Forum:What role would serve quest nemeses?
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I was thinking about a NetHack variant where you can play as antiroles. Their gameplay will have the following aspects:
- Quest leaders become Antiquest nemeses.
- Quest nemeses become Antiquest leaders.
- Quest guardians become Antiquest menaces.
- Quest artifacts remain the same. They now belong to Quest leaders (= Antiquest nemeses).
- The player is gonna traverse Quest branches in the opposite way.
As such, I was wondering what the antiroles would be. My current sketch is:
- Anti-Archeologist = Graverobber (An antithesis of Archeologists)
- Anti-Barbarian = (no idea)
- Anti-Caveman = Dragon Raiser (Serves Chromatic Dragon)
- Anti-Healer = (no idea)
- Anti-Knight = Dark Knight (Straightforward reversal)
- Anti-Monk = Sybarite (Seeks for luxury)
- Anti-Priest = Necromancer (Worships evil things)
- Anti-Ranger = (no idea)
- Anti-Rogue = Assassin (Direct reference to Master Assassin)
- Anti-Samurai = (no idea)
- (I'm omitting Tourist. What do you expect their antirole would be, a terrorist?)
- Anti-Valkyrie = Flame Mage (Opposite temperature to Valkyries)
- Anti-Wizard = Warlock (Performs dark magic)
Any suggestions to the blanks? --NDos (talk) 08:06, 18 February 2022 (UTC)
- Have Anti-Archaeologist have properties of Belloq.
- A barbarian is said to fear magic in a lot of media.
- Healer: a dark magic user. Curses player spell, as well as other monster spells. Have new spells of destruction and pain.
- Rangers are typically associated with nature, healing and combat.
- Tourist: Anarchist? What is the villain in Pratchet's writings (if any, not sure, have not read yet).
- Valkyrie: Frost Giant?
- Wizard would fear pure might?
- --User (talk) 07:05, 19 February 2022 (UTC)