Source:SLASH'EM 0.0.7E7F2/cmd.c
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1. /* SCCS Id: @(#)cmd.c 3.4 2003/02/06 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "func_tab.h" 7. /* #define DEBUG */ /* uncomment for debugging */ 8. 9. /* 10. * Some systems may have getchar() return EOF for various reasons, and 11. * we should not quit before seeing at least NR_OF_EOFS consecutive EOFs. 12. */ 13. #if defined(SYSV) || defined(DGUX) || defined(HPUX) 14. #define NR_OF_EOFS 20 15. #endif 16. 17. #define CMD_TRAVEL (char)0x90 18. 19. #ifdef DEBUG 20. /* 21. * only one "wiz_debug_cmd" routine should be available (in whatever 22. * module you are trying to debug) or things are going to get rather 23. * hard to link :-) 24. */ 25. extern int NDECL(wiz_debug_cmd); 26. #endif 27. 28. #ifdef DUMB /* stuff commented out in extern.h, but needed here */ 29. extern int NDECL(doapply); /**/ 30. extern int NDECL(dorub); /**/ 31. extern int NDECL(dojump); /**/ 32. extern int NDECL(doextlist); /**/ 33. extern int NDECL(dodrop); /**/ 34. extern int NDECL(doddrop); /**/ 35. extern int NDECL(dodown); /**/ 36. extern int NDECL(doup); /**/ 37. extern int NDECL(donull); /**/ 38. extern int NDECL(dowipe); /**/ 39. extern int NDECL(do_mname); /**/ 40. extern int NDECL(ddocall); /**/ 41. extern int NDECL(dotakeoff); /**/ 42. extern int NDECL(doremring); /**/ 43. extern int NDECL(dowear); /**/ 44. extern int NDECL(doputon); /**/ 45. extern int NDECL(doddoremarm); /**/ 46. extern int NDECL(dokick); /**/ 47. extern int NDECL(dofire); /**/ 48. extern int NDECL(dofire); /**/ 49. extern int NDECL(dothrow); /**/ 50. extern int NDECL(doeat); /**/ 51. extern int NDECL(done2); /**/ 52. extern int NDECL(doengrave); /**/ 53. extern int NDECL(dopickup); /**/ 54. extern int NDECL(ddoinv); /**/ 55. extern int NDECL(dotypeinv); /**/ 56. extern int NDECL(dolook); /**/ 57. extern int NDECL(doprgold); /**/ 58. extern int NDECL(doprwep); /**/ 59. extern int NDECL(doprarm); /**/ 60. extern int NDECL(doprring); /**/ 61. extern int NDECL(dopramulet); /**/ 62. extern int NDECL(doprtool); /**/ 63. extern int NDECL(dosuspend); /**/ 64. extern int NDECL(doforce); /**/ 65. extern int NDECL(doopen); /**/ 66. extern int NDECL(doclose); /**/ 67. extern int NDECL(dosh); /**/ 68. extern int NDECL(dodiscovered); /**/ 69. extern int NDECL(doset); /**/ 70. extern int NDECL(dotogglepickup); /**/ 71. extern int NDECL(dowhatis); /**/ 72. extern int NDECL(doquickwhatis); /**/ 73. extern int NDECL(dowhatdoes); /**/ 74. extern int NDECL(dohelp); /**/ 75. extern int NDECL(dohistory); /**/ 76. extern int NDECL(doloot); /**/ 77. extern int NDECL(dodrink); /**/ 78. extern int NDECL(dodip); /**/ 79. extern int NDECL(dosacrifice); /**/ 80. extern int NDECL(dopray); /**/ 81. extern int NDECL(doturn); /**/ 82. extern int NDECL(dotech); /**/ 83. extern int NDECL(doredraw); /**/ 84. extern int NDECL(doread); /**/ 85. extern int NDECL(dosave); /**/ 86. extern int NDECL(dosearch); /**/ 87. extern int NDECL(doidtrap); /**/ 88. extern int NDECL(dopay); /**/ 89. extern int NDECL(dosit); /**/ 90. extern int NDECL(dotalk); /**/ 91. extern int NDECL(docast); /**/ 92. extern int NDECL(dovspell); /**/ 93. extern int NDECL(dotele); /**/ 94. extern int NDECL(dountrap); /**/ 95. extern int NDECL(doversion); /**/ 96. extern int NDECL(doextversion); /**/ 97. extern int NDECL(doswapweapon); /**/ 98. extern int NDECL(doswapweapon); /**/ 99. extern int NDECL(dowield); /**/ 100. extern int NDECL(dowieldquiver); /**/ 101. extern int NDECL(dowieldquiver); /**/ 102. extern int NDECL(dozap); /**/ 103. extern int NDECL(doorganize); /**/ 104. extern int NDECL(dolistvanq); /**/ 105. 106. #endif /* DUMB */ 107. 108. #ifdef OVL1 109. static int NDECL((*timed_occ_fn)); 110. #endif /* OVL1 */ 111. 112. STATIC_PTR int NDECL(doprev_message); 113. STATIC_PTR int NDECL(timed_occupation); 114. STATIC_PTR int NDECL(doextcmd); 115. #ifdef BORG 116. STATIC_PTR int NDECL(doborgtoggle); 117. #endif 118. STATIC_PTR int NDECL(domonability); 119. STATIC_PTR int NDECL(dotravel); 120. STATIC_PTR int NDECL(playersteal); 121. #if 0 122. STATIC_PTR int NDECL(specialpower); /* WAC -- use techniques */ 123. #endif 124. # ifdef WIZARD 125. STATIC_PTR int NDECL(wiz_wish); 126. STATIC_PTR int NDECL(wiz_identify); 127. STATIC_PTR int NDECL(wiz_map); 128. /* BEGIN TSANTH'S CODE */ 129. STATIC_PTR int NDECL(wiz_gain_ac); 130. STATIC_PTR int NDECL(wiz_gain_level); 131. STATIC_PTR int NDECL(wiz_toggle_invulnerability); 132. /* END TSANTH'S CODE */ 133. STATIC_PTR int NDECL(wiz_genesis); 134. STATIC_PTR int NDECL(wiz_where); 135. STATIC_PTR int NDECL(wiz_detect); 136. STATIC_PTR int NDECL(wiz_panic); 137. STATIC_PTR int NDECL(wiz_polyself); 138. STATIC_PTR int NDECL(wiz_level_tele); 139. STATIC_PTR int NDECL(wiz_level_change); 140. STATIC_PTR int NDECL(wiz_show_seenv); 141. STATIC_PTR int NDECL(wiz_show_vision); 142. STATIC_PTR int NDECL(wiz_mon_polycontrol); 143. STATIC_PTR int NDECL(wiz_show_wmodes); 144. #if defined(__BORLANDC__) && !defined(_WIN32) 145. extern void FDECL(show_borlandc_stats, (winid)); 146. #endif 147. #ifdef DEBUG_MIGRATING_MONS 148. STATIC_PTR int NDECL(wiz_migrate_mons); 149. #endif 150. STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P)); 151. STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *)); 152. STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *)); 153. STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *)); 154. STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *)); 155. STATIC_PTR int NDECL(wiz_show_stats); 156. #ifdef DISPLAY_LAYERS 157. STATIC_PTR int NDECL(wiz_show_display); 158. #endif 159. # ifdef PORT_DEBUG 160. STATIC_DCL int NDECL(wiz_port_debug); 161. # endif 162. # endif 163. STATIC_PTR int NDECL(enter_explore_mode); 164. STATIC_PTR int NDECL(doattributes); 165. STATIC_PTR int NDECL(doconduct); /**/ 166. STATIC_PTR boolean NDECL(minimal_enlightenment); 167. STATIC_PTR int FDECL(makemenu, (const char *, struct menu_list *)); 168. 169. static NEARDATA struct rm *maploc; 170. 171. #ifdef OVLB 172. STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *)); 173. STATIC_DCL char *FDECL(enlght_combatinc, (const char *,int,int,char *)); 174. #ifdef UNIX 175. static void NDECL(end_of_input); 176. #endif 177. #endif /* OVLB */ 178. 179. static const char* readchar_queue=""; 180. 181. STATIC_DCL char *NDECL(parse); 182. STATIC_DCL boolean FDECL(help_dir, (CHAR_P,const char *)); 183. 184. STATIC_PTR int NDECL(domenusystem); /* WAC the menus*/ 185. 186. #ifdef BORG 187. /* in borg.c */ 188. extern char borg_on; 189. extern char borg_line[80]; 190. char borg_input(void); 191. #endif 192. #ifdef OVL1 193. 194. STATIC_PTR int 195. doprev_message() 196. { 197. return nh_doprev_message(); 198. } 199. 200. 201. /* Count down by decrementing multi */ 202. STATIC_PTR int 203. timed_occupation() 204. { 205. (*timed_occ_fn)(); 206. if (multi > 0) 207. multi--; 208. return multi > 0; 209. } 210. 211. /* If you have moved since initially setting some occupations, they 212. * now shouldn't be able to restart. 213. * 214. * The basic rule is that if you are carrying it, you can continue 215. * since it is with you. If you are acting on something at a distance, 216. * your orientation to it must have changed when you moved. 217. * 218. * The exception to this is taking off items, since they can be taken 219. * off in a number of ways in the intervening time, screwing up ordering. 220. * 221. * Currently: Take off all armor. 222. * Picking Locks / Forcing Chests. 223. * Setting traps. 224. */ 225. void 226. reset_occupations() 227. { 228. reset_remarm(); 229. reset_pick(); 230. reset_trapset(); 231. } 232. 233. /* If a time is given, use it to timeout this function, otherwise the 234. * function times out by its own means. 235. */ 236. void 237. set_occupation(fn, txt, xtime) 238. int NDECL((*fn)); 239. const char *txt; 240. int xtime; 241. { 242. if (xtime) { 243. occupation = timed_occupation; 244. timed_occ_fn = fn; 245. } else 246. occupation = fn; 247. occtxt = txt; 248. occtime = 0; 249. return; 250. } 251. 252. #ifdef REDO 253. 254. static char NDECL(popch); 255. 256. /* Provide a means to redo the last command. The flag `in_doagain' is set 257. * to true while redoing the command. This flag is tested in commands that 258. * require additional input (like `throw' which requires a thing and a 259. * direction), and the input prompt is not shown. Also, while in_doagain is 260. * TRUE, no keystrokes can be saved into the saveq. 261. */ 262. #define BSIZE 20 263. static char pushq[BSIZE], saveq[BSIZE]; 264. static NEARDATA int phead, ptail, shead, stail; 265. 266. static char 267. popch() { 268. /* If occupied, return '\0', letting tgetch know a character should 269. * be read from the keyboard. If the character read is not the 270. * ABORT character (as checked in pcmain.c), that character will be 271. * pushed back on the pushq. 272. */ 273. if (occupation) return '\0'; 274. if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0'); 275. else return(char)((phead != ptail) ? pushq[ptail++] : '\0'); 276. } 277. 278. char 279. pgetchar() { /* curtesy of aeb@cwi.nl */ 280. register int ch; 281. 282. if(!(ch = popch())) 283. ch = nhgetch(); 284. return((char)ch); 285. } 286. 287. /* A ch == 0 resets the pushq */ 288. void 289. pushch(ch) 290. char ch; 291. { 292. if (!ch) 293. phead = ptail = 0; 294. if (phead < BSIZE) 295. pushq[phead++] = ch; 296. return; 297. } 298. 299. /* A ch == 0 resets the saveq. Only save keystrokes when not 300. * replaying a previous command. 301. */ 302. void 303. savech(ch) 304. char ch; 305. { 306. if (!in_doagain) { 307. if (!ch) 308. phead = ptail = shead = stail = 0; 309. else if (shead < BSIZE) 310. saveq[shead++] = ch; 311. } 312. return; 313. } 314. #endif /* REDO */ 315. 316. #endif /* OVL1 */ 317. #ifdef OVLB 318. 319. STATIC_PTR int 320. doextcmd() /* here after # - now read a full-word command */ 321. { 322. int idx, retval; 323. 324. /* keep repeating until we don't run help or quit */ 325. do { 326. idx = get_ext_cmd(); 327. if (idx < 0) return 0; /* quit */ 328. 329. retval = (*extcmdlist[idx].ef_funct)(); 330. } while (extcmdlist[idx].ef_funct == doextlist); 331. 332. return retval; 333. } 334. 335. int 336. doextlist() /* here after #? - now list all full-word commands */ 337. { 338. register const struct ext_func_tab *efp; 339. char buf[BUFSZ]; 340. winid datawin; 341. 342. datawin = create_nhwindow(NHW_TEXT); 343. putstr(datawin, 0, ""); 344. putstr(datawin, 0, " Extended Commands List"); 345. putstr(datawin, 0, ""); 346. putstr(datawin, 0, " Press '#', then type:"); 347. putstr(datawin, 0, ""); 348. 349. for(efp = extcmdlist; efp->ef_txt; efp++) { 350. Sprintf(buf, " %-15s - %s.", efp->ef_txt, efp->ef_desc); 351. putstr(datawin, 0, buf); 352. } 353. display_nhwindow(datawin, FALSE); 354. destroy_nhwindow(datawin); 355. return 0; 356. } 357. 358. #ifdef BORG 359. STATIC_PTR int 360. doborgtoggle() 361. { 362. char qbuf[QBUFSZ]; 363. char c; 364. Strcpy(qbuf,"Really enable cyborg?"); 365. if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') { 366. borg_on = 1; 367. pline("The cyborg is enabled.... Good luck!"); 368. } 369. return 0; 370. } 371. #endif 372. 373. #if defined(TTY_GRAPHICS) || defined(GL_GRAPHICS) || defined(SDL_GRAPHICS) 374. #define MAX_EXT_CMD 40 /* Change if we ever have > 40 ext cmds */ 375. /* 376. * This is currently used only by the tty port and is 377. * controlled via runtime option 'extmenu' 378. * -AJA- The SDL/GL window systems use it too. 379. */ 380. int 381. extcmd_via_menu() /* here after # - now show pick-list of possible commands */ 382. { 383. const struct ext_func_tab *efp; 384. menu_item *pick_list = (menu_item *)0; 385. winid win; 386. anything any; 387. const struct ext_func_tab *choices[MAX_EXT_CMD]; 388. char buf[BUFSZ]; 389. char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20]; 390. int i, n, nchoices, acount; 391. int ret, biggest; 392. int accelerator, prevaccelerator; 393. int matchlevel = 0; 394. 395. ret = 0; 396. cbuf[0] = '\0'; 397. biggest = 0; 398. while (!ret) { 399. i = n = 0; 400. accelerator = 0; 401. any.a_void = 0; 402. /* populate choices */ 403. for(efp = extcmdlist; efp->ef_txt; efp++) { 404. if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) { 405. choices[i++] = efp; 406. if ((int)strlen(efp->ef_desc) > biggest) { 407. biggest = strlen(efp->ef_desc); 408. Sprintf(fmtstr,"%%-%ds", biggest + 15); 409. } 410. #ifdef DEBUG 411. if (i >= MAX_EXT_CMD - 2) { 412. impossible("Exceeded %d extended commands in doextcmd() menu", 413. MAX_EXT_CMD - 2); 414. return 0; 415. } 416. #endif 417. } 418. } 419. choices[i] = (struct ext_func_tab *)0; 420. nchoices = i; 421. /* if we're down to one, we have our selection so get out of here */ 422. if (nchoices == 1) { 423. for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++) 424. if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) { 425. ret = i; 426. break; 427. } 428. break; 429. } 430. 431. /* otherwise... */ 432. win = create_nhwindow(NHW_MENU); 433. start_menu(win); 434. prevaccelerator = 0; 435. acount = 0; 436. for(i = 0; choices[i]; ++i) { 437. accelerator = choices[i]->ef_txt[matchlevel]; 438. if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) { 439. if (acount) { 440. /* flush the extended commands for that letter already in buf */ 441. Sprintf(buf, fmtstr, prompt); 442. any.a_char = prevaccelerator; 443. add_menu(win, NO_GLYPH, &any, any.a_char, 0, 444. ATR_NONE, buf, FALSE); 445. acount = 0; 446. } 447. } 448. prevaccelerator = accelerator; 449. if (!acount || nchoices < (ROWNO - 3)) { 450. Sprintf(prompt, "%s [%s]", choices[i]->ef_txt, 451. choices[i]->ef_desc); 452. } else if (acount == 1) { 453. Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt, 454. choices[i]->ef_txt); 455. } else { 456. Strcat(prompt," or "); 457. Strcat(prompt, choices[i]->ef_txt); 458. } 459. ++acount; 460. } 461. if (acount) { 462. /* flush buf */ 463. Sprintf(buf, fmtstr, prompt); 464. any.a_char = prevaccelerator; 465. add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE); 466. } 467. Sprintf(prompt, "Extended Command: %s", cbuf); 468. end_menu(win, prompt); 469. n = select_menu(win, PICK_ONE, &pick_list); 470. destroy_nhwindow(win); 471. if (n==1) { 472. if (matchlevel > (QBUFSZ - 2)) { 473. free((genericptr_t)pick_list); 474. #ifdef DEBUG 475. impossible("Too many characters (%d) entered in extcmd_via_menu()", 476. matchlevel); 477. #endif 478. ret = -1; 479. } else { 480. cbuf[matchlevel++] = pick_list[0].item.a_char; 481. cbuf[matchlevel] = '\0'; 482. free((genericptr_t)pick_list); 483. } 484. } else { 485. if (matchlevel) { 486. ret = 0; 487. matchlevel = 0; 488. } else 489. ret = -1; 490. } 491. } 492. return ret; 493. } 494. #endif 495. 496. /* #monster command - use special monster ability while polymorphed */ 497. STATIC_PTR int 498. domonability() 499. { 500. if (can_breathe(youmonst.data)) return dobreathe(); 501. else if (attacktype(youmonst.data, AT_SPIT)) return dospit(); 502. else if (youmonst.data->mlet == S_NYMPH) return doremove(); 503. else if (attacktype(youmonst.data, AT_GAZE)) return dogaze(); 504. else if (is_were(youmonst.data)) return dosummon(); 505. else if (webmaker(youmonst.data)) return dospinweb(); 506. else if (is_hider(youmonst.data)) return dohide(); 507. else if (is_mind_flayer(youmonst.data)) return domindblast(); 508. else if (u.umonnum == PM_GREMLIN) { 509. if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) { 510. if (split_mon(&youmonst, (struct monst *)0)) 511. dryup(u.ux, u.uy, TRUE); 512. } else There("is no fountain here."); 513. } else if (is_unicorn(youmonst.data)) { 514. use_unicorn_horn((struct obj *)0); 515. return 1; 516. } else if (youmonst.data->msound == MS_SHRIEK) { 517. You("shriek."); 518. if(u.uburied) 519. pline("Unfortunately sound does not carry well through rock."); 520. else aggravate(); 521. } else if (Upolyd) 522. pline("Any special ability you may have is purely reflexive."); 523. else You("don't have a special ability in your normal form!"); 524. return 0; 525. } 526. 527. STATIC_PTR int 528. enter_explore_mode() 529. { 530. if(!discover && !wizard) { 531. pline("Beware! From explore mode there will be no return to normal game."); 532. if (yn("Do you want to enter explore mode?") == 'y') { 533. clear_nhwindow(WIN_MESSAGE); 534. You("are now in non-scoring explore mode."); 535. discover = TRUE; 536. } 537. else { 538. clear_nhwindow(WIN_MESSAGE); 539. pline("Resuming normal game."); 540. } 541. } 542. return 0; 543. } 544. 545. 546. STATIC_PTR int 547. playersteal() 548. { 549. register int x, y; 550. int temp, chanch, base, dexadj, statbonus = 0; 551. boolean no_steal = FALSE; 552. 553. if (nohands(youmonst.data)) { 554. pline("Could be hard without hands ..."); 555. no_steal = TRUE; 556. } else 557. if (near_capacity() > SLT_ENCUMBER) { 558. Your("load is too heavy to attempt to steal."); 559. no_steal = TRUE; 560. } 561. if (no_steal) { 562. /* discard direction typeahead, if any */ 563. display_nhwindow(WIN_MESSAGE, TRUE); /* --More-- */ 564. return(0); 565. } 566. 567. if(!getdir(NULL)) return(0); 568. if(!u.dx && !u.dy) return(0); 569. 570. x = u.ux + u.dx; 571. y = u.uy + u.dy; 572. 573. if(u.uswallow) { 574. pline("You search around but don't find anything."); 575. return(1); 576. } 577. 578. u_wipe_engr(2); 579. 580. maploc = &levl[x][y]; 581. 582. if(MON_AT(x, y)) { 583. register struct monst *mdat = m_at(x, y); 584. 585. /* calculate chanch of sucess */ 586. base = 5; 587. dexadj = 1; 588. if (Role_if(PM_ROGUE)) { 589. base = 5 + (u.ulevel * 2); 590. dexadj = 3; 591. } 592. if (ACURR(A_DEX) < 10) statbonus = (ACURR(A_DEX) - 10) * dexadj; 593. else 594. if (ACURR(A_DEX) > 14) statbonus = (ACURR(A_DEX) - 14) * dexadj; 595. 596. chanch = base + statbonus; 597. 598. if (uarmg && uarmg->otyp != GAUNTLETS_OF_DEXTERITY) 599. chanch -= 5; 600. if (!uarmg) chanch += 5; 601. if (uarms) chanch -= 10; 602. if (uarm && uarm->owt < 75) chanch += 10; 603. else if (uarm && uarm->owt < 125) chanch += 5; 604. else if (uarm && uarm->owt < 175) chanch += 0; 605. else if (uarm && uarm->owt < 225) chanch -= 5; 606. else if (uarm && uarm->owt < 275) chanch -= 10; 607. else if (uarm && uarm->owt < 325) chanch -= 15; 608. else if (uarm && uarm->owt < 375) chanch -= 20; 609. else if (uarm) chanch -= 25; 610. if (chanch < 5) chanch = 5; 611. if (chanch > 95) chanch = 95; 612. if (rnd(100) < chanch || mdat->mtame) { 613. 614. #ifdef GOLDOBJ 615. /* [CWC] This will steal money from the monster from the 616. * first found goldobj - we could be really clever here and 617. * then move onwards to the next goldobj in invent if we 618. * still have coins left to steal, but lets leave that until 619. * we actually have other coin types to test it on. 620. */ 621. struct obj *gold = findgold(mdat->minvent); 622. if (gold) { 623. int mongold; 624. int coinstolen; 625. coinstolen = (u.ulevel * rn1(25,25)); 626. mongold = (int)gold->quan; 627. if (coinstolen > mongold) coinstolen = mongold; 628. if (coinstolen > 0) { 629. if (coinstolen != mongold) 630. gold = splitobj(gold, coinstolen); 631. obj_extract_self(gold); 632. if (merge_choice(invent, gold) || inv_cnt() < 52) { 633. addinv(gold); 634. You("steal %s.", doname(gold)); 635. } else { 636. You("grab %s, but find no room in your knapsack.", doname(gold)); 637. dropy(gold); 638. } 639. } 640. else 641. impossible("cmd.c:playersteal() stealing negative money"); 642. #else 643. if (mdat->mgold) { 644. temp = (u.ulevel * rn1(25,25)); 645. if (temp > mdat->mgold) temp = mdat->mgold; 646. u.ugold += temp; 647. mdat->mgold -= temp; 648. You("steal %d gold.",temp); 649. #endif 650. } else 651. You("don't find anything to steal."); 652. 653. if (!mdat->mtame) exercise(A_DEX, TRUE); 654. return(1); 655. } else { 656. You("failed to steal anything."); 657. setmangry(mdat); 658. return(1); 659. } 660. } else { 661. pline("I don't see anybody to rob there!"); 662. return(0); 663. } 664. 665. return(0); 666. } 667. 668. #ifdef WIZARD 669. 670. /* ^W command - wish for something */ 671. STATIC_PTR int 672. wiz_wish() /* Unlimited wishes for debug mode by Paul Polderman */ 673. { 674. if (wizard) { 675. boolean save_verbose = flags.verbose; 676. 677. flags.verbose = FALSE; 678. makewish(); 679. flags.verbose = save_verbose; 680. (void) encumber_msg(); 681. } else 682. pline("Unavailable command '^W'."); 683. return 0; 684. } 685. 686. 687. #if 0 /* WAC -- Now uses techniques */ 688. STATIC_PTR int 689. specialpower() /* Special class abilites [modified by Tom] */ 690. { 691. /* 692. * STEPHEN WHITE'S NEW CODE 693. * 694. * For clarification, lastuse (as declared in decl.{c|h}) is the 695. * actual length of time the power is active, nextuse is when you can 696. * next use the ability. 697. */ 698. 699. /*Added wizard mode can choose to use ability - wAC*/ 700. if (u.unextuse) { 701. You("have to wait %s before using your ability again.", 702. (u.unextuse > 500) ? "for a while" : "a little longer"); 703. #ifdef WIZARD 704. if (!wizard || (yn("Use ability anyways?") == 'n')) 705. #endif 706. return(0); 707. } 708. 709. switch (u.role) { 710. case 'A': 711. /*WAC stolen from the spellcasters...'A' can identify from 712. historical research*/ 713. if(Hallucination || Stunned || Confusion) { 714. You("can't concentrate right now!"); 715. break; 716. } else if((ACURR(A_INT) + ACURR(A_WIS)) < rnd(60)) { 717. pline("Nothing in your pack looks familiar."); 718. u.unextuse = rn1(500,500); 719. break; 720. } else if(invent) { 721. int ret; 722. You("examine your possessions."); 723. identify_pack(1); 724. /*WAC this should be better - made like scroll of identify*/ 725. /* KMH -- also commented out use of 'ret' without initialization */ 726. /* ret = ggetobj("identify", identify, 1, FALSE);*/ 727. /* if (ret < 0) break; *//* quit or no eligible items */ 728. /* ret = ggetobj("identify", identify, 1, FALSE);*/ 729. } else { 730. /* KMH -- fixed non-compliant string */ 731. You("are already quite familiar with the contents of your pack."); 732. break; 733. } 734. u.unextuse = rn1(500,1500); 735. break; 736. case 'G': 737. Your("ability, gem identification, is automatic."); 738. return(0); 739. case 'P': 740. Your("ability, bless and curse detection, is automatic."); 741. return(0); 742. case 'D': 743. /* KMH -- Just do it! (Besides, Alt isn't portable...) */ 744. return (polyatwill()); 745. /*Your("ability, polymorphing, uses the alt-y key.");*/ 746. /*return(0);*/ 747. case 'L': 748. /*only when empty handed, in human form!*/ 749. if (Upolyd) { 750. You("can't do this while polymorphed!"); 751. break; 752. } 753. if (uwep == 0) { 754. Your("fingernails extend into claws!"); 755. aggravate(); 756. u.ulastuse = d(2,4) + (u.ulevel/5) + 1; /* [max] was d(2,8) */ 757. u.unextuse = rn1(1000,1000); /* [max] increased delay */ 758. } 759. else You("can't do this while holding a weapon!"); 760. break; 761. case 'R': 762. /* KMH -- Just do it! (Besides, Alt isn't portable...) */ 763. return (playersteal()); 764. /*Your("ability, stealing, uses the alt-b key.");*/ 765. /*return(0);*/ 766. break; 767. case 'M': 768. Your("special ability is unarmed combat, and it is automatic."); 769. return(0); 770. break; 771. case 'C': 772. case 'T': 773. You("don't have a special ability!"); 774. return(0); 775. break; 776. case 'B': 777. You("fly into a berserk rage!"); 778. u.ulastuse = d(2,8) + (u.ulevel/5) + 1; 779. incr_itimeout(&HFast, u.ulastuse); 780. u.unextuse = rn1(1000,500); 781. return(0); 782. break; 783. case 'F': 784. case 'I': 785. case 'N': 786. case 'W': 787. /* WAC spell-users can study their known spells*/ 788. if(Hallucination || Stunned || Confusion) { 789. You("can't concentrate right now!"); 790. break; 791. } else { 792. You("concentrate..."); 793. studyspell(); /*in spell.c*/ 794. } 795. break; 796. case 'E': 797. Your("%s %s become blurs as they reach for your quiver!", 798. uarmg ? "gloved" : "bare", /* Del Lamb */ 799. makeplural(body_part(HAND))); 800. u.ulastuse = rnd((int) (u.ulevel/6 + 1)) + 1; 801. u.unextuse = rn1(1000,500); 802. break; 803. case 'U': 804. case 'V': 805. if(!uwep || (weapon_type(uwep) == P_NONE)) { 806. You("are not wielding a weapon!"); 807. break; 808. } else if(uwep->known == TRUE) { 809. You("study and practice with your %s %s.", 810. uarmg ? "gloved" : "bare", /* Del Lamb */ 811. makeplural(body_part(HAND))); 812. practice_weapon(); 813. } else { 814. if (not_fully_identified(uwep)) { 815. You("examine %s.", doname(uwep)); 816. if (rnd(15) <= ACURR(A_INT)) { 817. makeknown(uwep->otyp); 818. uwep->known = TRUE; 819. You("discover it is %s",doname(uwep)); 820. } else 821. pline("Unfortunately, you didn't learn anything new."); 822. } 823. /*WAC Added practicing code - in weapon.c*/ 824. practice_weapon(); 825. } 826. u.unextuse = rn1(500,500); 827. break; 828. case 'H': 829. if (Hallucination || Stunned || Confusion) { 830. You("are in no condition to perform surgery!"); 831. break; 832. } 833. if ((Sick) || (Slimed)) { /* WAC cure sliming too */ 834. if(carrying(SCALPEL)) { 835. pline("Using your scalpel (ow!), you cure your infection!"); 836. make_sick(0L,(char *)0, TRUE,SICK_ALL); 837. Slimed = 0; 838. if(u.uhp > 6) u.uhp -= 5; 839. else u.uhp = 1; 840. u.unextuse = rn1(500,500); 841. break; 842. } else pline("If only you had a scalpel..."); 843. } 844. if (u.uhp < u.uhpmax) { 845. if(carrying(MEDICAL_KIT)) { 846. pline("Using your medical kit, you bandage your wounds."); 847. u.uhp += (u.ulevel * (rnd(2)+1)) + rn1(5,5); 848. } else { 849. pline("You bandage your wounds as best you can."); 850. u.uhp += (u.ulevel) + rn1(5,5); 851. } 852. u.unextuse = rn1(1000,500); 853. if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; 854. } else pline("You don't need your healing powers!"); 855. break; 856. case 'K': 857. if (u.uhp < u.uhpmax || Sick || Slimed) { /*WAC heal sliming */ 858. if (Sick) You("lay your hands on the foul sickness..."); 859. pline("A warm glow spreads through your body!"); 860. if (Slimed) pline_The("slime is removed."); 861. Slimed = 0; 862. if(Sick) make_sick(0L,(char*)0, TRUE, SICK_ALL); 863. else u.uhp += (u.ulevel * 4); 864. if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; 865. u.unextuse = 3000; 866. } else pline(nothing_happens); 867. break; 868. case 'S': 869. You("scream \"KIIILLL!\""); 870. aggravate(); 871. u.ulastuse = rnd((int) (u.ulevel/6 + 1)) + 1; 872. u.unextuse = rn1(1000,500); 873. return(0); 874. break; 875. #ifdef YEOMAN 876. case 'Y': 877. #ifdef STEED 878. if (u.usteed) { 879. pline("%s gets tamer.", Monnam(u.usteed)); 880. tamedog(u.usteed, (struct obj *) 0); 881. u.unextuse = rn1(1000,500); 882. } else 883. Your("special ability is only effective when riding a monster."); 884. break; 885. #else 886. You("don't have a special ability!"); 887. return(0); 888. #endif 889. #endif 890. default: 891. break; 892. } 893. /*By default, action should take a turn*/ 894. return(1); 895. } 896. #endif 897. 898. 899. /* ^I command - identify hero's inventory */ 900. STATIC_PTR int 901. wiz_identify() 902. { 903. if (wizard) identify_pack(0); 904. else pline("Unavailable command '^I'."); 905. return 0; 906. } 907. 908. /* ^F command - reveal the level map and any traps on it */ 909. STATIC_PTR int 910. wiz_map() 911. { 912. if (wizard) { 913. struct trap *t; 914. long save_Hconf = HConfusion, 915. save_Hhallu = HHallucination; 916. 917. HConfusion = HHallucination = 0L; 918. for (t = ftrap; t != 0; t = t->ntrap) { 919. t->tseen = 1; 920. map_trap(t, TRUE); 921. } 922. do_mapping(); 923. HConfusion = save_Hconf; 924. HHallucination = save_Hhallu; 925. } else 926. pline("Unavailable command '^F'."); 927. return 0; 928. } 929. 930. /* ^G command - generate monster(s); a count prefix will be honored */ 931. STATIC_PTR int 932. wiz_gain_level() 933. { 934. if (wizard) pluslvl(FALSE); 935. else pline("Unavailable command '^J'."); 936. return 0; 937. } 938. 939. /* BEGIN TSANTH'S CODE */ 940. STATIC_PTR int 941. wiz_gain_ac() 942. { 943. if (wizard) { 944. if (u.ublessed < 20) { 945. pline("Intrinsic AC increased by 1."); 946. HProtection |= FROMOUTSIDE; 947. u.ublessed++; 948. flags.botl = 1; 949. } else 950. pline("Intrinsic AC is already maximized."); 951. } 952. else 953. pline("Unavailable command '^C'."); 954. return 0; 955. } 956. 957. STATIC_PTR int 958. wiz_toggle_invulnerability() 959. { 960. if (wizard) { 961. if ((Invulnerable == 0) && (u.uinvulnerable == FALSE)) { 962. You("will be invulnerable for 32000 turns."); 963. Invulnerable = 32000; 964. u.uinvulnerable = TRUE; 965. } 966. else { 967. You("are no longer invulnerable."); 968. Invulnerable = 0; 969. u.uinvulnerable = FALSE; 970. } 971. } 972. else pline("Unavailable command '^N'."); 973. return 0; 974. } 975. /* END TSANTH'S CODE */ 976. 977. STATIC_PTR int 978. wiz_genesis() 979. { 980. if (wizard) (void) create_particular(); 981. else pline("Unavailable command '^G'."); 982. return 0; 983. } 984. 985. /* ^O command - display dungeon layout */ 986. STATIC_PTR int 987. wiz_where() 988. { 989. if (wizard) (void) print_dungeon(FALSE, (schar *)0, (xchar *)0); 990. else pline("Unavailable command '^O'."); 991. return 0; 992. } 993. 994. /* ^E command - detect unseen (secret doors, traps, hidden monsters) */ 995. STATIC_PTR int 996. wiz_detect() 997. { 998. if(wizard) (void) findit(); 999. else pline("Unavailable command '^E'."); 1000. return 0; 1001. } 1002. 1003. /* ^V command - level teleport */ 1004. STATIC_PTR int 1005. wiz_level_tele() 1006. { 1007. if (wizard) level_tele(); 1008. else pline("Unavailable command '^V'."); 1009. return 0; 1010. } 1011. 1012. /* #monpolycontrol command - choose new form for shapechangers, polymorphees */ 1013. STATIC_PTR int 1014. wiz_mon_polycontrol() 1015. { 1016. iflags.mon_polycontrol = !iflags.mon_polycontrol; 1017. pline("Monster polymorph control is %s.", 1018. iflags.mon_polycontrol ? "on" : "off"); 1019. return 0; 1020. } 1021. 1022. /* #levelchange command - adjust hero's experience level */ 1023. STATIC_PTR int 1024. wiz_level_change() 1025. { 1026. char buf[BUFSZ]; 1027. int newlevel; 1028. int ret; 1029. 1030. getlin("To what experience level do you want to be set?", buf); 1031. (void)mungspaces(buf); 1032. if (buf[0] == '\033' || buf[0] == '\0') ret = 0; 1033. else ret = sscanf(buf, "%d", &newlevel); 1034. 1035. if (ret != 1) { 1036. pline(Never_mind); 1037. return 0; 1038. } 1039. if (newlevel == u.ulevel) { 1040. You("are already that experienced."); 1041. } else if (newlevel < u.ulevel) { 1042. if (u.ulevel == 1) { 1043. You("are already as inexperienced as you can get."); 1044. return 0; 1045. } 1046. if (newlevel < 1) newlevel = 1; 1047. while (u.ulevel > newlevel) 1048. losexp("#levelchange", TRUE); 1049. } else { 1050. if (u.ulevel >= MAXULEV) { 1051. You("are already as experienced as you can get."); 1052. return 0; 1053. } 1054. if (newlevel > MAXULEV) newlevel = MAXULEV; 1055. while (u.ulevel < newlevel) 1056. pluslvl(FALSE); 1057. } 1058. u.ulevelmax = u.ulevel; 1059. return 0; 1060. } 1061. 1062. /* #panic command - test program's panic handling */ 1063. STATIC_PTR int 1064. wiz_panic() 1065. { 1066. if (yn("Do you want to call panic() and end your game?") == 'y') 1067. panic("crash test."); 1068. return 0; 1069. } 1070. 1071. /* #polyself command - change hero's form */ 1072. STATIC_PTR int 1073. wiz_polyself() 1074. { 1075. polyself(TRUE); 1076. return 0; 1077. } 1078. 1079. /* #seenv command */ 1080. STATIC_PTR int 1081. wiz_show_seenv() 1082. { 1083. winid win; 1084. int x, y, v, startx, stopx, curx; 1085. char row[COLNO+1]; 1086. 1087. win = create_nhwindow(NHW_TEXT); 1088. /* 1089. * Each seenv description takes up 2 characters, so center 1090. * the seenv display around the hero. 1091. */ 1092. startx = max(1, u.ux-(COLNO/4)); 1093. stopx = min(startx+(COLNO/2), COLNO); 1094. /* can't have a line exactly 80 chars long */ 1095. if (stopx - startx == COLNO/2) startx++; 1096. 1097. for (y = 0; y < ROWNO; y++) { 1098. for (x = startx, curx = 0; x < stopx; x++, curx += 2) { 1099. if (x == u.ux && y == u.uy) { 1100. row[curx] = row[curx+1] = '@'; 1101. } else { 1102. v = levl[x][y].seenv & 0xff; 1103. if (v == 0) 1104. row[curx] = row[curx+1] = ' '; 1105. else 1106. Sprintf(&row[curx], "%02x", v); 1107. } 1108. } 1109. /* remove trailing spaces */ 1110. for (x = curx-1; x >= 0; x--) 1111. if (row[x] != ' ') break; 1112. row[x+1] = '\0'; 1113. 1114. putstr(win, 0, row); 1115. } 1116. display_nhwindow(win, TRUE); 1117. destroy_nhwindow(win); 1118. return 0; 1119. } 1120. 1121. /* #vision command */ 1122. STATIC_PTR int 1123. wiz_show_vision() 1124. { 1125. winid win; 1126. int x, y, v; 1127. char row[COLNO+1]; 1128. 1129. win = create_nhwindow(NHW_TEXT); 1130. Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit", 1131. COULD_SEE, IN_SIGHT, TEMP_LIT); 1132. putstr(win, 0, row); 1133. putstr(win, 0, ""); 1134. for (y = 0; y < ROWNO; y++) { 1135. for (x = 1; x < COLNO; x++) { 1136. if (x == u.ux && y == u.uy) 1137. row[x] = '@'; 1138. else { 1139. v = viz_array[y][x]; /* data access should be hidden */ 1140. if (v == 0) 1141. row[x] = ' '; 1142. else 1143. row[x] = '0' + viz_array[y][x]; 1144. } 1145. } 1146. /* remove trailing spaces */ 1147. for (x = COLNO-1; x >= 1; x--) 1148. if (row[x] != ' ') break; 1149. row[x+1] = '\0'; 1150. 1151. putstr(win, 0, &row[1]); 1152. } 1153. display_nhwindow(win, TRUE); 1154. destroy_nhwindow(win); 1155. return 0; 1156. } 1157. 1158. /* #wmode command */ 1159. STATIC_PTR int 1160. wiz_show_wmodes() 1161. { 1162. winid win; 1163. int x,y; 1164. char row[COLNO+1]; 1165. struct rm *lev; 1166. 1167. win = create_nhwindow(NHW_TEXT); 1168. for (y = 0; y < ROWNO; y++) { 1169. for (x = 0; x < COLNO; x++) { 1170. lev = &levl[x][y]; 1171. if (x == u.ux && y == u.uy) 1172. row[x] = '@'; 1173. else if (IS_WALL(lev->typ) || lev->typ == SDOOR) 1174. row[x] = '0' + (lev->wall_info & WM_MASK); 1175. else if (lev->typ == CORR) 1176. row[x] = '#'; 1177. else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ)) 1178. row[x] = '.'; 1179. else 1180. row[x] = 'x'; 1181. } 1182. row[COLNO] = '\0'; 1183. putstr(win, 0, row); 1184. } 1185. display_nhwindow(win, TRUE); 1186. destroy_nhwindow(win); 1187. return 0; 1188. } 1189. 1190. #endif /* WIZARD */ 1191. 1192. 1193. /* -enlightenment and conduct- */ 1194. static winid en_win; 1195. static const char 1196. You_[] = "You ", 1197. are[] = "are ", were[] = "were ", 1198. have[] = "have ", had[] = "had ", 1199. can[] = "can ", could[] = "could "; 1200. static const char 1201. have_been[] = "have been ", 1202. have_never[] = "have never ", never[] = "never "; 1203. 1204. #define enl_msg(prefix,present,past,suffix) \ 1205. enlght_line(prefix, final ? past : present, suffix) 1206. #define you_are(attr) enl_msg(You_,are,were,attr) 1207. #define you_have(attr) enl_msg(You_,have,had,attr) 1208. #define you_can(attr) enl_msg(You_,can,could,attr) 1209. #define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing) 1210. #define you_have_never(badthing) enl_msg(You_,have_never,never,badthing) 1211. #define you_have_X(something) enl_msg(You_,have,(const char *)"",something) 1212. 1213. static void 1214. enlght_line(start, middle, end) 1215. const char *start, *middle, *end; 1216. { 1217. char buf[BUFSZ]; 1218. 1219. Sprintf(buf, "%s%s%s.", start, middle, end); 1220. putstr(en_win, 0, buf); 1221. } 1222. 1223. 1224. 1225. /* KMH, intrinsic patch -- several of these are updated */ 1226. void 1227. enlightenment(final) 1228. int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */ 1229. { 1230. int ltmp; 1231. char buf[BUFSZ]; 1232. 1233. en_win = create_nhwindow(NHW_MENU); 1234. putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:"); 1235. putstr(en_win, 0, ""); 1236. 1237. #ifdef ELBERETH 1238. if (u.uevent.uhand_of_elbereth) { 1239. static const char * const hofe_titles[3] = { 1240. "the Hand of Elbereth", 1241. "the Envoy of Balance", 1242. "the Glory of Arioch" 1243. }; 1244. you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1]); 1245. } 1246. #endif 1247. 1248. /* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */ 1249. if (u.ualign.record >= 20) you_are("piously aligned"); 1250. else if (u.ualign.record > 13) you_are("devoutly aligned"); 1251. else if (u.ualign.record > 8) you_are("fervently aligned"); 1252. else if (u.ualign.record > 3) you_are("stridently aligned"); 1253. else if (u.ualign.record == 3) you_are("aligned"); 1254. else if (u.ualign.record > 0) you_are("haltingly aligned"); 1255. else if (u.ualign.record == 0) you_are("nominally aligned"); 1256. else if (u.ualign.record >= -3) you_have("strayed"); 1257. else if (u.ualign.record >= -8) you_have("sinned"); 1258. else you_have("transgressed"); 1259. #ifdef WIZARD 1260. if (wizard) { 1261. Sprintf(buf, " %d", u.ualign.record); 1262. enl_msg("Your alignment ", "is", "was", buf); 1263. } 1264. #endif 1265. 1266. /*** Resistances to troubles ***/ 1267. if (Fire_resistance) you_are("fire resistant"); 1268. if (Cold_resistance) you_are("cold resistant"); 1269. if (Sleep_resistance) you_are("sleep resistant"); 1270. if (Disint_resistance) you_are("disintegration-resistant"); 1271. if (Shock_resistance) you_are("shock resistant"); 1272. if (Poison_resistance) you_are("poison resistant"); 1273. if (Drain_resistance) you_are("level-drain resistant"); 1274. if (Sick_resistance) you_are("immune to sickness"); 1275. if (Antimagic) you_are("magic-protected"); 1276. if (Acid_resistance) you_are("acid resistant"); 1277. if (Stone_resistance) 1278. you_are("petrification resistant"); 1279. if (Invulnerable) you_are("invulnerable"); 1280. if (u.uedibility) you_can("recognize detrimental food"); 1281. 1282. /*** Troubles ***/ 1283. if (Halluc_resistance) 1284. enl_msg("You resist", "", "ed", " hallucinations"); 1285. if (final) { 1286. if (Hallucination) you_are("hallucinating"); 1287. if (Stunned) you_are("stunned"); 1288. if (Confusion) you_are("confused"); 1289. if (Blinded) you_are("blinded"); 1290. if (Sick) { 1291. if (u.usick_type & SICK_VOMITABLE) 1292. you_are("sick from food poisoning"); 1293. if (u.usick_type & SICK_NONVOMITABLE) 1294. you_are("sick from illness"); 1295. } 1296. } 1297. if (Stoned) you_are("turning to stone"); 1298. if (Slimed) you_are("turning into slime"); 1299. if (Strangled) you_are((u.uburied) ? "buried" : "being strangled"); 1300. if (Glib) { 1301. Sprintf(buf, "slippery %s", makeplural(body_part(FINGER))); 1302. you_have(buf); 1303. } 1304. if (Fumbling) enl_msg("You fumble", "", "d", ""); 1305. if (Wounded_legs 1306. #ifdef STEED 1307. && !u.usteed 1308. #endif 1309. ) { 1310. Sprintf(buf, "wounded %s", makeplural(body_part(LEG))); 1311. you_have(buf); 1312. } 1313. #if defined(WIZARD) && defined(STEED) 1314. if (Wounded_legs && u.usteed && wizard) { 1315. Strcpy(buf, x_monnam(u.usteed, ARTICLE_YOUR, (char *)0, 1316. SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION, FALSE)); 1317. *buf = highc(*buf); 1318. enl_msg(buf, " has", " had", " wounded legs"); 1319. } 1320. #endif 1321. if (Sleeping) enl_msg("You ", "fall", "fell", " asleep"); 1322. if (Hunger) enl_msg("You hunger", "", "ed", " rapidly"); 1323. 1324. /*** Vision and senses ***/ 1325. if (See_invisible) enl_msg(You_, "see", "saw", " invisible"); 1326. if (Blind_telepat) you_are("telepathic"); 1327. if (Warning) you_are("warned"); 1328. if (Warn_of_mon && flags.warntype) { 1329. /* [ALI] Add support for undead */ 1330. int i, nth = 0; 1331. unsigned long warntype = flags.warntype; 1332. struct { unsigned long mask; const char *str; } warntypes[] = { 1333. M2_ORC, "orcs", 1334. M2_DEMON, "demons", 1335. M2_UNDEAD, "undead", 1336. }; 1337. 1338. Sprintf(buf, "aware of the presence of "); 1339. for(i = 0; i < SIZE(warntypes); i++) 1340. { 1341. if (warntype & warntypes[i].mask) { 1342. warntype &= ~warntypes[i].mask; 1343. if (nth) { 1344. if (warntype) 1345. strcat(buf, ", "); 1346. else 1347. strcat(buf, " and "); 1348. } 1349. else 1350. nth = 1; 1351. strcat(buf, warntypes[i].str); 1352. } 1353. } 1354. if (warntype) 1355. { 1356. if (nth) 1357. strcat(buf, " and "); 1358. strcat(buf, something); 1359. } 1360. you_are(buf); 1361. } 1362. #if 0 /* ALI - dealt with under Warn_of_mon */ 1363. if (Undead_warning) you_are("warned of undead"); 1364. #endif 1365. if (Searching) you_have("automatic searching"); 1366. if (Clairvoyant) you_are("clairvoyant"); 1367. if (Infravision) you_have("infravision"); 1368. if (Detect_monsters) you_are("sensing the presence of monsters"); 1369. if (u.umconf) you_are("going to confuse monsters"); 1370. 1371. /*** Appearance and behavior ***/ 1372. if (Adornment) { 1373. int adorn = 0; 1374. 1375. if(uleft && uleft->otyp == RIN_ADORNMENT) adorn += uleft->spe; 1376. if(uright && uright->otyp == RIN_ADORNMENT) adorn += uright->spe; 1377. if (adorn < 0) 1378. you_are("poorly adorned"); 1379. else 1380. you_are("adorned"); 1381. } 1382. if (Invisible) you_are("invisible"); 1383. else if (Invis) you_are("invisible to others"); 1384. /* ordinarily "visible" is redundant; this is a special case for 1385. the situation when invisibility would be an expected attribute */ 1386. else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis) 1387. you_are("visible"); 1388. if (Displaced) you_are("displaced"); 1389. if (Stealth) you_are("stealthy"); 1390. if (Aggravate_monster) enl_msg("You aggravate", "", "d", " monsters"); 1391. if (Conflict) enl_msg("You cause", "", "d", " conflict"); 1392. 1393. /*** Transportation ***/ 1394. if (Jumping) you_can("jump"); 1395. if (Teleportation) you_can("teleport"); 1396. if (Teleport_control) you_have("teleport control"); 1397. if (Lev_at_will) you_are("levitating, at will"); 1398. else if (Levitation) you_are("levitating"); /* without control */ 1399. else if (Flying) you_can("fly"); 1400. if (Wwalking) you_can("walk on water"); 1401. if (Swimming) you_can("swim"); 1402. if (Breathless) you_can("survive without air"); 1403. else if (Amphibious) you_can("breathe water"); 1404. if (Passes_walls) you_can("walk through walls"); 1405. #ifdef STEED 1406. /* If you die while dismounting, u.usteed is still set. Since several 1407. * places in the done() sequence depend on u.usteed, just detect this 1408. * special case. */ 1409. if (u.usteed && (final < 2 || strcmp(killer, "riding accident"))) { 1410. Sprintf(buf, "riding %s", y_monnam(u.usteed)); 1411. you_are(buf); 1412. } 1413. #endif 1414. if (u.uswallow) { 1415. Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck)); 1416. #ifdef WIZARD 1417. if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim); 1418. #endif 1419. you_are(buf); 1420. } else if (u.ustuck) { 1421. Sprintf(buf, "%s %s", 1422. (Upolyd && sticks(youmonst.data)) ? "holding" : "held by", 1423. a_monnam(u.ustuck)); 1424. you_are(buf); 1425. } 1426. 1427. /*** Physical attributes ***/ 1428. if (u.uhitinc) 1429. you_have(enlght_combatinc("to hit", u.uhitinc, final, buf)); 1430. if (u.udaminc) 1431. you_have(enlght_combatinc("damage", u.udaminc, final, buf)); 1432. if (Slow_digestion) you_have("slower digestion"); 1433. if (Regeneration) enl_msg("You regenerate", "", "d", ""); 1434. if (u.uspellprot || Protection) { 1435. int prot = 0; 1436. 1437. if(uleft && uleft->otyp == RIN_PROTECTION) prot += uleft->spe; 1438. if(uright && uright->otyp == RIN_PROTECTION) prot += uright->spe; 1439. if (HProtection & INTRINSIC) prot += u.ublessed; 1440. prot += u.uspellprot; 1441. 1442. if (prot < 0) 1443. you_are("ineffectively protected"); 1444. else 1445. you_are("protected"); 1446. } 1447. if (Protection_from_shape_changers) 1448. you_are("protected from shape changers"); 1449. if (Polymorph) you_are("polymorphing"); 1450. if (Polymorph_control) you_have("polymorph control"); 1451. if (u.ulycn >= LOW_PM) { 1452. Strcpy(buf, an(mons[u.ulycn].mname)); 1453. you_are(buf); 1454. } 1455. if (Upolyd) { 1456. if (u.umonnum == u.ulycn) Strcpy(buf, "in beast form"); 1457. else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname)); 1458. #ifdef WIZARD 1459. if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone); 1460. #endif 1461. you_are(buf); 1462. } 1463. if (Unchanging) you_can("not change from your current form"); 1464. if (Fast) you_are(Very_fast ? "very fast" : "fast"); 1465. if (Reflecting) you_have("reflection"); 1466. if (Free_action) you_have("free action"); 1467. if (Fixed_abil) you_have("fixed abilities"); 1468. if (uamul && uamul->otyp == AMULET_VERSUS_STONE) 1469. enl_msg("You ", "will be", "would have been", " depetrified"); 1470. if (Lifesaved) 1471. enl_msg("Your life ", "will be", "would have been", " saved"); 1472. if (u.twoweap) { 1473. if (uwep && uswapwep) 1474. Sprintf(buf, "wielding two weapons at once"); 1475. else if (uwep || uswapwep) 1476. Sprintf(buf, "fighting with a weapon and your %s %s", 1477. uwep ? "left" : "right", body_part(HAND)); 1478. else 1479. Sprintf(buf, "fighting with two %s", 1480. makeplural(body_part(HAND))); 1481. you_are(buf); 1482. } 1483. 1484. /*** Miscellany ***/ 1485. if (Luck) { 1486. ltmp = abs((int)Luck); 1487. Sprintf(buf, "%s%slucky", 1488. ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "", 1489. Luck < 0 ? "un" : ""); 1490. #ifdef WIZARD 1491. if (wizard) Sprintf(eos(buf), " (%d)", Luck); 1492. #endif 1493. you_are(buf); 1494. } 1495. #ifdef WIZARD 1496. else if (wizard) enl_msg("Your luck ", "is", "was", " zero"); 1497. #endif 1498. if (u.moreluck > 0) you_have("extra luck"); 1499. else if (u.moreluck < 0) you_have("reduced luck"); 1500. if (carrying(LUCKSTONE) || stone_luck(TRUE)) { 1501. ltmp = stone_luck(FALSE); 1502. if (ltmp <= 0) 1503. enl_msg("Bad luck ", "does", "did", " not time out for you"); 1504. if (ltmp >= 0) 1505. enl_msg("Good luck ", "does", "did", " not time out for you"); 1506. } 1507. 1508. /* KMH, balance patch -- healthstones affect health */ 1509. if (u.uhealbonus) 1510. { 1511. Sprintf(buf, "%s health", u.uhealbonus > 0 ? "extra" : 1512. "reduced"); 1513. #ifdef WIZARD 1514. if (wizard) Sprintf(eos(buf), " (%d)", u.uhealbonus); 1515. #endif 1516. you_have(buf); 1517. } 1518. #ifdef WIZARD 1519. else if (wizard) enl_msg("Your health bonus ", "is", "was", " zero"); 1520. #endif 1521. 1522. if (u.ugangr) { 1523. Sprintf(buf, " %sangry with you", 1524. u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : ""); 1525. #ifdef WIZARD 1526. if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr); 1527. #endif 1528. enl_msg(u_gname(), " is", " was", buf); 1529. } else 1530. /* 1531. * We need to suppress this when the game is over, because death 1532. * can change the value calculated by can_pray(), potentially 1533. * resulting in a false claim that you could have prayed safely. 1534. */ 1535. if (!final) { 1536. #if 0 1537. /* "can [not] safely pray" vs "could [not] have safely prayed" */ 1538. Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ", 1539. final ? "have " : "", final ? "ed" : ""); 1540. #else 1541. Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not "); 1542. #endif 1543. #ifdef WIZARD 1544. if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt); 1545. #endif 1546. you_can(buf); 1547. #if 0 /* WAC -- replaced by techniques */ 1548. /* Sprintf(buf, "%s%suse%s your special", !u.unextuse ? "" : "not ", 1549. final ? "have " : "", final ? "d" : "");*/ 1550. Sprintf(buf, "%suse your special", !u.unextuse ? "" : "not "); 1551. #ifdef WIZARD 1552. if (wizard) Sprintf(eos(buf), " (%d)", u.unextuse); 1553. #endif 1554. you_can(buf); 1555. #endif 1556. } 1557. 1558. { 1559. const char *p; 1560. 1561. buf[0] = '\0'; 1562. if (final < 2) { /* still in progress, or quit/escaped/ascended */ 1563. p = "survived after being killed "; 1564. switch (u.umortality) { 1565. case 0: p = !final ? (char *)0 : "survived"; break; 1566. case 1: Strcpy(buf, "once"); break; 1567. case 2: Strcpy(buf, "twice"); break; 1568. case 3: Strcpy(buf, "thrice"); break; 1569. default: Sprintf(buf, "%d times", u.umortality); 1570. break; 1571. } 1572. } else { /* game ended in character's death */ 1573. p = "are dead"; 1574. switch (u.umortality) { 1575. case 0: impossible("dead without dying?"); 1576. case 1: break; /* just "are dead" */ 1577. default: Sprintf(buf, " (%d%s time!)", u.umortality, 1578. ordin(u.umortality)); 1579. break; 1580. } 1581. } 1582. if (p) enl_msg(You_, "have been killed ", p, buf); 1583. } 1584. 1585. display_nhwindow(en_win, TRUE); 1586. destroy_nhwindow(en_win); 1587. return; 1588. } 1589. 1590. /* 1591. * Courtesy function for non-debug, non-explorer mode players 1592. * to help refresh them about who/what they are. 1593. * Returns FALSE if menu cancelled (dismissed with ESC), TRUE otherwise. 1594. */ 1595. STATIC_OVL boolean 1596. minimal_enlightenment() 1597. { 1598. winid tmpwin; 1599. menu_item *selected; 1600. anything any; 1601. int genidx, n; 1602. char buf[BUFSZ], buf2[BUFSZ]; 1603. static const char untabbed_fmtstr[] = "%-15s: %-12s"; 1604. static const char untabbed_deity_fmtstr[] = "%-17s%s"; 1605. static const char tabbed_fmtstr[] = "%s:\t%-12s"; 1606. static const char tabbed_deity_fmtstr[] = "%s\t%s"; 1607. static const char *fmtstr; 1608. static const char *deity_fmtstr; 1609. 1610. fmtstr = iflags.menu_tab_sep ? tabbed_fmtstr : untabbed_fmtstr; 1611. deity_fmtstr = iflags.menu_tab_sep ? 1612. tabbed_deity_fmtstr : untabbed_deity_fmtstr; 1613. any.a_void = 0; 1614. buf[0] = buf2[0] = '\0'; 1615. tmpwin = create_nhwindow(NHW_MENU); 1616. start_menu(tmpwin); 1617. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Starting", FALSE); 1618. 1619. /* Starting name, race, role, gender */ 1620. Sprintf(buf, fmtstr, "name", plname); 1621. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1622. Sprintf(buf, fmtstr, "race", urace.noun); 1623. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1624. Sprintf(buf, fmtstr, "role", 1625. (flags.initgend && urole.name.f) ? urole.name.f : urole.name.m); 1626. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1627. Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj); 1628. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1629. 1630. /* Starting alignment */ 1631. Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL])); 1632. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1633. 1634. /* Current name, race, role, gender */ 1635. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE); 1636. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Current", FALSE); 1637. Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun); 1638. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1639. if (Upolyd) { 1640. Sprintf(buf, fmtstr, "role (base)", 1641. (u.mfemale && urole.name.f) ? urole.name.f : urole.name.m); 1642. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1643. } else { 1644. Sprintf(buf, fmtstr, "role", 1645. (flags.female && urole.name.f) ? urole.name.f : urole.name.m); 1646. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1647. } 1648. /* don't want poly_gender() here; it forces `2' for non-humanoids */ 1649. genidx = is_neuter(youmonst.data) ? 2 : flags.female; 1650. Sprintf(buf, fmtstr, "gender", genders[genidx].adj); 1651. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1652. if (Upolyd && (int)u.mfemale != genidx) { 1653. Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj); 1654. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1655. } 1656. 1657. /* Current alignment */ 1658. Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type)); 1659. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1660. 1661. /* Deity list */ 1662. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE); 1663. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Deities", FALSE); 1664. Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC), 1665. (u.ualignbase[A_ORIGINAL] == u.ualign.type 1666. && u.ualign.type == A_CHAOTIC) ? " (s,c)" : 1667. (u.ualignbase[A_ORIGINAL] == A_CHAOTIC) ? " (s)" : 1668. (u.ualign.type == A_CHAOTIC) ? " (c)" : ""); 1669. Sprintf(buf, fmtstr, "Chaotic", buf2); 1670. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1671. 1672. Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL), 1673. (u.ualignbase[A_ORIGINAL] == u.ualign.type 1674. && u.ualign.type == A_NEUTRAL) ? " (s,c)" : 1675. (u.ualignbase[A_ORIGINAL] == A_NEUTRAL) ? " (s)" : 1676. (u.ualign.type == A_NEUTRAL) ? " (c)" : ""); 1677. Sprintf(buf, fmtstr, "Neutral", buf2); 1678. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1679. 1680. Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL), 1681. (u.ualignbase[A_ORIGINAL] == u.ualign.type && 1682. u.ualign.type == A_LAWFUL) ? " (s,c)" : 1683. (u.ualignbase[A_ORIGINAL] == A_LAWFUL) ? " (s)" : 1684. (u.ualign.type == A_LAWFUL) ? " (c)" : ""); 1685. Sprintf(buf, fmtstr, "Lawful", buf2); 1686. add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE); 1687. 1688. end_menu(tmpwin, "Base Attributes"); 1689. n = select_menu(tmpwin, PICK_NONE, &selected); 1690. destroy_nhwindow(tmpwin); 1691. return (n != -1); 1692. } 1693. 1694. STATIC_PTR int 1695. doattributes() 1696. { 1697. if (!minimal_enlightenment()) 1698. return 0; 1699. if (wizard || discover) 1700. enlightenment(0); 1701. return 0; 1702. } 1703. 1704. static const struct menu_tab game_menu[] = { 1705. {'O', TRUE, doset, "Options"}, 1706. {'r', TRUE, doredraw, "Redraw Screen"}, 1707. {'x', TRUE, enter_explore_mode, "Enter Explore Mode"}, 1708. #ifdef SHELL 1709. {'!', TRUE, dosh, "Jump to Shell"}, 1710. #endif 1711. {'S', TRUE, dosave, "Save"}, 1712. {'q', TRUE, done2, "Quit [M-q]"}, 1713. {0,0,0,0}, 1714. }; 1715. 1716. static const struct menu_tab inv_menu[] = { 1717. {(char)0, TRUE, (void *)0, "View Inventory"}, 1718. {'i', TRUE, ddoinv, "Inventory List"}, 1719. {'I', TRUE, dotypeinv, "Inventory List by Type"}, 1720. {'*', TRUE, doprinuse, "Items in use"}, 1721. {(char)0, TRUE, (void *)0, "Ready Items"}, 1722. {'w', FALSE, dowield, "Wield Weapon"}, 1723. {'W', FALSE, dowear, "Wear Protective Gear"}, 1724. {'Q', FALSE, dowieldquiver, "Prepare missile weapon (in Quiver)"}, 1725. {'T', FALSE, dotakeoff, "Take off Protective Gear"}, 1726. {(char)0, TRUE, (void *)0, "Manipulate Items"}, 1727. {'a', FALSE, doapply, "Apply an object"}, 1728. {'d', FALSE, dodip, "Dip an object [M-d]"}, 1729. {'E', FALSE, doengrave, "Engrave into the ground"}, 1730. {'f', FALSE, dofire, "Fire your prepared missile weapon"}, 1731. {'i', TRUE, doinvoke, "Invoke your weapon"}, 1732. {'t', FALSE, dothrow, "Throw an item"}, 1733. {(char)0, TRUE, (void *)0, "Drop Items"}, 1734. {'d', FALSE, dodrop, "Drop an object"}, 1735. {'D', FALSE, doddrop, "Multi-Drop"}, 1736. {0,0,0,0} 1737. }; 1738. 1739. static const struct menu_tab action_menu[] = { 1740. {'c', FALSE, doclose, "Close a door"}, 1741. {'e', FALSE, doeat, "Eat some food"}, 1742. {'f', FALSE, doforce, "Force a lock [M-f]"}, 1743. {'l', FALSE, doloot, "Loot an object"}, 1744. {'o', FALSE, doopen, "Open a door"}, 1745. {'q', TRUE, dodrink, "Quaff a potion"}, 1746. {'r', FALSE, doread, "Read an object"}, 1747. {'u', FALSE, dountrap, "Untrap"}, 1748. {'z', FALSE, dozap, "Zap a wand"}, 1749. {'Z', TRUE, docast, "Cast a spell"}, 1750. {0,0,0,0} 1751. }; 1752. 1753. static const struct menu_tab player_menu[] = { 1754. {'b', FALSE, playersteal, "Steal from Monsters [M-b]"}, 1755. {'c', TRUE, dotalk, "Chat with Monsters [M-c]"}, 1756. {'d', FALSE, dokick, "Do Kick"}, 1757. /* {'e', FALSE, specialpower, "Use your Class Ability [M-e]"},*/ 1758. {'e', TRUE, enhance_weapon_skill, "Weapon Skills [M-k]"}, 1759. {'m', TRUE, domonability, "Use your Monster Ability [M-m]"}, 1760. {'o', FALSE, dosacrifice, "Offer a Sacrifice [M-o]"}, 1761. {'p', FALSE, dopay, "Pay the Shopkeeper"}, 1762. {'s', FALSE, dosit, "Sit down [M-s]"}, 1763. {'t', TRUE, dotele, "Controlled Teleport [C-t]"}, 1764. /* {'T', TRUE, doturn, "Turn Undead [M-t]"},*/ 1765. {'T', TRUE, dotech, "Use Techniques [M-t]"}, 1766. {'x', TRUE, doattributes, "Show attributes"}, 1767. {'y', TRUE, polyatwill, "Self-Polymorph [M-y]"}, 1768. {0,0,0,0} 1769. }; 1770. 1771. #ifdef WIZARD 1772. static const struct menu_tab wizard_menu[] = { 1773. {'c', TRUE, wiz_gain_ac, "Increase AC"}, 1774. #ifdef DISPLAY_LAYERS 1775. {'d', TRUE, wiz_show_display, "Detail display layers"}, 1776. #endif 1777. {'e', TRUE, wiz_detect, "Detect secret doors and traps"}, 1778. {'f', TRUE, wiz_map, "Do magic mapping"}, 1779. {'g', TRUE, wiz_genesis, "Create monster"}, 1780. {'i', TRUE, wiz_identify, "Identify items in pack"}, 1781. {'j', TRUE, wiz_gain_level, "Go up an experience level"}, 1782. {'n', TRUE, wiz_toggle_invulnerability, "Toggle invulnerability"}, 1783. {'o', TRUE, wiz_where, "Tell locations of special levels"}, 1784. {'v', TRUE, wiz_level_tele, "Do trans-level teleport"}, 1785. {'w', TRUE, wiz_wish, "Make wish"}, 1786. {'L', TRUE, wiz_light_sources, "show mobile light sources"}, 1787. {'M', TRUE, wiz_show_stats, "show memory statistics"}, 1788. {'S', TRUE, wiz_show_seenv, "show seen vectors"}, 1789. {'T', TRUE, wiz_timeout_queue, "look at timeout queue"}, 1790. {'V', TRUE, wiz_show_vision, "show vision array"}, 1791. {'W', TRUE, wiz_show_wmodes, "show wall modes"}, 1792. #ifdef DEBUG 1793. {'&', TRUE, wiz_debug_cmd, "wizard debug command"}, 1794. #endif 1795. {0,0,0,0,0}, 1796. }; 1797. #endif 1798. 1799. static const struct menu_tab help_menu[] = { 1800. {'?', TRUE, dohelp, "Help Contents"}, 1801. {'v', TRUE, doextversion, "Version"}, 1802. {'/', TRUE, dowhatis, "Identify an object on the screen" }, 1803. {'&', TRUE, dowhatdoes, "Determine what a key does"}, 1804. {0,0,0,0,0}, 1805. }; 1806. 1807. static const struct menu_tab main_menu[] = { 1808. {'g', TRUE, (void *)0, "Game"}, 1809. {'i', TRUE, (void *)0, "Inventory"}, 1810. {'a', TRUE, (void *)0, "Action"}, 1811. {'p', TRUE, (void *)0, "Player"}, 1812. {'d', TRUE, (void *)0, "Discoveries"}, 1813. #ifdef WIZARD 1814. {'w', TRUE, (void *)0, "Wizard"}, 1815. #endif 1816. {'?', TRUE, (void *)0, "Help"}, 1817. {0,0,0,0}, 1818. }; 1819. 1820. static const struct menu_tab discover_menu[] = { 1821. {'X', TRUE, dovspell, "View known spells"}, /* Mike Stephenson */ 1822. {'d', TRUE, dodiscovered, "Items already discovered [\\]"}, /* Robert Viduya */ 1823. {'C', TRUE, do_mname, "Name a monster"}, 1824. {0,0,0,0}, 1825. }; 1826. 1827. static struct menu_list main_menustruct[] = { 1828. {"Game", "Main Menu", game_menu}, 1829. {"Inventory", "Main Menu", inv_menu}, 1830. {"Action", "Main Menu", action_menu}, 1831. {"Player", "Main Menu", player_menu}, 1832. {"Discoveries", "Main Menu", discover_menu}, 1833. #ifdef WIZARD 1834. {"Wizard", "Main Menu", wizard_menu}, 1835. #endif 1836. {"Help", "Main Menu", help_menu}, 1837. {"Main Menu",(char *)0, main_menu}, 1838. {0,0,0}, 1839. }; 1840. 1841. STATIC_PTR int 1842. makemenu(menuname, menu_struct) 1843. const char *menuname; 1844. struct menu_list menu_struct[]; 1845. { 1846. winid win; 1847. anything any; 1848. menu_item *selected; 1849. int n, i, NDECL((*func)); 1850. const struct menu_tab *current_menu; 1851. 1852. any.a_void = 0; 1853. win = create_nhwindow(NHW_MENU); 1854. start_menu(win); 1855. 1856. for (i = 0; menu_struct[i].m_header; i++) { 1857. if (strcmp(menu_struct[i].m_header,menuname)) continue; 1858. current_menu = menu_struct[i].m_menu; 1859. for (n = 0; current_menu[n].m_item; n++) { 1860. if (u.uburied && !current_menu[n].can_if_buried) continue; 1861. #ifdef WIZARD 1862. if (!wizard && !current_menu[n].m_funct && !strcmp(current_menu[n].m_item,"Wizard")) continue; 1863. #endif 1864. if (current_menu[n].m_char == (char)0) { 1865. any.a_int = 0; 1866. add_menu(win, NO_GLYPH, &any, 0, 0, ATR_BOLD, 1867. current_menu[n].m_item, MENU_UNSELECTED); 1868. continue; 1869. } 1870. any.a_int = n + 1; /* non-zero */ 1871. add_menu(win, NO_GLYPH, &any, current_menu[n].m_char, 1872. 0, ATR_NONE, current_menu[n].m_item, MENU_UNSELECTED); 1873. } 1874. break; 1875. } 1876. end_menu(win, menuname); 1877. n = select_menu(win, PICK_ONE, &selected); 1878. destroy_nhwindow(win); 1879. if (n > 0) { 1880. /* we discard 'const' because some compilers seem to have 1881. trouble with the pointer passed to set_occupation() */ 1882. i = selected[0].item.a_int - 1; 1883. func = current_menu[i].m_funct; 1884. if (current_menu[i].m_text && !occupation && multi) 1885. set_occupation(func, current_menu[i].m_text, multi); 1886. /*WAC catch void into makemenu */ 1887. if (func == (void *)0) 1888. return (makemenu(current_menu[i].m_item, menu_struct)); 1889. else return (*func)(); /* perform the command */ 1890. } else if (n < 0) { 1891. for (i = 0; menu_struct[i].m_header; i++){ 1892. if (menuname == menu_struct[i].m_header) { 1893. if (menu_struct[i].m_parent) 1894. return (makemenu(menu_struct[i].m_parent, menu_struct)); 1895. else return (0); 1896. } 1897. } 1898. } 1899. return 0; 1900. } 1901. 1902. STATIC_PTR int 1903. domenusystem() /* WAC add helpful menus ;B */ 1904. { 1905. return (makemenu("Main Menu", main_menustruct)); 1906. } 1907. 1908. /* KMH, #conduct 1909. * (shares enlightenment's tense handling) 1910. */ 1911. STATIC_PTR int 1912. doconduct() 1913. { 1914. show_conduct(0); 1915. return 0; 1916. } 1917. 1918. /* format increased damage or chance to hit */ 1919. static char * 1920. enlght_combatinc(inctyp, incamt, final, outbuf) 1921. const char *inctyp; 1922. int incamt, final; 1923. char *outbuf; 1924. { 1925. char numbuf[24]; 1926. const char *modif, *bonus; 1927. 1928. if (final 1929. #ifdef WIZARD 1930. || wizard 1931. #endif 1932. ) { 1933. Sprintf(numbuf, "%s%d", 1934. (incamt > 0) ? "+" : "", incamt); 1935. modif = (const char *) numbuf; 1936. } else { 1937. int absamt = abs(incamt); 1938. 1939. if (absamt <= 3) modif = "small"; 1940. else if (absamt <= 6) modif = "moderate"; 1941. else if (absamt <= 12) modif = "large"; 1942. else modif = "huge"; 1943. } 1944. bonus = (incamt > 0) ? "bonus" : "penalty"; 1945. /* "bonus to hit" vs "damage bonus" */ 1946. if (!strcmp(inctyp, "damage")) { 1947. const char *ctmp = inctyp; 1948. inctyp = bonus; 1949. bonus = ctmp; 1950. } 1951. Sprintf(outbuf, "%s %s %s", an(modif), bonus, inctyp); 1952. return outbuf; 1953. } 1954. 1955. void 1956. show_conduct(final) 1957. int final; 1958. { 1959. char buf[BUFSZ]; 1960. int ngenocided; 1961. 1962. /* Create the conduct window */ 1963. en_win = create_nhwindow(NHW_MENU); 1964. putstr(en_win, 0, "Voluntary challenges:"); 1965. putstr(en_win, 0, ""); 1966. 1967. if (!u.uconduct.food && !u.uconduct.unvegan) 1968. enl_msg(You_, "have gone", "went", " without food"); 1969. /* But beverages are okay */ 1970. else if (!u.uconduct.food) 1971. enl_msg(You_, "have gone", "went", " without eating"); 1972. /* But quaffing animal products (eg., blood) is okay */ 1973. else if (!u.uconduct.unvegan) 1974. you_have_X("followed a strict vegan diet"); 1975. else if (!u.uconduct.unvegetarian) 1976. you_have_been("vegetarian"); 1977. 1978. if (!u.uconduct.gnostic) 1979. you_have_been("an atheist"); 1980. 1981. if (!u.uconduct.weaphit) 1982. you_have_never("hit with a wielded weapon"); 1983. #ifdef WIZARD 1984. else if (wizard) { 1985. Sprintf(buf, "used a wielded weapon %ld time%s", 1986. u.uconduct.weaphit, plur(u.uconduct.weaphit)); 1987. you_have_X(buf); 1988. } 1989. #endif 1990. if (!u.uconduct.killer) 1991. you_have_been("a pacifist"); 1992. 1993. if (!u.uconduct.literate) 1994. you_have_been("illiterate"); 1995. #ifdef WIZARD 1996. else if (wizard) { 1997. Sprintf(buf, "read items or engraved %ld time%s", 1998. u.uconduct.literate, plur(u.uconduct.literate)); 1999. you_have_X(buf); 2000. } 2001. #endif 2002. 2003. ngenocided = num_genocides(); 2004. if (ngenocided == 0) { 2005. you_have_never("genocided any monsters"); 2006. } else { 2007. Sprintf(buf, "genocided %d type%s of monster%s", 2008. ngenocided, plur(ngenocided), plur(ngenocided)); 2009. you_have_X(buf); 2010. } 2011. 2012. if (!u.uconduct.polypiles) 2013. you_have_never("polymorphed an object"); 2014. #ifdef WIZARD 2015. else if (wizard) { 2016. Sprintf(buf, "polymorphed %ld item%s", 2017. u.uconduct.polypiles, plur(u.uconduct.polypiles)); 2018. you_have_X(buf); 2019. } 2020. #endif 2021. 2022. if (!u.uconduct.polyselfs) 2023. you_have_never("changed form"); 2024. #ifdef WIZARD 2025. else if (wizard) { 2026. Sprintf(buf, "changed form %ld time%s", 2027. u.uconduct.polyselfs, plur(u.uconduct.polyselfs)); 2028. you_have_X(buf); 2029. } 2030. #endif 2031. 2032. if (!u.uconduct.wishes) 2033. you_have_X("used no wishes"); 2034. else { 2035. Sprintf(buf, "used %ld wish%s", 2036. u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : ""); 2037. you_have_X(buf); 2038. 2039. if (!u.uconduct.wisharti) 2040. enl_msg(You_, "have not wished", "did not wish", 2041. " for any artifacts"); 2042. } 2043. 2044. 2045. if (!u.uconduct.celibacy) 2046. you_have_X("remained celibate"); 2047. #ifdef WIZARD 2048. else if (wizard) { 2049. Sprintf(buf, "broken your vow of celibacy %ld time%s.", 2050. u.uconduct.celibacy, u.uconduct.celibacy > 1 ? "s" : ""); 2051. you_have_X(buf); 2052. } 2053. #endif 2054. 2055. /* Pop up the window and wait for a key */ 2056. display_nhwindow(en_win, TRUE); 2057. destroy_nhwindow(en_win); 2058. } 2059. 2060. #endif /* OVLB */ 2061. #ifdef OVL1 2062. 2063. #ifndef M 2064. # ifndef NHSTDC 2065. # define M(c) (0x80 | (c)) 2066. # else 2067. # define M(c) ((c) - 128) 2068. # endif /* NHSTDC */ 2069. #endif 2070. #ifndef C 2071. #define C(c) (0x1f & (c)) 2072. #endif 2073. 2074. static const struct func_tab cmdlist[] = { 2075. {C('d'), FALSE, dokick}, /* "D" is for door!...? Msg is in dokick.c */ 2076. #ifdef WIZARD 2077. {C('b'), FALSE, playersteal}, 2078. /* BEGIN TSANTH'S CODE */ 2079. {C('c'), TRUE, wiz_gain_ac}, 2080. /* END TSANTH'S CODE */ 2081. {C('e'), TRUE, wiz_detect}, 2082. {C('f'), TRUE, wiz_map}, 2083. {C('g'), TRUE, wiz_genesis}, 2084. {C('i'), TRUE, wiz_identify}, 2085. {C('j'), TRUE, wiz_gain_level}, 2086. #endif 2087. {C('l'), TRUE, doredraw}, /* if number_pad is set */ 2088. #ifdef WIZARD 2089. /* BEGIN TSANTH'S CODE */ 2090. {C('n'), TRUE, wiz_toggle_invulnerability}, 2091. /* END TSANTH'S CODE */ 2092. {C('o'), TRUE, wiz_where}, 2093. #endif 2094. {C('p'), TRUE, doprev_message}, 2095. {C('q'), TRUE, done2}, 2096. {C('r'), TRUE, doredraw}, 2097. /* {C('s'), FALSE, specialpower},*/ 2098. {C('s'), TRUE, dosave}, 2099. {C('t'), TRUE, dotele}, 2100. #ifdef WIZARD 2101. {C('v'), TRUE, wiz_level_tele}, 2102. {C('w'), TRUE, wiz_wish}, 2103. #endif 2104. {C('x'), TRUE, doattributes}, 2105. {C('y'), TRUE, polyatwill}, 2106. #ifdef SUSPEND 2107. {C('z'), TRUE, dosuspend}, 2108. #endif 2109. {'a', FALSE, doapply}, 2110. {'A', FALSE, doddoremarm}, 2111. {M('a'), TRUE, doorganize}, 2112. /* 'b', 'B' : go sw */ 2113. #ifdef BORG 2114. {'B', TRUE, doborgtoggle}, /* [Tom] */ 2115. #endif 2116. {M('b'), FALSE, playersteal}, /* jla */ 2117. #if 0 2118. {M('b'), FALSE, specialpower}, /* jla */ 2119. #endif 2120. {'c', FALSE, doclose}, 2121. {'C', TRUE, do_mname}, 2122. {M('c'), TRUE, dotalk}, 2123. {'d', FALSE, dodrop}, 2124. {'D', FALSE, doddrop}, 2125. {M('d'), FALSE, dodip}, 2126. {'e', FALSE, doeat}, 2127. {'E', FALSE, doengrave}, 2128. {M('e'), TRUE, enhance_weapon_skill}, 2129. {'f', FALSE, dofire}, 2130. /* 'F' : fight (one time) */ 2131. {M('f'), FALSE, doforce}, 2132. /* 'g', 'G' : multiple go */ 2133. /* 'h', 'H' : go west */ 2134. {'h', TRUE, dohelp}, /* if number_pad is set */ 2135. {'i', TRUE, ddoinv}, 2136. {'I', TRUE, dotypeinv}, /* Robert Viduya */ 2137. {M('i'), TRUE, doinvoke}, 2138. /* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */ 2139. {'j', FALSE, dojump}, /* if number_pad is on */ 2140. {M('j'), FALSE, dojump}, 2141. {'k', FALSE, dokick}, /* if number_pad is on */ 2142. {'K', TRUE, dolistvanq}, /* if number_pad is on */ 2143. {M('k'), TRUE, enhance_weapon_skill}, 2144. {'l', FALSE, doloot}, /* if number_pad is on */ 2145. {M('l'), FALSE, doloot}, 2146. /* 'n' prefixes a count if number_pad is on */ 2147. {M('m'), TRUE, domonability}, 2148. {'N', TRUE, ddocall}, /* if number_pad is on */ 2149. {M('n'), TRUE, ddocall}, 2150. {'o', FALSE, doopen}, 2151. {'O', TRUE, doset}, 2152. {M('o'), FALSE, dosacrifice}, 2153. {'p', FALSE, dopay}, 2154. /*WAC replace with dowear*/ 2155. {'P', FALSE, doputon}, 2156. {M('p'), TRUE, dopray}, 2157. {'q', FALSE, dodrink}, 2158. {'Q', FALSE, dowieldquiver}, 2159. {M('q'), TRUE, done2}, 2160. {'r', FALSE, doread}, 2161. {'R', FALSE, doremring}, 2162. {M('r'), FALSE, dorub}, 2163. {'s', TRUE, dosearch, "searching"}, 2164. {'S', TRUE, dosave}, 2165. {M('s'), FALSE, dosit}, 2166. {'t', FALSE, dothrow}, 2167. {'T', FALSE, dotakeoff}, 2168. /* {M('t'), TRUE, doturn},*/ 2169. {M('t'), TRUE, dotech}, 2170. /* 'u', 'U' : go ne */ 2171. {'u', FALSE, dountrap}, /* if number_pad is on */ 2172. {M('u'), FALSE, dountrap}, 2173. {'v', TRUE, doversion}, 2174. {'V', TRUE, dohistory}, 2175. {M('v'), TRUE, doextversion}, 2176. /*replaced with dowear*/ 2177. {'w', FALSE, dowield}, 2178. {'W', FALSE, dowear}, 2179. {M('w'), FALSE, dowipe}, 2180. {'x', FALSE, doswapweapon}, /* [Tom] */ 2181. {'X', TRUE, enter_explore_mode}, 2182. #if 0 2183. {M('x'), TRUE, dovspell}, /* Mike Stephenson */ 2184. #endif 2185. /* 'y', 'Y' : go nw */ 2186. {M('y'), FALSE, polyatwill}, /* jla */ 2187. {'z', FALSE, dozap}, 2188. {'Z', TRUE, docast}, 2189. {'<', FALSE, doup}, 2190. {'>', FALSE, dodown}, 2191. {'/', TRUE, dowhatis}, 2192. {'&', TRUE, dowhatdoes}, 2193. {'?', TRUE, dohelp}, 2194. {M('?'), TRUE, doextlist}, 2195. #ifdef SHELL 2196. {'!', TRUE, dosh}, 2197. #endif 2198. {'.', TRUE, donull, "waiting"}, 2199. {' ', TRUE, donull, "waiting"}, 2200. {',', FALSE, dopickup}, 2201. {':', TRUE, dolook}, 2202. {';', TRUE, doquickwhatis}, 2203. {'^', TRUE, doidtrap}, 2204. {'\\', TRUE, dodiscovered}, /* Robert Viduya */ 2205. {'@', TRUE, dotogglepickup}, 2206. {M('2'), FALSE, dotwoweapon}, 2207. /* WAC Angband style items in use, menusystem 2208. {'*', TRUE, doinvinuse}, */ 2209. {'`', TRUE, domenusystem}, 2210. {'~', TRUE, domenusystem}, 2211. {WEAPON_SYM, TRUE, doprwep}, 2212. {ARMOR_SYM, TRUE, doprarm}, 2213. {RING_SYM, TRUE, doprring}, 2214. {AMULET_SYM, TRUE, dopramulet}, 2215. {TOOL_SYM, TRUE, doprtool}, 2216. {'*', TRUE, doprinuse}, /* inventory of all equipment in use */ 2217. {GOLD_SYM, TRUE, doprgold}, 2218. {SPBOOK_SYM, TRUE, dovspell}, /* Mike Stephenson */ 2219. {'#', TRUE, doextcmd}, 2220. {'_', TRUE, dotravel}, 2221. {0,0,0,0} 2222. }; 2223. 2224. struct ext_func_tab extcmdlist[] = { 2225. {"2weapon", "toggle two-weapon combat", dotwoweapon, FALSE}, 2226. {"adjust", "adjust inventory letters", doorganize, TRUE}, 2227. {"borrow", "steal from monsters", playersteal, FALSE}, /* jla */ 2228. {"chat", "talk to someone", dotalk, TRUE}, /* converse? */ 2229. {"conduct", "list which challenges you have adhered to", doconduct, TRUE}, 2230. {"dip", "dip an object into something", dodip, FALSE}, 2231. {"enhance", "advance or check weapons skills", enhance_weapon_skill, 2232. TRUE}, 2233. #if 0 2234. {"ethics", "list which challenges you have adhered to", doethics, TRUE}, 2235. #endif 2236. {"explore", "enter explore mode", enter_explore_mode, TRUE}, 2237. {"force", "force a lock", doforce, FALSE}, 2238. {"invoke", "invoke an object's powers", doinvoke, TRUE}, 2239. {"jump", "jump to a location", dojump, FALSE}, 2240. {"loot", "loot a box on the floor", doloot, FALSE}, 2241. {"monster", "use a monster's special ability", domonability, TRUE}, 2242. {"name", "name an item or type of object", ddocall, TRUE}, 2243. {"offer", "offer a sacrifice to the gods", dosacrifice, FALSE}, 2244. {"pray", "pray to the gods for help", dopray, TRUE}, 2245. {"quit", "exit without saving current game", done2, TRUE}, 2246. #ifdef STEED 2247. {"ride", "ride (or stop riding) a monster", doride, FALSE}, 2248. #endif 2249. {"rub", "rub a lamp or a stone", dorub, FALSE}, 2250. {"sit", "sit down", dosit, FALSE}, 2251. #ifdef SHOUT 2252. {"shout", "say something loud", doyell, TRUE}, /* jrn */ 2253. #endif 2254. {"technique", "perform a technique", dotech, TRUE}, 2255. {"turn", "turn undead", doturn, TRUE}, 2256. {"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE}, 2257. {"untrap", "untrap something", dountrap, FALSE}, 2258. {"vanquished", "list vanquished monsters", dolistvanq, TRUE}, 2259. {"version", "list compile time options for this version of Slash'EM", 2260. doextversion, TRUE}, 2261. {"wipe", "wipe off your face", dowipe, FALSE}, 2262. {"youpoly", "polymorph at will", polyatwill, FALSE}, /* jla */ 2263. {"?", "get this list of extended commands", doextlist, TRUE}, 2264. #if defined(WIZARD) 2265. /* 2266. * There must be a blank entry here for every entry in the table 2267. * below. 2268. */ 2269. #ifdef DISPLAY_LAYERS 2270. {(char *)0, (char *)0, donull, TRUE}, 2271. #endif 2272. {(char *)0, (char *)0, donull, TRUE}, 2273. {(char *)0, (char *)0, donull, TRUE}, 2274. #ifdef DEBUG_MIGRATING_MONS 2275. {(char *)0, (char *)0, donull, TRUE}, 2276. #endif 2277. {(char *)0, (char *)0, donull, TRUE}, 2278. {(char *)0, (char *)0, donull, TRUE}, 2279. #ifdef PORT_DEBUG 2280. {(char *)0, (char *)0, donull, TRUE}, 2281. #endif 2282. {(char *)0, (char *)0, donull, TRUE}, 2283. {(char *)0, (char *)0, donull, TRUE}, 2284. {(char *)0, (char *)0, donull, TRUE}, 2285. {(char *)0, (char *)0, donull, TRUE}, 2286. {(char *)0, (char *)0, donull, TRUE}, 2287. #ifdef DEBUG 2288. {(char *)0, (char *)0, donull, TRUE}, 2289. #endif 2290. {(char *)0, (char *)0, donull, TRUE}, 2291. #endif 2292. {(char *)0, (char *)0, donull, TRUE} /* sentinel */ 2293. }; 2294. 2295. #if defined(WIZARD) 2296. static const struct ext_func_tab debug_extcmdlist[] = { 2297. #ifdef DISPLAY_LAYERS 2298. {"display", "detail display layers", wiz_show_display, TRUE}, 2299. #endif 2300. {"levelchange", "change experience level", wiz_level_change, TRUE}, 2301. {"lightsources", "show mobile light sources", wiz_light_sources, TRUE}, 2302. #ifdef DEBUG_MIGRATING_MONS 2303. {"migratemons", "migrate n random monsters", wiz_migrate_mons, TRUE}, 2304. #endif 2305. {"monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol, TRUE}, 2306. {"panic", "test panic routine (fatal to game)", wiz_panic, TRUE}, 2307. {"polyself", "polymorph self", wiz_polyself, TRUE}, 2308. #ifdef PORT_DEBUG 2309. {"portdebug", "wizard port debug command", wiz_port_debug, TRUE}, 2310. #endif 2311. {"seenv", "show seen vectors", wiz_show_seenv, TRUE}, 2312. {"stats", "show memory statistics", wiz_show_stats, TRUE}, 2313. {"timeout", "look at timeout queue", wiz_timeout_queue, TRUE}, 2314. {"vision", "show vision array", wiz_show_vision, TRUE}, 2315. #ifdef DEBUG 2316. {"wizdebug", "wizard debug command", wiz_debug_cmd, TRUE}, 2317. #endif 2318. {"wmode", "show wall modes", wiz_show_wmodes, TRUE}, 2319. {(char *)0, (char *)0, donull, TRUE} 2320. }; 2321. 2322. /* 2323. * Insert debug commands into the extended command list. This function 2324. * assumes that the last entry will be the help entry. 2325. * 2326. * You must add entries in ext_func_tab every time you add one to the 2327. * debug_extcmdlist(). 2328. */ 2329. void 2330. add_debug_extended_commands() 2331. { 2332. int i, j, k, n; 2333. 2334. /* count the # of help entries */ 2335. for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++) 2336. ; 2337. 2338. for (i = 0; debug_extcmdlist[i].ef_txt; i++) { 2339. for (j = 0; j < n; j++) 2340. if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break; 2341. 2342. /* insert i'th debug entry into extcmdlist[j], pushing down */ 2343. for (k = n; k >= j; --k) 2344. extcmdlist[k+1] = extcmdlist[k]; 2345. extcmdlist[j] = debug_extcmdlist[i]; 2346. n++; /* now an extra entry */ 2347. } 2348. } 2349. 2350. 2351. static const char template[] = "%-18s %4ld %6ld"; 2352. static const char count_str[] = " count bytes"; 2353. static const char separator[] = "------------------ ----- ------"; 2354. 2355. STATIC_OVL void 2356. count_obj(chain, total_count, total_size, top, recurse) 2357. struct obj *chain; 2358. long *total_count; 2359. long *total_size; 2360. boolean top; 2361. boolean recurse; 2362. { 2363. long count, size; 2364. struct obj *obj; 2365. 2366. for (count = size = 0, obj = chain; obj; obj = obj->nobj) { 2367. if (top) { 2368. count++; 2369. size += sizeof(struct obj) + obj->oxlth + obj->onamelth; 2370. } 2371. if (recurse && obj->cobj) 2372. count_obj(obj->cobj, total_count, total_size, TRUE, TRUE); 2373. } 2374. *total_count += count; 2375. *total_size += size; 2376. } 2377. 2378. STATIC_OVL void 2379. obj_chain(win, src, chain, total_count, total_size) 2380. winid win; 2381. const char *src; 2382. struct obj *chain; 2383. long *total_count; 2384. long *total_size; 2385. { 2386. char buf[BUFSZ]; 2387. long count = 0, size = 0; 2388. 2389. count_obj(chain, &count, &size, TRUE, FALSE); 2390. *total_count += count; 2391. *total_size += size; 2392. Sprintf(buf, template, src, count, size); 2393. putstr(win, 0, buf); 2394. } 2395. 2396. STATIC_OVL void 2397. mon_invent_chain(win, src, chain, total_count, total_size) 2398. winid win; 2399. const char *src; 2400. struct monst *chain; 2401. long *total_count; 2402. long *total_size; 2403. { 2404. char buf[BUFSZ]; 2405. long count = 0, size = 0; 2406. struct monst *mon; 2407. 2408. for (mon = chain; mon; mon = mon->nmon) 2409. count_obj(mon->minvent, &count, &size, TRUE, FALSE); 2410. *total_count += count; 2411. *total_size += size; 2412. Sprintf(buf, template, src, count, size); 2413. putstr(win, 0, buf); 2414. } 2415. 2416. STATIC_OVL void 2417. contained(win, src, total_count, total_size) 2418. winid win; 2419. const char *src; 2420. long *total_count; 2421. long *total_size; 2422. { 2423. char buf[BUFSZ]; 2424. long count = 0, size = 0; 2425. struct monst *mon; 2426. 2427. count_obj(invent, &count, &size, FALSE, TRUE); 2428. count_obj(fobj, &count, &size, FALSE, TRUE); 2429. count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE); 2430. count_obj(migrating_objs, &count, &size, FALSE, TRUE); 2431. /* DEADMONSTER check not required in this loop since they have no inventory */ 2432. for (mon = fmon; mon; mon = mon->nmon) 2433. count_obj(mon->minvent, &count, &size, FALSE, TRUE); 2434. for (mon = migrating_mons; mon; mon = mon->nmon) 2435. count_obj(mon->minvent, &count, &size, FALSE, TRUE); 2436. 2437. *total_count += count; *total_size += size; 2438. 2439. Sprintf(buf, template, src, count, size); 2440. putstr(win, 0, buf); 2441. } 2442. 2443. STATIC_OVL void 2444. mon_chain(win, src, chain, total_count, total_size) 2445. winid win; 2446. const char *src; 2447. struct monst *chain; 2448. long *total_count; 2449. long *total_size; 2450. { 2451. char buf[BUFSZ]; 2452. long count, size; 2453. struct monst *mon; 2454. 2455. for (count = size = 0, mon = chain; mon; mon = mon->nmon) { 2456. count++; 2457. size += sizeof(struct monst) + mon->mxlth + mon->mnamelth; 2458. } 2459. *total_count += count; 2460. *total_size += size; 2461. Sprintf(buf, template, src, count, size); 2462. putstr(win, 0, buf); 2463. } 2464. 2465. /* 2466. * Display memory usage of all monsters and objects on the level. 2467. */ 2468. static int 2469. wiz_show_stats() 2470. { 2471. char buf[BUFSZ]; 2472. winid win; 2473. long total_obj_size = 0, total_obj_count = 0; 2474. long total_mon_size = 0, total_mon_count = 0; 2475. 2476. win = create_nhwindow(NHW_TEXT); 2477. putstr(win, 0, "Current memory statistics:"); 2478. putstr(win, 0, ""); 2479. Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj)); 2480. putstr(win, 0, buf); 2481. putstr(win, 0, ""); 2482. putstr(win, 0, count_str); 2483. 2484. obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size); 2485. obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size); 2486. obj_chain(win, "buried", level.buriedobjlist, 2487. &total_obj_count, &total_obj_size); 2488. obj_chain(win, "migrating obj", migrating_objs, 2489. &total_obj_count, &total_obj_size); 2490. mon_invent_chain(win, "minvent", fmon, 2491. &total_obj_count,&total_obj_size); 2492. mon_invent_chain(win, "migrating minvent", migrating_mons, 2493. &total_obj_count, &total_obj_size); 2494. 2495. contained(win, "contained", 2496. &total_obj_count, &total_obj_size); 2497. 2498. putstr(win, 0, separator); 2499. Sprintf(buf, template, "Total", total_obj_count, total_obj_size); 2500. putstr(win, 0, buf); 2501. 2502. putstr(win, 0, ""); 2503. putstr(win, 0, ""); 2504. Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst)); 2505. putstr(win, 0, buf); 2506. putstr(win, 0, ""); 2507. 2508. mon_chain(win, "fmon", fmon, 2509. &total_mon_count, &total_mon_size); 2510. mon_chain(win, "migrating", migrating_mons, 2511. &total_mon_count, &total_mon_size); 2512. 2513. putstr(win, 0, separator); 2514. Sprintf(buf, template, "Total", total_mon_count, total_mon_size); 2515. putstr(win, 0, buf); 2516. 2517. #if defined(__BORLANDC__) && !defined(_WIN32) 2518. show_borlandc_stats(win); 2519. #endif 2520. 2521. display_nhwindow(win, FALSE); 2522. destroy_nhwindow(win); 2523. return 0; 2524. } 2525. 2526. void 2527. sanity_check() 2528. { 2529. obj_sanity_check(); 2530. timer_sanity_check(); 2531. } 2532. 2533. #ifdef DISPLAY_LAYERS 2534. /* 2535. * Detail contents of each display layer at specified location(s). 2536. */ 2537. static int 2538. wiz_show_display() 2539. { 2540. int ans, glyph; 2541. coord cc; 2542. winid win; 2543. char buf[BUFSZ]; 2544. struct rm *lev; 2545. 2546. cc.x = u.ux; 2547. cc.y = u.uy; 2548. pline("Pick a location."); 2549. ans = getpos(&cc, FALSE, "a location of interest"); 2550. if (ans < 0 || cc.x < 0) 2551. return 0; /* done */ 2552. lev = &levl[cc.x][cc.y]; 2553. win = create_nhwindow(NHW_MENU); 2554. Sprintf(buf, "Contents of hero's memory at (%d, %d):", cc.x, cc.y); 2555. putstr(win, 0, buf); 2556. putstr(win, 0, ""); 2557. Sprintf(buf, "Invisible monster: %s", 2558. lev->mem_invis ? "present" : "none"); 2559. putstr(win, 0, buf); 2560. if (lev->mem_obj && lev->mem_corpse) 2561. if (mons[lev->mem_obj - 1].geno & G_UNIQ) 2562. Sprintf(buf, "Object: %s%s corpse", 2563. type_is_pname(&mons[lev->mem_obj - 1]) ? "" : "the ", 2564. s_suffix(mons[lev->mem_obj - 1].mname)); 2565. else 2566. Sprintf(buf, "Object: %s corpse", mons[lev->mem_obj - 1].mname); 2567. else 2568. Sprintf(buf, "Object: %s", lev->mem_obj ? 2569. obj_typename(lev->mem_obj - 1) : "none"); 2570. putstr(win, 0, buf); 2571. Sprintf(buf, "Trap: %s", lev->mem_trap ? 2572. defsyms[trap_to_defsym(lev->mem_trap)].explanation : "none"); 2573. putstr(win, 0, buf); 2574. Sprintf(buf, "Backgroud: %s", defsyms[lev->mem_bg].explanation); 2575. putstr(win, 0, buf); 2576. putstr(win, 0, ""); 2577. glyph = glyph_at(cc.x, cc.y); 2578. Sprintf(buf, "Buffered (3rd screen): "); 2579. if (glyph_is_monster(glyph)) { 2580. Strcat(buf, mons[glyph_to_mon(glyph)].mname); 2581. if (glyph_is_pet(glyph)) 2582. Strcat(buf, " (tame)"); 2583. if (glyph_is_ridden_monster(glyph)) 2584. Strcat(buf, " (ridden)"); 2585. if (glyph_is_detected_monster(glyph)) 2586. Strcat(buf, " (detected)"); 2587. } else if (glyph_is_object(glyph)) { 2588. if (glyph_is_body(glyph)) { 2589. int corpse = glyph_to_body(glyph); 2590. if (mons[corpse].geno & G_UNIQ) 2591. Sprintf(eos(buf), "%s%s corpse", 2592. type_is_pname(&mons[corpse]) ? "" : "the ", 2593. s_suffix(mons[corpse].mname)); 2594. else 2595. Sprintf(eos(buf), "%s corpse", mons[corpse].mname); 2596. } else 2597. Strcat(buf, obj_typename(glyph_to_obj(glyph))); 2598. } else if (glyph_is_invisible(glyph)) 2599. Strcat(buf, "invisible monster"); 2600. else if (glyph_is_cmap(glyph)) 2601. Strcat(buf, defsyms[glyph_to_cmap(glyph)].explanation); 2602. else 2603. Sprintf(eos(buf), "[%d]", glyph); 2604. putstr(win, 0, buf); 2605. display_nhwindow(win, FALSE); 2606. destroy_nhwindow(win); 2607. return 0; 2608. } 2609. #endif 2610. 2611. #ifdef DEBUG_MIGRATING_MONS 2612. static int 2613. wiz_migrate_mons() 2614. { 2615. int mcount = 0; 2616. char inbuf[BUFSZ]; 2617. struct permonst *ptr; 2618. struct monst *mtmp; 2619. d_level tolevel; 2620. getlin("How many random monsters to migrate? [0]", inbuf); 2621. if (*inbuf == '\033') return 0; 2622. mcount = atoi(inbuf); 2623. if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz)) 2624. return 0; 2625. while (mcount > 0) { 2626. if (Is_stronghold(&u.uz)) 2627. assign_level(&tolevel, &valley_level); 2628. else 2629. get_level(&tolevel, depth(&u.uz) + 1); 2630. ptr = rndmonst(); 2631. mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS); 2632. if (mtmp) migrate_to_level(mtmp, ledger_no(&tolevel), 2633. MIGR_RANDOM, (coord *)0); 2634. mcount--; 2635. } 2636. return 0; 2637. } 2638. #endif 2639. 2640. #endif /* WIZARD */ 2641. 2642. #define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c)) 2643. #define unmeta(c) (0x7f & (c)) 2644. 2645. 2646. void 2647. rhack(cmd) 2648. register char *cmd; 2649. { 2650. boolean do_walk, do_rush, prefix_seen, bad_command, 2651. firsttime = (cmd == 0); 2652. 2653. iflags.menu_requested = FALSE; 2654. if (firsttime) { 2655. flags.nopick = 0; 2656. cmd = parse(); 2657. } 2658. if (*cmd == '\033') { /* <esc> key - user might be panicking */ 2659. /* Bring up the menu */ 2660. if (multi || !flags.menu_on_esc || !(domenusystem())) { 2661. flags.move = FALSE; 2662. multi = 0; 2663. } 2664. return; 2665. #if 0 2666. flags.move = FALSE; 2667. return; 2668. #endif 2669. } 2670. #ifdef REDO 2671. if (*cmd == DOAGAIN && !in_doagain && saveq[0]) { 2672. in_doagain = TRUE; 2673. stail = 0; 2674. rhack((char *)0); /* read and execute command */ 2675. in_doagain = FALSE; 2676. return; 2677. } 2678. /* Special case of *cmd == ' ' handled better below */ 2679. if(!*cmd || *cmd == (char)0377) 2680. #else 2681. if(!*cmd || *cmd == (char)0377 || (!flags.rest_on_space && *cmd == ' ')) 2682. #endif 2683. { 2684. nhbell(); 2685. flags.move = FALSE; 2686. return; /* probably we just had an interrupt */ 2687. } 2688. if (iflags.num_pad && iflags.num_pad_mode == 1) { 2689. /* This handles very old inconsistent DOS/Windows behaviour 2690. * in a new way: earlier, the keyboard handler mapped these, 2691. * which caused counts to be strange when entered from the 2692. * number pad. Now do not map them until here. 2693. */ 2694. switch (*cmd) { 2695. case '5': *cmd = 'g'; break; 2696. case M('5'): *cmd = 'G'; break; 2697. case M('0'): *cmd = 'I'; break; 2698. } 2699. } 2700. /* handle most movement commands */ 2701. do_walk = do_rush = prefix_seen = FALSE; 2702. flags.travel = iflags.travel1 = 0; 2703. switch (*cmd) { 2704. case 'g': if (movecmd(cmd[1])) { 2705. flags.run = 2; 2706. do_rush = TRUE; 2707. } else 2708. prefix_seen = TRUE; 2709. break; 2710. case '5': if (!iflags.num_pad) break; /* else FALLTHRU */ 2711. case 'G': if (movecmd(lowc(cmd[1]))) { 2712. flags.run = 3; 2713. do_rush = TRUE; 2714. } else 2715. prefix_seen = TRUE; 2716. break; 2717. case '-': if (!iflags.num_pad) break; /* else FALLTHRU */ 2718. /* Effects of movement commands and invisible monsters: 2719. * m: always move onto space (even if 'I' remembered) 2720. * F: always attack space (even if 'I' not remembered) 2721. * normal movement: attack if 'I', move otherwise 2722. */ 2723. case 'F': if (movecmd(cmd[1])) { 2724. flags.forcefight = 1; 2725. do_walk = TRUE; 2726. } else 2727. prefix_seen = TRUE; 2728. break; 2729. case 'm': if (movecmd(cmd[1]) || u.dz) { 2730. flags.run = 0; 2731. flags.nopick = 1; 2732. if (!u.dz) do_walk = TRUE; 2733. else cmd[0] = cmd[1]; /* "m<" or "m>" */ 2734. } else 2735. prefix_seen = TRUE; 2736. break; 2737. case 'M': if (movecmd(lowc(cmd[1]))) { 2738. flags.run = 1; 2739. flags.nopick = 1; 2740. do_rush = TRUE; 2741. } else 2742. prefix_seen = TRUE; 2743. break; 2744. case '0': if (!iflags.num_pad) break; 2745. (void)ddoinv(); /* a convenience borrowed from the PC */ 2746. flags.move = FALSE; 2747. multi = 0; 2748. return; 2749. case CMD_TRAVEL: 2750. if (iflags.travelcmd) { 2751. flags.travel = 1; 2752. iflags.travel1 = 1; 2753. flags.run = 8; 2754. flags.nopick = 1; 2755. do_rush = TRUE; 2756. break; 2757. } 2758. /*FALLTHRU*/ 2759. default: if (movecmd(*cmd)) { /* ordinary movement */ 2760. flags.run = 0; /* only matters here if it was 8 */ 2761. do_walk = TRUE; 2762. } else if (movecmd(iflags.num_pad ? 2763. unmeta(*cmd) : lowc(*cmd))) { 2764. flags.run = 1; 2765. do_rush = TRUE; 2766. } else if (movecmd(unctrl(*cmd))) { 2767. flags.run = 3; 2768. do_rush = TRUE; 2769. } 2770. break; 2771. } 2772. 2773. /* some special prefix handling */ 2774. /* overload 'm' prefix for ',' to mean "request a menu" */ 2775. if (prefix_seen && cmd[1] == ',') { 2776. iflags.menu_requested = TRUE; 2777. ++cmd; 2778. } 2779. 2780. if (do_walk) { 2781. if (multi) flags.mv = TRUE; 2782. domove(); 2783. flags.forcefight = 0; 2784. return; 2785. } else if (do_rush) { 2786. if (firsttime) { 2787. if (!multi) multi = max(COLNO,ROWNO); 2788. u.last_str_turn = 0; 2789. } 2790. flags.mv = TRUE; 2791. domove(); 2792. return; 2793. } else if (prefix_seen && cmd[1] == '\033') { /* <prefix><escape> */ 2794. /* don't report "unknown command" for change of heart... */ 2795. bad_command = FALSE; 2796. } else if (*cmd == ' ' && !flags.rest_on_space) { 2797. bad_command = TRUE; /* skip cmdlist[] loop */ 2798. /* handle all other commands */ 2799. } else { 2800. register const struct func_tab *tlist; 2801. int res, NDECL((*func)); 2802. for (tlist = cmdlist; tlist->f_char; tlist++) { 2803. if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue; 2804. 2805. if (u.uburied && !tlist->can_if_buried) { 2806. You_cant("do that while you are buried!"); 2807. res = 0; 2808. } else { 2809. /* we discard 'const' because some compilers seem to have 2810. trouble with the pointer passed to set_occupation() */ 2811. func = ((struct func_tab *)tlist)->f_funct; 2812. if (tlist->f_text && !occupation && multi) 2813. set_occupation(func, tlist->f_text, multi); 2814. res = (*func)(); /* perform the command */ 2815. } 2816. if (!res) { 2817. flags.move = FALSE; 2818. multi = 0; 2819. } 2820. return; 2821. } 2822. /* if we reach here, cmd wasn't found in cmdlist[] */ 2823. bad_command = TRUE; 2824. } 2825. if (bad_command) { 2826. char expcmd[10]; 2827. register char *cp = expcmd; 2828. 2829. while (*cmd && (int)(cp - expcmd) < (int)(sizeof expcmd - 3)) { 2830. if (*cmd >= 040 && *cmd < 0177) { 2831. *cp++ = *cmd++; 2832. } else if (*cmd & 0200) { 2833. *cp++ = 'M'; 2834. *cp++ = '-'; 2835. *cp++ = *cmd++ &= ~0200; 2836. } else { 2837. *cp++ = '^'; 2838. *cp++ = *cmd++ ^ 0100; 2839. } 2840. } 2841. *cp = '\0'; 2842. if (!prefix_seen || !iflags.cmdassist || 2843. !help_dir(0, "Invalid direction key!")) 2844. Norep("Unknown command '%s'.", expcmd); 2845. } 2846. /* didn't move */ 2847. flags.move = FALSE; 2848. multi = 0; 2849. return; 2850. } 2851. 2852. int 2853. xytod(x, y) /* convert an x,y pair into a direction code */ 2854. schar x, y; 2855. { 2856. register int dd; 2857. 2858. for(dd = 0; dd < 8; dd++) 2859. if(x == xdir[dd] && y == ydir[dd]) return dd; 2860. 2861. return -1; 2862. } 2863. 2864. void 2865. dtoxy(cc,dd) /* convert a direction code into an x,y pair */ 2866. coord *cc; 2867. register int dd; 2868. { 2869. cc->x = xdir[dd]; 2870. cc->y = ydir[dd]; 2871. return; 2872. } 2873. 2874. int 2875. movecmd(sym) /* also sets u.dz, but returns false for <> */ 2876. char sym; 2877. { 2878. register const char *dp; 2879. register const char *sdp; 2880. if(iflags.num_pad) sdp = ndir; else sdp = sdir; /* DICE workaround */ 2881. 2882. u.dz = 0; 2883. if(!(dp = index(sdp, sym))) return 0; 2884. u.dx = xdir[dp-sdp]; 2885. u.dy = ydir[dp-sdp]; 2886. u.dz = zdir[dp-sdp]; 2887. if (u.dx && u.dy && u.umonnum == PM_GRID_BUG) { 2888. u.dx = u.dy = 0; 2889. return 0; 2890. } 2891. return !u.dz; 2892. } 2893. 2894. /* 2895. * uses getdir() but unlike getdir() it specifically 2896. * produces coordinates using the direction from getdir() 2897. * and verifies that those coordinates are ok. 2898. * 2899. * If the call to getdir() returns 0, Never_mind is displayed. 2900. * If the resulting coordinates are not okay, emsg is displayed. 2901. * 2902. * Returns non-zero if coordinates in cc are valid. 2903. */ 2904. int get_adjacent_loc(prompt,emsg,x,y,cc) 2905. const char *prompt, *emsg; 2906. xchar x,y; 2907. coord *cc; 2908. { 2909. xchar new_x, new_y; 2910. if (!getdir(prompt)) { 2911. pline(Never_mind); 2912. return 0; 2913. } 2914. new_x = x + u.dx; 2915. new_y = y + u.dy; 2916. if (cc && isok(new_x,new_y)) { 2917. cc->x = new_x; 2918. cc->y = new_y; 2919. } else { 2920. if (emsg) pline(emsg); 2921. return 0; 2922. } 2923. return 1; 2924. } 2925. 2926. int 2927. getdir(s) 2928. const char *s; 2929. { 2930. char dirsym; 2931. /* WAC add dirsymbols to generic prompt */ 2932. char buf[BUFSZ]; 2933. 2934. Sprintf(buf, "In what direction? [%s]", 2935. (iflags.num_pad ? ndir : sdir)); 2936. 2937. 2938. #ifdef REDO 2939. if(in_doagain || *readchar_queue) 2940. dirsym = readchar(); 2941. else 2942. #endif 2943. do { 2944. dirsym = yn_function ((s && *s != '^') ? s : buf, (char *)0, '\0'); 2945. } while (!movecmd(dirsym) && !index(quitchars, dirsym) 2946. && dirsym == '.' && dirsym == 's' && !u.dz); 2947. 2948. #ifdef REDO 2949. savech(dirsym); 2950. #endif 2951. if(dirsym == '.' || dirsym == 's') 2952. u.dx = u.dy = u.dz = 0; 2953. else if(!movecmd(dirsym) && !u.dz) { 2954. boolean did_help = FALSE; 2955. if(!index(quitchars, dirsym)) { 2956. if (iflags.cmdassist) { 2957. did_help = help_dir((s && *s == '^') ? dirsym : 0, 2958. "Invalid direction key!"); 2959. } 2960. if (!did_help) pline("What a strange direction!"); 2961. } 2962. return 0; 2963. } 2964. if(!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir(); 2965. return 1; 2966. } 2967. 2968. STATIC_OVL boolean 2969. help_dir(sym, msg) 2970. char sym; 2971. const char *msg; 2972. { 2973. char ctrl; 2974. winid win; 2975. static const char wiz_only_list[] = "EFGIOVW"; 2976. char buf[BUFSZ], buf2[BUFSZ], *expln; 2977. 2978. win = create_nhwindow(NHW_TEXT); 2979. if (!win) return FALSE; 2980. if (msg) { 2981. Sprintf(buf, "cmdassist: %s", msg); 2982. putstr(win, 0, buf); 2983. putstr(win, 0, ""); 2984. } 2985. if (letter(sym)) { 2986. sym = highc(sym); 2987. ctrl = (sym - 'A') + 1; 2988. if ((expln = dowhatdoes_core(ctrl, buf2)) 2989. && (!index(wiz_only_list, sym) 2990. #ifdef WIZARD 2991. || wizard 2992. #endif 2993. )) { 2994. Sprintf(buf, "Are you trying to use ^%c%s?", sym, 2995. index(wiz_only_list, sym) ? "" : 2996. " as specified in the Guidebook"); 2997. putstr(win, 0, buf); 2998. putstr(win, 0, ""); 2999. putstr(win, 0, expln); 3000. putstr(win, 0, ""); 3001. putstr(win, 0, "To use that command, you press"); 3002. Sprintf(buf, 3003. "the <Ctrl> key, and the <%c> key at the same time.", sym); 3004. putstr(win, 0, buf); 3005. putstr(win, 0, ""); 3006. } 3007. } 3008. if (iflags.num_pad && u.umonnum == PM_GRID_BUG) { 3009. putstr(win, 0, "Valid direction keys in your current form (with number_pad on) are:"); 3010. putstr(win, 0, " 8 "); 3011. putstr(win, 0, " | "); 3012. putstr(win, 0, " 4- . -6"); 3013. putstr(win, 0, " | "); 3014. putstr(win, 0, " 2 "); 3015. } else if (u.umonnum == PM_GRID_BUG) { 3016. putstr(win, 0, "Valid direction keys in your current form are:"); 3017. putstr(win, 0, " k "); 3018. putstr(win, 0, " | "); 3019. putstr(win, 0, " h- . -l"); 3020. putstr(win, 0, " | "); 3021. putstr(win, 0, " j "); 3022. } else if (iflags.num_pad) { 3023. putstr(win, 0, "Valid direction keys (with number_pad on) are:"); 3024. putstr(win, 0, " 7 8 9"); 3025. putstr(win, 0, " \\ | / "); 3026. putstr(win, 0, " 4- . -6"); 3027. putstr(win, 0, " / | \\ "); 3028. putstr(win, 0, " 1 2 3"); 3029. } else { 3030. putstr(win, 0, "Valid direction keys are:"); 3031. putstr(win, 0, " y k u"); 3032. putstr(win, 0, " \\ | / "); 3033. putstr(win, 0, " h- . -l"); 3034. putstr(win, 0, " / | \\ "); 3035. putstr(win, 0, " b j n"); 3036. }; 3037. putstr(win, 0, ""); 3038. putstr(win, 0, " < up"); 3039. putstr(win, 0, " > down"); 3040. putstr(win, 0, " . direct at yourself"); 3041. putstr(win, 0, ""); 3042. putstr(win, 0, "(Suppress this message with !cmdassist in config file.)"); 3043. display_nhwindow(win, FALSE); 3044. destroy_nhwindow(win); 3045. return TRUE; 3046. } 3047. 3048. #endif /* OVL1 */ 3049. #ifdef OVLB 3050. 3051. void 3052. confdir() 3053. { 3054. register int x = (u.umonnum == PM_GRID_BUG) ? 2*rn2(4) : rn2(8); 3055. u.dx = xdir[x]; 3056. u.dy = ydir[x]; 3057. return; 3058. } 3059. 3060. #endif /* OVLB */ 3061. #ifdef OVL0 3062. 3063. int 3064. isok(x,y) 3065. register int x, y; 3066. { 3067. /* x corresponds to curx, so x==1 is the first column. Ach. %% */ 3068. return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1; 3069. } 3070. 3071. static NEARDATA int last_multi; 3072. 3073. /* 3074. * convert a MAP window position into a movecmd 3075. */ 3076. const char * 3077. click_to_cmd(x, y, mod) 3078. int x, y, mod; 3079. { 3080. int dir; 3081. static char cmd[4]; 3082. cmd[1]=0; 3083. 3084. x -= u.ux; 3085. y -= u.uy; 3086. 3087. if (iflags.travelcmd) { 3088. if (abs(x) <= 1 && abs(y) <= 1 ) { 3089. x = sgn(x), y = sgn(y); 3090. } else { 3091. u.tx = u.ux+x; 3092. u.ty = u.uy+y; 3093. cmd[0] = CMD_TRAVEL; 3094. return cmd; 3095. } 3096. 3097. if(x == 0 && y == 0) { 3098. /* here */ 3099. if(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || IS_SINK(levl[u.ux][u.uy].typ)) { 3100. cmd[0]=mod == CLICK_1 ? 'q' : M('d'); 3101. return cmd; 3102. } else if(IS_THRONE(levl[u.ux][u.uy].typ)) { 3103. cmd[0]=M('s'); 3104. return cmd; 3105. } else if((u.ux == xupstair && u.uy == yupstair) 3106. || (u.ux == sstairs.sx && u.uy == sstairs.sy && sstairs.up) 3107. || (u.ux == xupladder && u.uy == yupladder)) { 3108. return "<"; 3109. } else if((u.ux == xdnstair && u.uy == ydnstair) 3110. || (u.ux == sstairs.sx && u.uy == sstairs.sy && !sstairs.up) 3111. || (u.ux == xdnladder && u.uy == ydnladder)) { 3112. return ">"; 3113. } else if(OBJ_AT(u.ux, u.uy)) { 3114. cmd[0] = Is_container(level.objects[u.ux][u.uy]) ? M('l') : ','; 3115. return cmd; 3116. } else { 3117. return "."; /* just rest */ 3118. } 3119. } 3120. 3121. /* directional commands */ 3122. 3123. dir = xytod(x, y); 3124. 3125. if (!m_at(u.ux+x, u.uy+y) && !test_move(u.ux, u.uy, x, y, TEST_MOVE)) { 3126. cmd[1] = (iflags.num_pad ? ndir[dir] : sdir[dir]); 3127. cmd[2] = 0; 3128. if (IS_DOOR(levl[u.ux+x][u.uy+y].typ)) { 3129. /* slight assistance to the player: choose kick/open for them */ 3130. if (levl[u.ux+x][u.uy+y].doormask & D_LOCKED) { 3131. cmd[0] = C('d'); 3132. return cmd; 3133. } 3134. if (levl[u.ux+x][u.uy+y].doormask & D_CLOSED) { 3135. cmd[0] = 'o'; 3136. return cmd; 3137. } 3138. } 3139. if (levl[u.ux+x][u.uy+y].typ <= SCORR) { 3140. cmd[0] = 's'; 3141. cmd[1] = 0; 3142. return cmd; 3143. } 3144. } 3145. } else { 3146. /* convert without using floating point, allowing sloppy clicking */ 3147. if(x > 2*abs(y)) 3148. x = 1, y = 0; 3149. else if(y > 2*abs(x)) 3150. x = 0, y = 1; 3151. else if(x < -2*abs(y)) 3152. x = -1, y = 0; 3153. else if(y < -2*abs(x)) 3154. x = 0, y = -1; 3155. else 3156. x = sgn(x), y = sgn(y); 3157. 3158. if(x == 0 && y == 0) /* map click on player to "rest" command */ 3159. return "."; 3160. 3161. dir = xytod(x, y); 3162. } 3163. 3164. /* move, attack, etc. */ 3165. cmd[1] = 0; 3166. if(mod == CLICK_1) { 3167. cmd[0] = (iflags.num_pad ? ndir[dir] : sdir[dir]); 3168. } else { 3169. cmd[0] = (iflags.num_pad ? M(ndir[dir]) : 3170. (sdir[dir] - 'a' + 'A')); /* run command */ 3171. } 3172. 3173. return cmd; 3174. } 3175. 3176. STATIC_OVL char * 3177. parse() 3178. { 3179. #ifdef LINT /* static char in_line[COLNO]; */ 3180. char in_line[COLNO]; 3181. #else 3182. static char in_line[COLNO]; 3183. #endif 3184. register int foo; 3185. #ifdef BORG 3186. char junk_char; 3187. #endif 3188. static char repeat_char; 3189. boolean prezero = FALSE; 3190. 3191. multi = 0; 3192. flags.move = 1; 3193. flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */ 3194. 3195. #ifdef BORG 3196. if (borg_on) { 3197. /* KMH -- Danger! kbhit() is non-standard! */ 3198. if (!kbhit()) { 3199. borg_input(); 3200. return(borg_line); 3201. } else { 3202. junk_char = readchar(); 3203. pline("Cyborg terminated."); 3204. borg_on = 0; 3205. } 3206. 3207. } else 3208. #endif 3209. /* [Tom] for those who occasionally go insane... */ 3210. if (repeat_hit) { 3211. /* Sanity checks for repeat_hit */ 3212. if (repeat_hit < 0) repeat_hit = 0; 3213. else { 3214. /* Don't want things to get too out of hand */ 3215. if (repeat_hit > 10) repeat_hit = 10; 3216. 3217. repeat_hit--; 3218. in_line[0] = repeat_char; 3219. in_line[1] = 0; 3220. return (in_line); 3221. } 3222. } 3223. 3224. if (!iflags.num_pad || (foo = readchar()) == 'n') 3225. for (;;) { 3226. foo = readchar(); 3227. if (foo >= '0' && foo <= '9') { 3228. multi = 10 * multi + foo - '0'; 3229. if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT; 3230. if (multi > 9) { 3231. clear_nhwindow(WIN_MESSAGE); 3232. Sprintf(in_line, "Count: %d", multi); 3233. pline(in_line); 3234. mark_synch(); 3235. } 3236. last_multi = multi; 3237. if (!multi && foo == '0') prezero = TRUE; 3238. } else break; /* not a digit */ 3239. } 3240. 3241. if (foo == '\033') { /* esc cancels count (TH) */ 3242. clear_nhwindow(WIN_MESSAGE); 3243. /* multi = */ last_multi = 0; /* WAC multi is cleared later in rhack */ 3244. # ifdef REDO 3245. } else if (foo == DOAGAIN || in_doagain) { 3246. multi = last_multi; 3247. } else { 3248. last_multi = multi; 3249. savech(0); /* reset input queue */ 3250. savech((char)foo); 3251. # endif 3252. } 3253. 3254. if (multi) { 3255. multi--; 3256. save_cm = in_line; 3257. } else { 3258. save_cm = (char *)0; 3259. } 3260. in_line[0] = foo; 3261. in_line[1] = '\0'; 3262. 3263. if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' || 3264. foo == 'F' || (iflags.num_pad && (foo == '5' || foo == '-'))) { 3265. foo = readchar(); 3266. #ifdef REDO 3267. savech((char)foo); 3268. #endif 3269. in_line[1] = foo; 3270. in_line[2] = 0; 3271. } 3272. clear_nhwindow(WIN_MESSAGE); 3273. 3274. if (prezero) in_line[0] = '\033'; 3275. repeat_char = in_line[0]; 3276. 3277. return(in_line); 3278. } 3279. 3280. #endif /* OVL0 */ 3281. #ifdef OVLB 3282. 3283. #ifdef UNIX 3284. static 3285. void 3286. end_of_input() 3287. { 3288. #ifndef NOSAVEONHANGUP 3289. if (!program_state.done_hup++ && program_state.something_worth_saving) 3290. (void) dosave0(); 3291. #endif 3292. exit_nhwindows((char *)0); 3293. clearlocks(); 3294. terminate(EXIT_SUCCESS); 3295. } 3296. #endif 3297. 3298. #endif /* OVLB */ 3299. #ifdef OVL0 3300. 3301. char 3302. readchar() 3303. { 3304. register int sym; 3305. int x = u.ux, y = u.uy, mod = 0; 3306. 3307. if ( *readchar_queue ) 3308. sym = *readchar_queue++; 3309. else 3310. #ifdef REDO 3311. sym = in_doagain ? Getchar() : nh_poskey(&x, &y, &mod); 3312. #else 3313. sym = Getchar(); 3314. #endif 3315. 3316. #ifdef UNIX 3317. # ifdef NR_OF_EOFS 3318. if (sym == EOF) { 3319. register int cnt = NR_OF_EOFS; 3320. /* 3321. * Some SYSV systems seem to return EOFs for various reasons 3322. * (?like when one hits break or for interrupted systemcalls?), 3323. * and we must see several before we quit. 3324. */ 3325. do { 3326. clearerr(stdin); /* omit if clearerr is undefined */ 3327. sym = Getchar(); 3328. } while (--cnt && sym == EOF); 3329. } 3330. # endif /* NR_OF_EOFS */ 3331. if (sym == EOF) 3332. end_of_input(); 3333. #endif /* UNIX */ 3334. 3335. if(sym == 0) { 3336. /* click event */ 3337. readchar_queue = click_to_cmd(x, y, mod); 3338. sym = *readchar_queue++; 3339. } 3340. return((char) sym); 3341. } 3342. 3343. STATIC_PTR int 3344. dotravel() 3345. { 3346. /* Keyboard travel command */ 3347. static char cmd[2]; 3348. coord cc; 3349. 3350. if (!iflags.travelcmd) return 0; 3351. cmd[1]=0; 3352. cc.x = iflags.travelcc.x; 3353. cc.y = iflags.travelcc.y; 3354. if (cc.x == -1 && cc.y == -1) { 3355. /* No cached destination, start attempt from current position */ 3356. cc.x = u.ux; 3357. cc.y = u.uy; 3358. } 3359. pline("Where do you want to travel to?"); 3360. if (getpos(&cc, TRUE, "the desired destination") < 0) { 3361. /* user pressed ESC */ 3362. return 0; 3363. } 3364. iflags.travelcc.x = u.tx = cc.x; 3365. iflags.travelcc.y = u.ty = cc.y; 3366. cmd[0] = CMD_TRAVEL; 3367. readchar_queue = cmd; 3368. return 0; 3369. } 3370. 3371. #ifdef PORT_DEBUG 3372. # ifdef WIN32CON 3373. extern void NDECL(win32con_debug_keystrokes); 3374. extern void NDECL(win32con_handler_info); 3375. # endif 3376. 3377. int 3378. wiz_port_debug() 3379. { 3380. int n, k; 3381. winid win; 3382. anything any; 3383. int item = 'a'; 3384. int num_menu_selections; 3385. struct menu_selection_struct { 3386. char *menutext; 3387. char *portname; 3388. void NDECL((*fn)); 3389. } menu_selections[] = { 3390. #ifdef WIN32CON 3391. {"test win32 keystrokes", "tty", win32con_debug_keystrokes}, 3392. {"show keystroke handler information", "tty", 3393. win32con_handler_info}, 3394. #endif 3395. {(char *)0, (char *)0, (void NDECL((*)))0}/* array terminator */ 3396. }; 3397. 3398. num_menu_selections = SIZE(menu_selections) - 1; 3399. for (k=n=0; k < num_menu_selections; ++k) 3400. if (!strcmp(menu_selections[k].portname, windowprocs.name)) 3401. n++; 3402. if (n > 0) { 3403. menu_item *pick_list; 3404. win = create_nhwindow(NHW_MENU); 3405. start_menu(win); 3406. for (k=0; k < num_menu_selections; ++k) { 3407. if (strcmp(menu_selections[k].portname, 3408. windowprocs.name)) 3409. continue; 3410. any.a_int = k+1; 3411. add_menu(win, NO_GLYPH, &any, item++, 0, ATR_NONE, 3412. menu_selections[k].menutext, MENU_UNSELECTED); 3413. } 3414. end_menu(win, "Which port debugging feature?"); 3415. n = select_menu(win, PICK_ONE, &pick_list); 3416. destroy_nhwindow(win); 3417. if (n > 0) { 3418. n = pick_list[0].item.a_int - 1; 3419. free((genericptr_t) pick_list); 3420. /* execute the function */ 3421. (*menu_selections[n].fn)(); 3422. } 3423. } else 3424. pline("No port-specific debug capability defined."); 3425. return 0; 3426. } 3427. # endif /*PORT_DEBUG*/ 3428. 3429. #endif /* OVL0 */ 3430. #ifdef OVLB 3431. /* 3432. * Parameter validator for generic yes/no function to prevent 3433. * the core from sending too long a prompt string to the 3434. * window port causing a buffer overflow there. 3435. */ 3436. char 3437. yn_function(query,resp, def) 3438. const char *query,*resp; 3439. char def; 3440. { 3441. char qbuf[QBUFSZ]; 3442. unsigned truncspot, reduction = sizeof(" [N] ?") + 1; 3443. 3444. if (resp) reduction += strlen(resp) + sizeof(" () "); 3445. if (strlen(query) < (QBUFSZ - reduction)) 3446. return (*windowprocs.win_yn_function)(query, resp, def); 3447. paniclog("Query truncated: ", query); 3448. reduction += sizeof("..."); 3449. truncspot = QBUFSZ - reduction; 3450. (void) strncpy(qbuf, query, (int)truncspot); 3451. qbuf[truncspot] = '\0'; 3452. Strcat(qbuf,"..."); 3453. return (*windowprocs.win_yn_function)(qbuf, resp, def); 3454. } 3455. #endif 3456. 3457. /*cmd.c*/