h" /* contains necessary externs for msdos.c */ 164. # define SHELL /* via exec of COMMAND.COM */ 165. # define PATHLEN 64 /* maximum pathlength */ 166. # define FILENAME 80 /* maximum filename length (conservative) */ 167. # define FROMPERM 1 /* for ramdisk use */ 168. # define TOPERM 2 /* for ramdisk use */ 169. # define glo(x) name_file(lock, x) /* name_file used for bones */ 170. # define IS_CORNER(x) ((x) == symbol.tlcorn || (x) == symbol.trcorn\ 171. || (x) == symbol.blcorn || (x)==symbol.brcorn) 172. /* screen symbols for using character graphics. */ 173. struct symbols { 174. unsigned char vwall, hwall, tlcorn, trcorn, blcorn, brcorn; 175. unsigned char door, room, corr; 176. }; 177. extern struct symbols symbol; 178. extern char *configfile; 179. #endif /* DGK /**/ 180. #endif /* MSDOS /**/ 181. 182. /* 183. * Conditional compilation of special options are controlled here. 184. * If you define the following flags, you will add not only to the 185. * complexity of the game but also to the size of the load module. 186. */ 187. 188. #define SPELLS /* Spell casting by M. Stephenson */ 189. #define PRAYERS /* Prayer code by M. Stephenson */ 190. #define KAA /* Various changes made by Ken Arromdee */ 191. #define MARKER /* Magic marker modification from Gil Neiger */ 192. #define NEWCLASS /* Samurai/Ninja etc. by M. Stephenson */ 193. #define SAFE_ATTACK /* Safe attack code by Don Kneller */ 194. #define PROBING /* Wand of probing code by Gil Neiger */ 195. #define DIAGS /* Diagnostics after death/quit by Gil Neiger */ 196. #define SORTING /* Sorted inventory by Don Kneller */ 197. #define DGKMOD /* Additional features by Don Kneller */ 198. #define REDO /* support for redoing last command - DGK */ 199. #define HARD /* Enhanced wizard code by M. Stephenson */ 200. #define WALKIES /* Leash code by M. Stephenson */ 201. #define NEWTRAPS /* Magic and Squeeky board traps by Scott R. Turner*/ 202. #define FREEHAND /* Cannot use Pick-axe without wielding it. */ 203. #define SPIDERS /* Spiders and webs by Scott R. Turner */ 204. #define FOUNTAINS /* Fountain code by SRT (+ GAN + EB) */ 205. #define KOPS /* Keystone Kops by Scott R. Turner */ 206. #define ROCKMOLE /* Rockmoles by Scott R. Turner */ 207. 208. /* 209. * Status Line options. 210. */ 211. 212. #define GOLD_ON_BOTL 213. #define EXP_ON_BOTL 214. 215. #ifdef REDO 216. #define DOAGAIN '\001' /* Used in tty.c and cmd.c */ 217. #endif 218. 219. #ifdef DGKMOD 220. #define LARGEST_INT ((1 << 15) - 1) 221. #endif 222. 223. #endif /* CONFIG /**/