Source:Hack 1.0/hack.onames.h
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Below is the full text to hack.onames.h from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/hack.onames.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. #define STRANGE_OBJECT 0 2. #define AMULET_OF_YENDOR 1 3. #define FOOD_RATION 2 4. #define TRIPE_RATION 3 5. #define PANCAKE 4 6. #define DEAD_LIZARD 5 7. #define FORTUNE_COOKIE 6 8. #define CARROT 7 9. #define TIN 8 10. #define ORANGE 9 11. #define APPLE 10 12. #define PEAR 11 13. #define MELON 12 14. #define BANANA 13 15. #define CANDY_BAR 14 16. #define EGG 15 17. #define CLOVE_OF_GARLIC 16 18. #define DEAD_HUMAN 17 19. #define DEAD_GIANT_ANT 18 20. #define DEAD_GIANT_BAT 19 21. #define DEAD_CENTAUR 20 22. #define DEAD_DRAGON 21 23. #define DEAD_FLOATING_EYE 22 24. #define DEAD_FREEZING_SPHERE 23 25. #define DEAD_GNOME 24 26. #define DEAD_HOBGOBLIN 25 27. #define DEAD_STALKER 26 28. #define DEAD_JACKAL 27 29. #define DEAD_KOBOLD 28 30. #define DEAD_LEPRECHAUN 29 31. #define DEAD_MIMIC 30 32. #define DEAD_NYMPH 31 33. #define DEAD_ORC 32 34. #define DEAD_PURPLE_WORM 33 35. #define DEAD_QUASIT 34 36. #define DEAD_RUST_MONSTER 35 37. #define DEAD_SNAKE 36 38. #define DEAD_TROLL 37 39. #define DEAD_UMBER_HULK 38 40. #define DEAD_VAMPIRE 39 41. #define DEAD_WRAITH 40 42. #define DEAD_XORN 41 43. #define DEAD_YETI 42 44. #define DEAD_ZOMBIE 43 45. #define DEAD_ACID_BLOB 44 46. #define DEAD_GIANT_BEETLE 45 47. #define DEAD_COCKATRICE 46 48. #define DEAD_DOG 47 49. #define DEAD_ETTIN 48 50. #define DEAD_FOG_CLOUD 49 51. #define DEAD_GELATINOUS_CUBE 50 52. #define DEAD_HOMUNCULUS 51 53. #define DEAD_IMP 52 54. #define DEAD_JAGUAR 53 55. #define DEAD_KILLER_BEE 54 56. #define DEAD_LEOCROTTA 55 57. #define DEAD_MINOTAUR 56 58. #define DEAD_NURSE 57 59. #define DEAD_OWLBEAR 58 60. #define DEAD_PIERCER 59 61. #define DEAD_QUIVERING_BLOB 60 62. #define DEAD_GIANT_RAT 61 63. #define DEAD_GIANT_SCORPION 62 64. #define DEAD_TENGU 63 65. #define DEAD_UNICORN 64 66. #define DEAD_VIOLET_FUNGI 65 67. #define DEAD_LONG_WORM 66 68. #define DEAD_XAN 67 69. #define DEAD_YELLOW_LIGHT 68 70. #define DEAD_ZRUTY 69 71. #define ARROW 70 72. #define SLING_BULLET 71 73. #define CROSSBOW_BOLT 72 74. #define DART 73 75. #define ROCK 74 76. #define BOOMERANG 75 77. #define MACE 76 78. #define AXE 77 79. #define FLAIL 78 80. #define LONG_SWORD 79 81. #define TWO_HANDED_SWORD 80 82. #define DAGGER 81 83. #define WORM_TOOTH 82 84. #define CRYSKNIFE 83 85. #define SPEAR 84 86. #define BOW 85 87. #define SLING 86 88. #define CROSSBOW 87 89. #define WHISTLE 88 90. #define MAGIC_WHISTLE 89 91. #define EXPENSIVE_CAMERA 90 92. #define ICE_BOX 91 93. #define HEAVY_IRON_BALL 92 94. #define IRON_CHAIN 93 95. #define ENORMOUS_ROCK 94 96. #define HELMET 95 97. #define PLATE_MAIL 96 98. #define SPLINT_MAIL 97 99. #define BANDED_MAIL 98 100. #define CHAIN_MAIL 99 101. #define SCALE_MAIL 100 102. #define RING_MAIL 101 103. #define STUDDED_LEATHER_ARMOR 102 104. #define LEATHER_ARMOR 103 105. #define ELVEN_CLOAK 104 106. #define SHIELD 105 107. #define PAIR_OF_GLOVES 106 108. #define POT_RESTORE_STRENGTH 107 109. #define POT_BOOZE 108 110. #define POT_INVISIBILITY 109 111. #define POT_FRUIT_JUICE 110 112. #define POT_HEALING 111 113. #define POT_PARALYSIS 112 114. #define POT_MONSTER_DETECTION 113 115. #define POT_OBJECT_DETECTION 114 116. #define POT_SICKNESS 115 117. #define POT_CONFUSION 116 118. #define POT_GAIN_STRENGTH 117 119. #define POT_SPEED 118 120. #define POT_BLINDNESS 119 121. #define POT_GAIN_LEVEL 120 122. #define POT_EXTRA_HEALING 121 123. #define POT_LEVITATION 122 124. #define SCR_ENCHANT_ARMOR 127 125. #define SCR_DESTROY_ARMOR 128 126. #define SCR_CONFUSE_MONSTER 129 127. #define SCR_SCARE_MONSTER 130 128. #define SCR_BLANK_PAPER 131 129. #define SCR_REMOVE_CURSE 132 130. #define SCR_ENCHANT_WEAPON 133 131. #define SCR_DAMAGE_WEAPON 134 132. #define SCR_CREATE_MONSTER 135 133. #define SCR_TAMING 136 134. #define SCR_GENOCIDE 137 135. #define SCR_LIGHT 138 136. #define SCR_TELEPORTATION 139 137. #define SCR_GOLD_DETECTION 140 138. #define SCR_FOOD_DETECTION 141 139. #define SCR_IDENTIFY 142 140. #define SCR_MAGIC_MAPPING 143 141. #define SCR_AMNESIA 144 142. #define SCR_FIRE 145 143. #define SCR_PUNISHMENT 146 144. #define WAN_LIGHT 151 145. #define WAN_SECRET_DOOR_DETECTION 152 146. #define WAN_CREATE_MONSTER 153 147. #define WAN_WISHING 154 148. #define WAN_STRIKING 155 149. #define WAN_SLOW_MONSTER 156 150. #define WAN_SPEED_MONSTER 157 151. #define WAN_UNDEAD_TURNING 158 152. #define WAN_POLYMORPH 159 153. #define WAN_CANCELLATION 160 154. #define WAN_TELEPORT_MONSTER 161 155. #define WAN_MAKE_INVISIBLE 162 156. #define WAN_DIGGING 163 157. #define WAN_MAGIC_MISSILE 164 158. #define WAN_FIRE 165 159. #define WAN_SLEEP 166 160. #define WAN_COLD 167 161. #define WAN_DEATH 168 162. #define Adornment u.uprops[0].p_flgs 163. #define RIN_ADORNMENT 172 164. #define Teleportation u.uprops[1].p_flgs 165. #define RIN_TELEPORTATION 173 166. #define Regeneration u.uprops[2].p_flgs 167. #define RIN_REGENERATION 174 168. #define Searching u.uprops[3].p_flgs 169. #define RIN_SEARCHING 175 170. #define See_invisible u.uprops[4].p_flgs 171. #define RIN_SEE_INVISIBLE 176 172. #define Stealth u.uprops[5].p_flgs 173. #define RIN_STEALTH 177 174. #define Levitation u.uprops[6].p_flgs 175. #define RIN_LEVITATION 178 176. #define Poison_resistance u.uprops[7].p_flgs 177. #define RIN_POISON_RESISTANCE 179 178. #define Aggravate_monster u.uprops[8].p_flgs 179. #define RIN_AGGRAVATE_MONSTER 180 180. #define Hunger u.uprops[9].p_flgs 181. #define RIN_HUNGER 181 182. #define Fire_resistance u.uprops[10].p_flgs 183. #define RIN_FIRE_RESISTANCE 182 184. #define Cold_resistance u.uprops[11].p_flgs 185. #define RIN_COLD_RESISTANCE 183 186. #define Protection_from_shape_changers u.uprops[12].p_flgs 187. #define RIN_PROTECTION_FROM_SHAPE_CHANGERS 184 188. #define Conflict u.uprops[13].p_flgs 189. #define RIN_CONFLICT 185 190. #define Gain_strength u.uprops[14].p_flgs 191. #define RIN_GAIN_STRENGTH 186 192. #define Increase_damage u.uprops[15].p_flgs 193. #define RIN_INCREASE_DAMAGE 187 194. #define Protection u.uprops[16].p_flgs 195. #define RIN_PROTECTION 188 196. #define Warning u.uprops[17].p_flgs 197. #define RIN_WARNING 189 198. #define Teleport_control u.uprops[18].p_flgs 199. #define RIN_TELEPORT_CONTROL 190 200. #define DIAMOND 193 201. #define RUBY 194 202. #define SAPPHIRE 195 203. #define EMERALD 196 204. #define TURQUOISE 197 205. #define AQUAMARINE 198 206. #define TOURMALINE 199 207. #define TOPAZ 200 208. #define OPAL 201 209. #define GARNET 202 210. #define AMETHYST 203 211. #define AGATE 204 212. #define ONYX 205 213. #define JASPER 206 214. #define JADE 207 215. /* #define WORTHLESS_PIECE_OF_BLUE_GLASS 208 */ 216. /* #define WORTHLESS_PIECE_OF_RED_GLASS 209 */ 217. /* #define WORTHLESS_PIECE_OF_YELLOW_GLASS 210 */ 218. /* #define WORTHLESS_PIECE_OF_GREEN_GLASS 211 */ 219. 220. #define CORPSE DEAD_HUMAN 221. #define LAST_GEM (JADE+1) 222. #define LAST_RING 19 223. #define NROFOBJECTS 211