Source:NetHack 2.2a/mkroom.h
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Below is the full text to mkroom.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/mkroom.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)mkroom.h 2.1 87/09/23 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. /* mkroom.h - types and structures for room and shop initialization */ 5. 6. struct mkroom { 7. schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */ 8. schar rtype,rlit,doorct,fdoor; 9. }; 10. 11. struct shclass { 12. char *name; /* name of the shop type */ 13. char symb; /* this identifies the shop type */ 14. int prob; /* the shop type probability in % */ 15. schar dist; /* artifact placement type */ 16. #define D_SCATTER 0 /* normal placement */ 17. #define D_SHOP 1 /* shop-like placement */ 18. #define D_TEMPLE 2 /* temple-like placement */ 19. struct itp { 20. int iprob; /* probability of an item type */ 21. int itype; /* item type: if >=0 a class, if < 0 a specific item */ 22. } iprobs[3]; 23. char **shknms; /* string list of shopkeeper names for this type */ 24. }; 25. extern struct shclass shtypes[]; /* defined in shknam.c */ 26. 27. #define MAXNROFROOMS 15 28. extern struct mkroom rooms[MAXNROFROOMS+1]; 29. 30. #define DOORMAX 100 31. extern coord doors[DOORMAX]; 32. 33. /* values for rtype in the room definition structure */ 34. #define OROOM 0 /* ordinary room */ 35. #define COURT 2 /* contains a throne */ 36. #define SWAMP 3 /* contains pools */ 37. #define VAULT 4 /* contains piles of gold */ 38. #define BEEHIVE 5 /* contains killer bees and royal jelly */ 39. #define MORGUE 6 /* contains corpses, undead and ghosts */ 40. #define ZOO 7 /* floor covered with treasure and monsters */ 41. #define SHOPBASE 8 /* everything above this is a shop */ 42. 43. #define IS_SHOP(x) ((x).rtype >= SHOPBASE)