Source:NetHack 2.2a/decl.c
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Below is the full text to decl.c from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/decl.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)decl.c 2.1 87/10/19 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include "hack.h" 5. char nul[40]; /* contains zeros */ 6. char plname[PL_NSIZ]; /* player name */ 7. 8. #ifdef GRAPHICS 9. struct symbols defsyms = { 10. ' ', '|', '-', '-', '-', '-', '-', '+', '.', '#', '<', '>', '^', 11. #ifdef FOUNTAINS 12. '}', '{', 13. #endif 14. #ifdef NEWCLASS 15. '\\', 16. #endif 17. #ifdef SPIDERS 18. '"', 19. #endif 20. }; 21. struct symbols showsyms; /* will contain the symbols actually used */ 22. #endif /* GRAPHICS /**/ 23. 24. #ifdef DGK 25. char hackdir[PATHLEN]; /* where rumors, help, record are */ 26. char levels[PATHLEN]; /* where levels are */ 27. char lock[FILENAME]; /* pathname of level files */ 28. char permbones[PATHLEN]; /* where permanent copy of bones go */ 29. int ramdisk = FALSE; /* whether to copy bones to levels or not */ 30. struct symbols symbol = {'|', '-', '-', '-', '-', '-', '+', '.', '#'}; 31. int saveprompt = TRUE; 32. char *alllevels = "levels.*"; 33. char *allbones = "bones.*"; 34. char *configfile = "NetHack.cnf"; /* read by read_config_file() */ 35. #else 36. char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */ 37. #endif 38. 39. boolean in_mklev, restoring; 40. struct rm levl[COLNO][ROWNO]; /* level map */ 41. 42. #ifndef QUEST 43. #include "mkroom.h" 44. struct mkroom rooms[MAXNROFROOMS+1]; 45. coord doors[DOORMAX]; 46. #endif 47. struct monst *fmon = 0; 48. struct trap *ftrap = 0; 49. struct gold *fgold = 0; 50. struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0, 51. *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0, 52. *uleft = 0, *uchain = 0, *uball = 0; 53. struct flag flags; 54. struct you u; 55. #ifdef SPELLS 56. struct spell spl_book[MAXSPELL + 1]; 57. #endif 58. struct rm levl[COLNO][ROWNO]; /* level map */ 59. struct monst youmonst; /* dummy; used as return value for boomhit */ 60. 61. xchar dlevel = 1; 62. xchar xupstair, yupstair, xdnstair, ydnstair; 63. char *save_cm = 0, *killer, *nomovemsg; 64. 65. long moves = 1; 66. long wailmsg = 0; 67. int multi = 0; 68. char *occtxt; 69. #ifdef DGKMOD 70. int occtime; 71. #endif 72. #ifdef REDO 73. int in_doagain = FALSE; 74. #endif 75. 76. char *HI, *HE; /* set up in termcap.c */ 77. #ifdef MSDOSCOLOR 78. char *HI_MON, *HI_OBJ; /* set up in termcap.c */ 79. #endif 80. 81. char genocided[60]; 82. char fut_geno[60]; 83. #ifdef KAA 84. boolean stoned; /* done to monsters hit by 'c' */ 85. boolean unweapon; 86. #endif 87. 88. xchar curx,cury; 89. xchar seelx, seehx, seely, seehy; /* corners of lit room */ 90. 91. coord bhitpos; 92. 93. char quitchars[] = " \r\n\033";