Lightsaber Forms (dNetHack)
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Every class aside from Anachrononauts are restricted in all lightsaber forms.
The possible forms are: Form I: Shii-Cho Form II: Makashi Form III: Soresu Form IV: Ataru Form V: Shien Form V: Djem So Form VI: Niman Form VII: Juyo
Unskilled forms can't be activated.
Skill caps are determined by alignment:
|--------------------+-------------------+-------------------| | Form | Neutral Max Level | Chaotic Max Level | |--------------------+-------------------+-------------------| | Form I: Shii-Cho | Expert | Expert | | Form II: Makashi | Expert | Expert | | Form III: Soresu | Expert | Skilled | | Form IV: Ataru | Skilled | Expert | | Form V: Shien | Expert | Expert | | Form V: Djem So | Expert | Basic | | Form VI: Niman | Expert | Expert | | Form VII: Juyo | Basic | Expert | |--------------------+-------------------+-------------------|
Forms have the following effects when active and wielding an ignited lightsaber:
Form I: Shii-Cho
- To gain Shii-Cho xp, fight using a lightsaber.
- Shii-Cho is the default lightsaber form, and will be used automatically if you are unskilled or restricted in all forms.
- -5 bonus to hit against targets wielding ignited lightsabers
- Unskilled
- -2 penalty to hit
- Basic
- Can gain xp in other lightsaber forms
- Skilled
- +2 bonus to hit
- Can gain xp in other lightsaber forms
- Expert
- +5 bonus to hit
- Can gain xp in other lightsaber forms
Form II: Makashi
- To gain Makashi xp, fight using a normal lightsaber (not a beamsword or double-bladed lightsaber) without wearing a shield or dual wielding.
- Attacking a monster studies it, placing a 'study' stack on the target.
- Attacking a monster with a 'study' stack does bonus damage equal to the number of stacks.
- Using Makashi with a beamsword or double-bladed lightsaber incurs a -20 to hit penalty
- Basic:
- ((DEX + 3 / 3) - 4) bonus to hit
- if not wearing a shield or dual wielding, additional 2 + (((DEX + 3) / 3) - 4) bonus to damage
- Each attack adds 1 stack of 'study'. Max 5.
- Each adjacent monster above 1 reduces your to hit bonus by 5
- Each adjacent monster above 1 reduces your armor class by 10
- Skilled:
- 2 * ((DEX + 3 / 3) - 4) bonus to hit
- if not wearing a shield or dual wielding, additional 5 + 2 * (((DEX + 3) / 3) - 4) bonus to damage
- Each attack adds 2 stack of 'study'. Max 10.
- Each adjacent monster above 1 reduces your to hit bonus by 2
- Each adjacent monster above 1 reduces your armor class by 5
- Expert:
- 3 * ((DEX + 3 / 3) - 4) bonus to hit
- if not wearing a shield or dual wielding, additional 10 + 3 * (((DEX + 3 / 3)) - 4) bonus to damage
- Each attack adds 4 stack of 'study'. Max 20.
- Each adjacent monster above 1 reduces your to hit bonus by 1
- Each adjacent monster above 1 reduces your armor class by 2
Form III: Soresu
- To gain Soresu xp, be attacked in melee while wielding a lit lightsaber.
- When you have negative AC, you roll twice for effective AC and use the lower result.
- Grants reflection (includes dragon breath)
- Basic:
- speed is reduced by 6 (min 1)
- bonus (DEX + INT) / 5 AC
- 25% chance of counterattacking in melee
- 33% chance to burn incoming projectiles out of the air
- Counterattacks are made at +1 to-hit, but regular attacks are made at -10 to-hit.
- Skilled:
- speed is reduced by 4 (min 1)
- bonus 2 * (DEX + INT) / 5 AC
- 50% chance of counterattacking in melee
- 66% chance to burn incoming projectiles out of the air
- Counterattacks are made at +2 to-hit, but regular attacks are made at -5 to-hit.
- Expert:
- speed is reduced by 3 (min 1)
- bonus 3 * (DEX + INT) / 5 AC
- 75% chance of counterattacking in melee
- 100% chance to burn incoming projectiles out of the air
- Counterattacks are made at +5 to-hit, but regular attacks are made at -2 to-hit.
Form IV: Ataru
- To gain Ataru xp, attack using a lightsaber after having moved since your last attack (including the somersault for a successful hit).
- successful attacks somersault you to a square adjacent to your target
- Basic:
- +6 penalty to armor class
- -2 penalty to hit
- if you have moved since your last attack (including the somersault for a successful hit), +1d(weapon damage), +2d(weapon damage) if using a double-bladed lightsaber
- Skilled:
- +4 penalty to armor class
- -1 penalty to hit
- if you have moved since your last attack (including the somersault for a successful hit), +2d(weapon damage), +4d(weapon damage) if using a double-bladed lightsaber
- Expert:
- +2 penalty to armor class
- if you have moved since your last attack (including the somersault for a successful hit), +3d(weapon damage), +6d(weapon damage) if using a double-bladed lightsaber
Form V: Shien
- To gain Soresu xp, be attacked at range while wielding a lit lightsaber.
- grants reflection (includes dragon breath)
- Receives a bonus damage die if multiple monsters are adjacent to you
- Basic:
- 5% chance of counterattack in melee
- 33% chance to burn incoming projectiles out of the air
- 33% chance to redirect reflected attacks
- Bonus damage die: 1d(strength/3 + number of adjacent monsters)
- Counterattacks are made at normal to-hit, but regular attacks are made at -5 to-hit.
- Skilled:
- 10% chance of counterattack in melee
- 66% chance to burn incoming projectiles out of the air
- 66% chance to redirect reflected attacks
- Bonus damage die: 1d(strength/3 + 2*(number of adjacent monsters))
- Counterattacks are made at +1 to-hit, but regular attacks are made at -2 to-hit.
- Expert:
- 20% chance of counterattack in melee
- 100% chance to burn incoming projectiles out of the air
- 100% chance to redirect reflected attacks
- Bonus damage die: 1d(strength/3 + 3*(number of adjacent monsters))
- Counterattacks are made at +2 to-hit, but regular attacks are made at -1 to-hit.
Form V: Djem So
against targets that recently attacked you, skillLevel / 20 chance of staggering blow otherwise skillLevel / 100 chance of staggering blow if strength less than 6, -2 bonus to hit else if strength less than 8, -1 bonus to hit else if strength greather than 18, less then 18/51, +1 bonus to hit else if strength less then 18/**, +2 bonus to hit else +3 bonus to hit Basic: 5% chance of counterattack in melee bonus damage 1d((strength bonus + 2) / 3) +1 bonus to hit Skilled: 10% chance of counterattack in melee bonus damage 2d((strength bonus + 2) / 3) +2 bonus to hit Expert: 20% chance of counterattack in melee bonus damage 3d((strength bonus + 2) / 3) +3 bonus to hit
Form VI: Niman
diff = turn moves since your last spellcast - turn of you targets last move + 1 Basic: -2 damage if diff is greater than 0, +3d(diff) damage, +6d(diff) if wielding the annulus Skilled: -1 damage if diff is greater than 0, +6d(diff) damage, +12d(diff) if wielding the annulus Expert: if diff is greater than 0, +9d(diff) damage, +18d(diff) if wielding the annulus
Form VII: Juyo
allows you to make sneak attack against helpless targets skill level / 20 chance of staggering blow Basic: +25% speed Skilled: +33% speed Expert: +50% speed