@Play
Revision as of 21:36, 4 April 2007 by Creativename (talk | contribs)
@ Play is a "bi-weekly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.". It is published on Gamesetwatch.com. The articles so far are:
# | Title | Date | Summary |
---|---|---|---|
1. | An Introduction To Some Rogue-s | August 06, 2006 | Introduction to the genre. |
2. | What the hell does Q do again? | August 20, 2006 | A summary of keys. |
3. | Rogue and its Inspiration | September 03, 2006 | A view on the original roguelike game, Rogue. |
4. | Giant Eel Stories, Volume 1 | September 18, 2006 | Some interesting Usenet ascension posts. |
5. | Pokemon [sic] Mystery Dungeon Blue & Red Rescue Team | October 02, 2006 | Pokémon Mystery Dungeon Blue & Red Rescue Team for Nintendo hand-held consoles. |
6. | ToeJam & Earl, The Roguelike That's Not An RPG | October 15, 2006 | ToeJam & Earl for the Sega Genesis. |
7. | Thou Art Early, But We'll Admit Thee | October 29, 2006 | The many ways to die in NetHack. |
8. | A View of the Field | November 13, 2006 | NetHack, Ancient Domains of Mystery & Linley's Dungeon Crawl. |
9. | Hack Hacks | November 27, 2006 | NetHack patches. |
10. | A Coward Dies A Thousand Deaths, My Computer, Several Billion | December 10, 2006 | Rog-O-Matic & Borg, the automatic roguelike player bots. |
11. | I Never Meta Rogue I Didn't Like | December 25, 2006 | How the match may continue between the games. |
12. | Giant Eel Stories, Volume 2 | January 8, 2007 | Some more Usenet ascension posts. |
13. | Mapping the Infinite Cavern | January 22, 2007 | On dungeon generation algorithms. |
14. | ADOM, Nethack [sic] With A Goatee | February 6, 2007 | Ancient Domains of Mystery. |
15. | Tips For Travel In Gridland | February 19th, 2007 | Moving safely in the grid of any roguelike. |
16. | Before Learning to Walk, One Must First Crawl | March 6th, 2007 | Dungeon Crawl. |
17. | I Believe It Not! | March 20th, 2007 | The funny features of NetHack. |
18. | Storytelling, Bah! | April 2nd, 2007 | The declining state of storytelling and interactivity in gaming. |