Special spell
Revision as of 07:54, 13 September 2007 by 71.32.84.29 (talk) (From the 3.4.3 spell spoiler: http://www.steelypips.org/nethack/343/spl1-343.html)
Each class has one special spell. When a character of corresponding class casts its spell, it has an extra +4 bonus to spell success.
Casting special spell with the shield larger than small halves its success rate (shields with other spells reduces success by factor 4).
See Spellcasting for details.
Role | Special Spell |
---|---|
Archaeologist | Magic Mapping |
Barbarian | Haste Self |
Caveman | Dig |
Healer | Cure Sickness |
Knight | Turn Undead |
Monk | Restore Ability |
Priest | Remove Curse |
Ranger | Invisibility |
Rogue | Detect Treasure |
Samurai | Clairvoyance |
Tourist | Charm Monster |
Valkyrie | Cone of Cold |
Wizard | Magic Missile |
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