Source:NetHack 3.3.0/vmsconf.h

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Below is the full text to vmsconf.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/vmsconf.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)vmsconf.h	3.3	98/07/16	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifdef VMS
6.    #ifndef VMSCONF_H
7.    #define VMSCONF_H
8.    
9.    /*
10.    * Edit these to choose values appropriate for your site.
11.    * WIZARD is the username allowed to use the debug option of nethack; no harm
12.    *   is done by leaving it as a username that doesn't exist at your site.
13.    * HACKDIR can be overridden at run-time with the logical name HACKDIR, as in
14.    *   $ define hackdir disk$users:[games.nethack]
15.    * Trailing NULs are present in the default values in order to make some
16.    *   extra room for patching longer values into an existing executable.
17.    */
18.   #define Local_WIZARD	"NHWIZARD\0\0\0\0"
19.   #define Local_HACKDIR	"DISK$USERS:[GAMES.NETHACK.3-3-0.PLAY]\0\0\0\0\0\0\0\0"
20.   
21.   /*
22.    * This section cleans up the stuff done in config.h so that it
23.    * shouldn't need to be modified.  It's conservative so that if
24.    * config.h is actually edited, the changes won't impact us.
25.    */
26.   #ifdef UNIX
27.   # undef UNIX
28.   #endif
29.   #ifdef HACKDIR
30.   # undef HACKDIR
31.   #endif
32.   #ifdef WIZARD
33.   # undef WIZARD
34.   #endif
35.   #ifdef WIZARD_NAME
36.   # undef WIZARD_NAME
37.   #endif
38.   #define HACKDIR Local_HACKDIR
39.   #ifndef KR1ED
40.   # define WIZARD Local_WIZARD
41.   # define WIZARD_NAME WIZARD
42.   #else
43.   # define WIZARD 1
44.   # define WIZARD_NAME Local_WIZARD
45.   #endif
46.   
47.   /* filenames require punctuation to avoid redirection via logical names */
48.   #undef RECORD
49.   #define RECORD	"record;1"	/* scoreboard file (retains high scores) */
50.   #undef LOGFILE
51.   #define LOGFILE "logfile;0"	/* optional file (records all games) */
52.   
53.   #define HLOCK	"perm;1"	/* an empty file used for locking purposes */
54.   
55.   /* want compression--for level & save files--performed within NetHack itself */
56.   #ifdef COMPRESS
57.   # undef COMPRESS
58.   #endif
59.   #ifndef INTERNAL_COMP
60.   # define INTERNAL_COMP
61.   #endif
62.   
63.   /*
64.    * If nethack.exe will be installed with privilege so that the playground
65.    * won't need to be left unprotected, define SECURE to suppress a couple
66.    * of file protection fixups (protection of bones files and ownership of
67.    * save files).
68.    */
69.   /* #define SECURE */
70.   
71.   /*
72.    * Put the readonly data files into a single container rather than into
73.    * separate files in the playground directory.
74.    */
75.   #define DLB	/* use data librarian code */
76.   
77.   /*
78.    * You may define TEXTCOLOR if your system has any terminals that recognize
79.    * ANSI color sequences of the form ``<ESCAPE>[#;#m, where the first # is
80.    * a number between 40 and 47 represented background color, and the second
81.    * # is a number between 30 and 37 representing the foreground color.
82.    * GIGI terminals and DECterm windows on color VAXstations support these
83.    * color escape sequences, as do some 3rd party terminals and many micro
84.    * computers.
85.    */
86.   /* #define TEXTCOLOR */
87.   
88.   /*
89.    * If you define USE_QIO_INPUT, then you'll get raw characters from the
90.    * keyboard, not unlike those of the unix version of Nethack.  This will
91.    * allow you to use the Escape key in normal gameplay, and the appropriate
92.    * control characters in Wizard mode.  It will work most like the unix version.
93.    * It will also avoid "<interrupt>" being displayed when ^Y is pressed.
94.    *
95.    * Otherwise, the VMS SMG calls will be used.  These calls block use of
96.    * the escape key, as well as certain control keys, so gameplay is not
97.    * the same, although the differences are fairly negligible.  You must
98.    * then use a VTxxx function key or two <escape>s to give an ESC response.
99.    */
100.  #define USE_QIO_INPUT	/* use SYS$QIOW instead of SMG$READ_KEYSTROKE */
101.  
102.  /*
103.   * Allow the user to decide whether to pause via timer or excess screen
104.   * output for various display effects like explosions and moving objects.
105.   */
106.  #define TIMED_DELAY	/* enable the `timed_delay' run-time option */
107.  
108.  /*
109.   * If you define MAIL, then NetHack will capture incoming broadcast
110.   * messages such as "New mail from so-and-so" and "Print job completed,"
111.   * and then deliver them to the player.  For mail and phone broadcasts
112.   * a scroll of mail will be created, which when read will cause NetHack
113.   * to prompt the player for a command to spawn in order to respond.  The
114.   * latter capability will not be available if SHELL is disabled below.
115.   * If you undefine MAIL, broadcasts will go straight to the terminal,
116.   * resulting in disruption of the screen display; use <ctrl/R> to redraw.
117.   */
118.  #define MAIL		/* enable broadcast trapping */
119.  
120.  /*
121.   * SHELL enables the player to 'escape' into a spawned subprocess via
122.   * the '!' command.  Logout or attach back to the parent to resume play.
123.   * If the player attaches back to NetHack, then a subsequent escape will
124.   * re-attach to the existing subprocess.  Any such subprocess left over
125.   * at game exit will be deleted by an exit handler.
126.   * SUSPEND enables someone running NetHack in a subprocess to reconnect
127.   * to the parent process with the <ctrl/Z> command; this is not very
128.   * close to Unix job control, but it's better than nothing.
129.   */
130.  #define SHELL		/* do not delete the '!' command */
131.  #define SUSPEND		/* don't delete the ^Z command, such as it is */
132.  
133.  #define RANDOM		/* use sys/share/random.c instead of vaxcrtl rand */
134.  
135.  #define FCMASK	0660	/* file creation mask */
136.  
137.  
138.  /*
139.   * The remainder of the file should not need to be changed.
140.   */
141.  
142.  /* data librarian defs */
143.  #ifdef DLB
144.  # define DLBFILE	"nh-data.dlb"
145.  	/*
146.  	 * Since we can do without case insensitive filename comparison,
147.  	 * avoid enabling it because that requires compiling and linking
148.  	 * src/hacklib into util/dlb_main.
149.  	 */
150.  /* # define FILENAME_CMP strcmpi */	/* case insensitive */
151.  #endif
152.  
153.  #if defined(VAXC) && !defined(ANCIENT_VAXC)
154.  # ifdef volatile
155.  #  undef volatile
156.  # endif
157.  # ifdef const
158.  #  undef const
159.  # endif
160.  #endif
161.  
162.  #ifdef __DECC
163.  # define STRICT_REF_DEF /* used in lev_main.c */
164.  #endif
165.  #ifdef STRICT_REF_DEF
166.  # define DEFINE_OSPEED
167.  #endif
168.  
169.  #ifndef alloca
170.  	/* bison generated foo_yacc.c might try to use alloca() */
171.  # ifdef __GNUC__
172.  #  define alloca __builtin_alloca
173.  # else
174.  #  define ALLOCA_HACK	/* used in util/panic.c */
175.  # endif
176.  #endif
177.  
178.  #ifdef _DECC_V4_SOURCE
179.  /* <types.h> excludes some necessary typedefs when _DECC_V4_SOURCE is defined */
180.  #include <types.h>
181.  # ifndef __PID_T
182.  # define __PID_T
183.  typedef __pid_t pid_t;
184.  # endif
185.  # ifndef __UID_T
186.  # define __UID_T
187.  typedef __uid_t uid_t;
188.  # endif
189.  # ifndef __GID_T
190.  # define __GID_T
191.  typedef __gid_t gid_t;
192.  # endif
193.  #endif	/* _DECC_V4_SOURCE */
194.  
195.  #include <time.h>
196.  #if 0	/* <file.h> is missing for old gcc versions; skip it to save time */
197.  #include <file.h>
198.  #else	/* values needed from missing include file */
199.  # define O_RDONLY 0
200.  # define O_WRONLY 1
201.  # define O_RDWR   2
202.  # define O_CREAT 0x200
203.  # define O_TRUNC 0x400
204.  #endif
205.  
206.  #ifndef REDO
207.  # define Getchar nhgetch
208.  #endif
209.  #define tgetch vms_getchar
210.  
211.  #include "system.h"
212.  
213.  #define index	strchr
214.  #define rindex	strrchr
215.  
216.  /* Use the high quality random number routines. */
217.  #if defined(RANDOM)
218.  #define Rand()	random()
219.  /* VMS V7 adds these entry points to DECC$SHR; stick with the nethack-supplied
220.     code to avoid having to deal with version-specific conditionalized builds */
221.  #define random		nh_random
222.  #define srandom		nh_srandom
223.  #define initstate	nh_initstate
224.  #define setstate	nh_setstate
225.  #else
226.  #define Rand()	rand()
227.  #endif
228.  
229.  #ifndef __GNUC__
230.  # ifndef bcopy
231.  #define bcopy(s,d,n)	memcpy((d),(s),(n))	/* vaxcrtl */
232.  # endif
233.  #endif
234.  #define abort()		vms_abort()		/* vmsmisc.c */
235.  #define creat(f,m)	vms_creat(f,m)		/* vmsfiles.c */
236.  #define exit(sts)	vms_exit(sts)		/* vmsmisc.c */
237.  #define getuid()	vms_getuid()		/* vmsunix.c */
238.  #define link(f1,f2)	vms_link(f1,f2)		/* vmsfiles.c */
239.  #define open(f,k,m)	vms_open(f,k,m)		/* vmsfiles.c */
240.  /* #define unlink(f0)	vms_unlink(f0)		/* vmsfiles.c */
241.  #ifdef VERYOLD_VMS
242.  #define unlink(f0)	delete(f0)		/* vaxcrtl */
243.  #else
244.  #define unlink(f0)	remove(f0)		/* vaxcrtl, decc$shr */
245.  #endif
246.  #define C$$TRANSLATE(n) c__translate(n)		/* vmsfiles.c */
247.  
248.  /* VMS global names are case insensitive... */
249.  #define An vms_an
250.  #define The vms_the
251.  #define Shk_Your vms_shk_your
252.  
253.  /* avoid global symbol in Alpha/VMS V1.5 STARLET library (link trouble) */
254.  #define ospeed vms_ospeed
255.  
256.  /* used in several files which don't #include "extern.h" */
257.  extern void FDECL(vms_exit, (int));
258.  extern int FDECL(vms_open, (const char *,int,unsigned));
259.  
260.  #endif	/* VMSCONF_H */
261.  #endif	/* VMS */