Source:NetHack 3.4.3/src/mhitu.c
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Below is the full text to src/mhitu.c from NetHack 3.4.3. To link to a particular line, write [[mhitu.c#line123]], for example.
1. /* SCCS Id: @(#)mhitu.c 3.4 2003/11/26 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
5. #include "hack.h" 6. #include "artifact.h" 7. 8. STATIC_VAR NEARDATA struct obj *otmp; 9. 10. STATIC_DCL void FDECL(urustm, (struct monst *, struct obj *)); 11. # ifdef OVL1 12. STATIC_DCL boolean FDECL(u_slip_free, (struct monst *,struct attack *)); 13. STATIC_DCL int FDECL(passiveum, (struct permonst *,struct monst *,struct attack *)); 14. # endif /* OVL1 */ 15. 16. #ifdef OVLB 17. # ifdef SEDUCE 18. STATIC_DCL void FDECL(mayberem, (struct obj *, const char *)); 19. # endif 20. #endif /* OVLB */ 21. 22. STATIC_DCL boolean FDECL(diseasemu, (struct permonst *)); 23. STATIC_DCL int FDECL(hitmu, (struct monst *,struct attack *)); 24. STATIC_DCL int FDECL(gulpmu, (struct monst *,struct attack *)); 25. STATIC_DCL int FDECL(explmu, (struct monst *,struct attack *,BOOLEAN_P)); 26. STATIC_DCL void FDECL(missmu,(struct monst *,BOOLEAN_P,struct attack *)); 27. STATIC_DCL void FDECL(mswings,(struct monst *,struct obj *)); 28. STATIC_DCL void FDECL(wildmiss, (struct monst *,struct attack *)); 29. 30. STATIC_DCL void FDECL(hurtarmor,(int)); 31. STATIC_DCL void FDECL(hitmsg,(struct monst *,struct attack *)); 32. 33. /* See comment in mhitm.c. If we use this a lot it probably should be */ 34. /* changed to a parameter to mhitu. */ 35. static int dieroll; 36. 37. #ifdef OVL1 38. 39. 40. STATIC_OVL void 41. hitmsg(mtmp, mattk) 42. register struct monst *mtmp; 43. register struct attack *mattk; 44. { 45. int compat; 46. 47. /* Note: if opposite gender, "seductively" */ 48. /* If same gender, "engagingly" for nymph, normal msg for others */ 49. if((compat = could_seduce(mtmp, &youmonst, mattk)) 50. && !mtmp->mcan && !mtmp->mspec_used) { 51. pline("%s %s you %s.", Monnam(mtmp), 52. Blind ? "talks to" : "smiles at", 53. compat == 2 ? "engagingly" : "seductively"); 54. } else 55. switch (mattk->aatyp) { 56. case AT_BITE: 57. pline("%s bites!", Monnam(mtmp)); 58. break; 59. case AT_KICK: 60. pline("%s kicks%c", Monnam(mtmp), 61. thick_skinned(youmonst.data) ? '.' : '!'); 62. break; 63. case AT_STNG: 64. pline("%s stings!", Monnam(mtmp)); 65. break; 66. case AT_BUTT: 67. pline("%s butts!", Monnam(mtmp)); 68. break; 69. case AT_TUCH: 70. pline("%s touches you!", Monnam(mtmp)); 71. break; 72. case AT_TENT: 73. pline("%s tentacles suck you!", 74. s_suffix(Monnam(mtmp))); 75. break; 76. case AT_EXPL: 77. case AT_BOOM: 78. pline("%s explodes!", Monnam(mtmp)); 79. break; 80. default: 81. pline("%s hits!", Monnam(mtmp)); 82. } 83. } 84. 85. STATIC_OVL void 86. missmu(mtmp, nearmiss, mattk) /* monster missed you */ 87. register struct monst *mtmp; 88. register boolean nearmiss; 89. register struct attack *mattk; 90. { 91. if (!canspotmon(mtmp)) 92. map_invisible(mtmp->mx, mtmp->my); 93. 94. if(could_seduce(mtmp, &youmonst, mattk) && !mtmp->mcan) 95. pline("%s pretends to be friendly.", Monnam(mtmp)); 96. else { 97. if (!flags.verbose || !nearmiss) 98. pline("%s misses.", Monnam(mtmp)); 99. else 100. pline("%s just misses!", Monnam(mtmp)); 101. } 102. stop_occupation(); 103. } 104. 105. STATIC_OVL void 106. mswings(mtmp, otemp) /* monster swings obj */ 107. register struct monst *mtmp; 108. register struct obj *otemp; 109. { 110. if (!flags.verbose || Blind || !mon_visible(mtmp)) 111. return; 112. pline("%s %s %s %s.", Monnam(mtmp), 113. (objects[otemp->otyp].oc_dir & PIERCE) ? "thrusts" : "swings", 114. mhis(mtmp), singular(otemp, xname)); 115. } 116. 117. /* return how a poison attack was delivered */ 118. const char * 119. mpoisons_subj(mtmp, mattk) 120. struct monst *mtmp; 121. struct attack *mattk; 122. { 123. if (mattk->aatyp == AT_WEAP) { 124. struct obj *mwep = (mtmp == &youmonst) ? uwep : MON_WEP(mtmp); 125. /* "Foo's attack was poisoned." is pretty lame, but at least 126. it's better than "sting" when not a stinging attack... */ 127. return (!mwep || !mwep->opoisoned) ? "attack" : "weapon"; 128. } else { 129. return (mattk->aatyp == AT_TUCH) ? "contact" : 130. (mattk->aatyp == AT_GAZE) ? "gaze" : 131. (mattk->aatyp == AT_BITE) ? "bite" : "sting"; 132. } 133. } 134. 135. /* called when your intrinsic speed is taken away */ 136. void 137. u_slow_down() 138. { 139. HFast = 0L; 140. if (!Fast) 141. You("slow down."); 142. else /* speed boots */ 143. Your("quickness feels less natural."); 144. exercise(A_DEX, FALSE); 145. } 146. 147. #endif /* OVL1 */ 148. #ifdef OVLB 149. 150. STATIC_OVL void 151. wildmiss(mtmp, mattk) /* monster attacked your displaced image */ 152. register struct monst *mtmp; 153. register struct attack *mattk; 154. { 155. int compat; 156. 157. /* no map_invisible() -- no way to tell where _this_ is coming from */ 158. 159. if (!flags.verbose) return; 160. if (!cansee(mtmp->mx, mtmp->my)) return; 161. /* maybe it's attacking an image around the corner? */ 162. 163. compat = (mattk->adtyp == AD_SEDU || mattk->adtyp == AD_SSEX) && 164. could_seduce(mtmp, &youmonst, (struct attack *)0); 165. 166. if (!mtmp->mcansee || (Invis && !perceives(mtmp->data))) { 167. const char *swings = 168. mattk->aatyp == AT_BITE ? "snaps" : 169. mattk->aatyp == AT_KICK ? "kicks" : 170. (mattk->aatyp == AT_STNG || 171. mattk->aatyp == AT_BUTT || 172. nolimbs(mtmp->data)) ? "lunges" : "swings"; 173. 174. if (compat) 175. pline("%s tries to touch you and misses!", Monnam(mtmp)); 176. else 177. switch(rn2(3)) { 178. case 0: pline("%s %s wildly and misses!", Monnam(mtmp), 179. swings); 180. break; 181. case 1: pline("%s attacks a spot beside you.", Monnam(mtmp)); 182. break; 183. case 2: pline("%s strikes at %s!", Monnam(mtmp), 184. levl[mtmp->mux][mtmp->muy].typ == WATER 185. ? "empty water" : "thin air"); 186. break; 187. default:pline("%s %s wildly!", Monnam(mtmp), swings); 188. break; 189. } 190. 191. } else if (Displaced) { 192. if (compat) 193. pline("%s smiles %s at your %sdisplaced image...", 194. Monnam(mtmp), 195. compat == 2 ? "engagingly" : "seductively", 196. Invis ? "invisible " : ""); 197. else 198. pline("%s strikes at your %sdisplaced image and misses you!", 199. /* Note: if you're both invisible and displaced, 200. * only monsters which see invisible will attack your 201. * displaced image, since the displaced image is also 202. * invisible. 203. */ 204. Monnam(mtmp), 205. Invis ? "invisible " : ""); 206. 207. } else if (Underwater) { 208. /* monsters may miss especially on water level where 209. bubbles shake the player here and there */ 210. if (compat) 211. pline("%s reaches towards your distorted image.",Monnam(mtmp)); 212. else 213. pline("%s is fooled by water reflections and misses!",Monnam(mtmp)); 214. 215. } else impossible("%s attacks you without knowing your location?", 216. Monnam(mtmp)); 217. } 218. 219. void 220. expels(mtmp, mdat, message) 221. register struct monst *mtmp; 222. register struct permonst *mdat; /* if mtmp is polymorphed, mdat != mtmp->data */ 223. boolean message; 224. { 225. if (message) { 226. if (is_animal(mdat)) 227. You("get regurgitated!"); 228. else { 229. char blast[40]; 230. register int i; 231. 232. blast[0] = '\0'; 233. for(i = 0; i < NATTK; i++) 234. if(mdat->mattk[i].aatyp == AT_ENGL) 235. break; 236. if (mdat->mattk[i].aatyp != AT_ENGL) 237. impossible("Swallower has no engulfing attack?"); 238. else { 239. if (is_whirly(mdat)) { 240. switch (mdat->mattk[i].adtyp) { 241. case AD_ELEC: 242. Strcpy(blast, 243. " in a shower of sparks"); 244. break; 245. case AD_COLD: 246. Strcpy(blast, 247. " in a blast of frost"); 248. break; 249. } 250. } else 251. Strcpy(blast, " with a squelch"); 252. You("get expelled from %s%s!", 253. mon_nam(mtmp), blast); 254. } 255. } 256. } 257. unstuck(mtmp); /* ball&chain returned in unstuck() */ 258. mnexto(mtmp); 259. newsym(u.ux,u.uy); 260. spoteffects(TRUE); 261. /* to cover for a case where mtmp is not in a next square */ 262. if(um_dist(mtmp->mx,mtmp->my,1)) 263. pline("Brrooaa... You land hard at some distance."); 264. } 265. 266. #endif /* OVLB */ 267. #ifdef OVL0 268. 269. /* select a monster's next attack, possibly substituting for its usual one */ 270. struct attack * 271. getmattk(mptr, indx, prev_result, alt_attk_buf) 272. struct permonst *mptr; 273. int indx, prev_result[]; 274. struct attack *alt_attk_buf; 275. { 276. struct attack *attk = &mptr->mattk[indx]; 277. 278. /* prevent a monster with two consecutive disease or hunger attacks 279. from hitting with both of them on the same turn; if the first has 280. already hit, switch to a stun attack for the second */ 281. if (indx > 0 && prev_result[indx - 1] > 0 && 282. (attk->adtyp == AD_DISE || 283. attk->adtyp == AD_PEST || 284. attk->adtyp == AD_FAMN) && 285. attk->adtyp == mptr->mattk[indx - 1].adtyp) { 286. *alt_attk_buf = *attk; 287. attk = alt_attk_buf; 288. attk->adtyp = AD_STUN; 289. } 290. return attk; 291. } 292. 293. /* 294. * mattacku: monster attacks you 295. * returns 1 if monster dies (e.g. "yellow light"), 0 otherwise 296. * Note: if you're displaced or invisible the monster might attack the 297. * wrong position... 298. * Assumption: it's attacking you or an empty square; if there's another 299. * monster which it attacks by mistake, the caller had better 300. * take care of it... 301. */ 302. int 303. mattacku(mtmp) 304. register struct monst *mtmp; 305. { 306. struct attack *mattk, alt_attk; 307. int i, j, tmp, sum[NATTK]; 308. struct permonst *mdat = mtmp->data; 309. boolean ranged = (distu(mtmp->mx, mtmp->my) > 3); 310. /* Is it near you? Affects your actions */ 311. boolean range2 = !monnear(mtmp, mtmp->mux, mtmp->muy); 312. /* Does it think it's near you? Affects its actions */ 313. boolean foundyou = (mtmp->mux==u.ux && mtmp->muy==u.uy); 314. /* Is it attacking you or your image? */ 315. boolean youseeit = canseemon(mtmp); 316. /* Might be attacking your image around the corner, or 317. * invisible, or you might be blind.... 318. */ 319. 320. if(!ranged) nomul(0); 321. if(mtmp->mhp <= 0 || (Underwater && !is_swimmer(mtmp->data))) 322. return(0); 323. 324. /* If swallowed, can only be affected by u.ustuck */ 325. if(u.uswallow) { 326. if(mtmp != u.ustuck) 327. return(0); 328. u.ustuck->mux = u.ux; 329. u.ustuck->muy = u.uy; 330. range2 = 0; 331. foundyou = 1; 332. if(u.uinvulnerable) return (0); /* stomachs can't hurt you! */ 333. } 334. 335. #ifdef STEED 336. else if (u.usteed) { 337. if (mtmp == u.usteed) 338. /* Your steed won't attack you */ 339. return (0); 340. /* Orcs like to steal and eat horses and the like */ 341. if (!rn2(is_orc(mtmp->data) ? 2 : 4) && 342. distu(mtmp->mx, mtmp->my) <= 2) { 343. /* Attack your steed instead */ 344. i = mattackm(mtmp, u.usteed); 345. if ((i & MM_AGR_DIED)) 346. return (1); 347. if (i & MM_DEF_DIED || u.umoved) 348. return (0); 349. /* Let your steed retaliate */ 350. return (!!(mattackm(u.usteed, mtmp) & MM_DEF_DIED)); 351. } 352. } 353. #endif 354. 355. if (u.uundetected && !range2 && foundyou && !u.uswallow) { 356. u.uundetected = 0; 357. if (is_hider(youmonst.data)) { 358. coord cc; /* maybe we need a unexto() function? */ 359. struct obj *obj; 360. 361. You("fall from the %s!", ceiling(u.ux,u.uy)); 362. if (enexto(&cc, u.ux, u.uy, youmonst.data)) { 363. remove_monster(mtmp->mx, mtmp->my); 364. newsym(mtmp->mx,mtmp->my); 365. place_monster(mtmp, u.ux, u.uy); 366. if(mtmp->wormno) worm_move(mtmp); 367. teleds(cc.x, cc.y, TRUE); 368. set_apparxy(mtmp); 369. newsym(u.ux,u.uy); 370. } else { 371. pline("%s is killed by a falling %s (you)!", 372. Monnam(mtmp), youmonst.data->mname); 373. killed(mtmp); 374. newsym(u.ux,u.uy); 375. if (mtmp->mhp > 0) return 0; 376. else return 1; 377. } 378. if (youmonst.data->mlet != S_PIERCER) 379. return(0); /* trappers don't attack */ 380. 381. obj = which_armor(mtmp, WORN_HELMET); 382. if (obj && is_metallic(obj)) { 383. Your("blow glances off %s helmet.", 384. s_suffix(mon_nam(mtmp))); 385. } else { 386. if (3 + find_mac(mtmp) <= rnd(20)) { 387. pline("%s is hit by a falling piercer (you)!", 388. Monnam(mtmp)); 389. if ((mtmp->mhp -= d(3,6)) < 1) 390. killed(mtmp); 391. } else 392. pline("%s is almost hit by a falling piercer (you)!", 393. Monnam(mtmp)); 394. } 395. } else { 396. if (!youseeit) 397. pline("It tries to move where you are hiding."); 398. else { 399. /* Ugly kludge for eggs. The message is phrased so as 400. * to be directed at the monster, not the player, 401. * which makes "laid by you" wrong. For the 402. * parallelism to work, we can't rephrase it, so we 403. * zap the "laid by you" momentarily instead. 404. */ 405. struct obj *obj = level.objects[u.ux][u.uy]; 406. 407. if (obj || 408. (youmonst.data->mlet == S_EEL && is_pool(u.ux, u.uy))) { 409. int save_spe = 0; /* suppress warning */ 410. if (obj) { 411. save_spe = obj->spe; 412. if (obj->otyp == EGG) obj->spe = 0; 413. } 414. if (youmonst.data->mlet == S_EEL) 415. pline("Wait, %s! There's a hidden %s named %s there!", 416. m_monnam(mtmp), youmonst.data->mname, plname); 417. else 418. pline("Wait, %s! There's a %s named %s hiding under %s!", 419. m_monnam(mtmp), youmonst.data->mname, plname, 420. doname(level.objects[u.ux][u.uy])); 421. if (obj) obj->spe = save_spe; 422. } else 423. impossible("hiding under nothing?"); 424. } 425. newsym(u.ux,u.uy); 426. } 427. return(0); 428. } 429. if (youmonst.data->mlet == S_MIMIC && youmonst.m_ap_type && 430. !range2 && foundyou && !u.uswallow) { 431. if (!youseeit) pline("It gets stuck on you."); 432. else pline("Wait, %s! That's a %s named %s!", 433. m_monnam(mtmp), youmonst.data->mname, plname); 434. u.ustuck = mtmp; 435. youmonst.m_ap_type = M_AP_NOTHING; 436. youmonst.mappearance = 0; 437. newsym(u.ux,u.uy); 438. return(0); 439. } 440. 441. /* player might be mimicking an object */ 442. if (youmonst.m_ap_type == M_AP_OBJECT && !range2 && foundyou && !u.uswallow) { 443. if (!youseeit) 444. pline("%s %s!", Something, 445. (likes_gold(mtmp->data) && youmonst.mappearance == GOLD_PIECE) ? 446. "tries to pick you up" : "disturbs you"); 447. else pline("Wait, %s! That %s is really %s named %s!", 448. m_monnam(mtmp), 449. mimic_obj_name(&youmonst), 450. an(mons[u.umonnum].mname), 451. plname); 452. if (multi < 0) { /* this should always be the case */ 453. char buf[BUFSZ]; 454. Sprintf(buf, "You appear to be %s again.", 455. Upolyd ? (const char *) an(youmonst.data->mname) : 456. (const char *) "yourself"); 457. unmul(buf); /* immediately stop mimicking */ 458. } 459. return 0; 460. } 461. 462. /* Work out the armor class differential */ 463. tmp = AC_VALUE(u.uac) + 10; /* tmp ~= 0 - 20 */ 464. tmp += mtmp->m_lev; 465. if(multi < 0) tmp += 4; 466. if((Invis && !perceives(mdat)) || !mtmp->mcansee) 467. tmp -= 2; 468. if(mtmp->mtrapped) tmp -= 2; 469. if(tmp <= 0) tmp = 1; 470. 471. /* make eels visible the moment they hit/miss us */ 472. if(mdat->mlet == S_EEL && mtmp->minvis && cansee(mtmp->mx,mtmp->my)) { 473. mtmp->minvis = 0; 474. newsym(mtmp->mx,mtmp->my); 475. } 476. 477. /* Special demon handling code */ 478. if(!mtmp->cham && is_demon(mdat) && !range2 479. && mtmp->data != &mons[PM_BALROG] 480. && mtmp->data != &mons[PM_SUCCUBUS] 481. && mtmp->data != &mons[PM_INCUBUS]) 482. if(!mtmp->mcan && !rn2(13)) msummon(mtmp); 483. 484. /* Special lycanthrope handling code */ 485. if(!mtmp->cham && is_were(mdat) && !range2) { 486. 487. if(is_human(mdat)) { 488. if(!rn2(5 - (night() * 2)) && !mtmp->mcan) new_were(mtmp); 489. } else if(!rn2(30) && !mtmp->mcan) new_were(mtmp); 490. mdat = mtmp->data; 491. 492. if(!rn2(10) && !mtmp->mcan) { 493. int numseen, numhelp; 494. char buf[BUFSZ], genericwere[BUFSZ]; 495. 496. Strcpy(genericwere, "creature"); 497. numhelp = were_summon(mdat, FALSE, &numseen, genericwere); 498. if (youseeit) { 499. pline("%s summons help!", Monnam(mtmp)); 500. if (numhelp > 0) { 501. if (numseen == 0) 502. You_feel("hemmed in."); 503. } else pline("But none comes."); 504. } else { 505. const char *from_nowhere; 506. 507. if (flags.soundok) { 508. pline("%s %s!", Something, 509. makeplural(growl_sound(mtmp))); 510. from_nowhere = ""; 511. } else from_nowhere = " from nowhere"; 512. if (numhelp > 0) { 513. if (numseen < 1) You_feel("hemmed in."); 514. else { 515. if (numseen == 1) 516. Sprintf(buf, "%s appears", 517. an(genericwere)); 518. else 519. Sprintf(buf, "%s appear", 520. makeplural(genericwere)); 521. pline("%s%s!", upstart(buf), from_nowhere); 522. } 523. } /* else no help came; but you didn't know it tried */ 524. } 525. } 526. } 527. 528. if(u.uinvulnerable) { 529. /* monsters won't attack you */ 530. if(mtmp == u.ustuck) 531. pline("%s loosens its grip slightly.", Monnam(mtmp)); 532. else if(!range2) { 533. if (youseeit || sensemon(mtmp)) 534. pline("%s starts to attack you, but pulls back.", 535. Monnam(mtmp)); 536. else 537. You_feel("%s move nearby.", something); 538. } 539. return (0); 540. } 541. 542. /* Unlike defensive stuff, don't let them use item _and_ attack. */ 543. if(find_offensive(mtmp)) { 544. int foo = use_offensive(mtmp); 545. 546. if (foo != 0) return(foo==1); 547. } 548. 549. for(i = 0; i < NATTK; i++) { 550. 551. sum[i] = 0; 552. mattk = getmattk(mdat, i, sum, &alt_attk); 553. if (u.uswallow && (mattk->aatyp != AT_ENGL)) 554. continue; 555. switch(mattk->aatyp) { 556. case AT_CLAW: /* "hand to hand" attacks */ 557. case AT_KICK: 558. case AT_BITE: 559. case AT_STNG: 560. case AT_TUCH: 561. case AT_BUTT: 562. case AT_TENT: 563. if(!range2 && (!MON_WEP(mtmp) || mtmp->mconf || Conflict || 564. !touch_petrifies(youmonst.data))) { 565. if (foundyou) { 566. if(tmp > (j = rnd(20+i))) { 567. if (mattk->aatyp != AT_KICK || 568. !thick_skinned(youmonst.data)) 569. sum[i] = hitmu(mtmp, mattk); 570. } else 571. missmu(mtmp, (tmp == j), mattk); 572. } else 573. wildmiss(mtmp, mattk); 574. } 575. break; 576. 577. case AT_HUGS: /* automatic if prev two attacks succeed */ 578. /* Note: if displaced, prev attacks never succeeded */ 579. if((!range2 && i>=2 && sum[i-1] && sum[i-2]) 580. || mtmp == u.ustuck) 581. sum[i]= hitmu(mtmp, mattk); 582. break; 583. 584. case AT_GAZE: /* can affect you either ranged or not */ 585. /* Medusa gaze already operated through m_respond in 586. * dochug(); don't gaze more than once per round. 587. */ 588. if (mdat != &mons[PM_MEDUSA]) 589. sum[i] = gazemu(mtmp, mattk); 590. break; 591. 592. case AT_EXPL: /* automatic hit if next to, and aimed at you */ 593. if(!range2) sum[i] = explmu(mtmp, mattk, foundyou); 594. break; 595. 596. case AT_ENGL: 597. if (!range2) { 598. if(foundyou) { 599. if(u.uswallow || tmp > (j = rnd(20+i))) { 600. /* Force swallowing monster to be 601. * displayed even when player is 602. * moving away */ 603. flush_screen(1); 604. sum[i] = gulpmu(mtmp, mattk); 605. } else { 606. missmu(mtmp, (tmp == j), mattk); 607. } 608. } else if (is_animal(mtmp->data)) { 609. pline("%s gulps some air!", Monnam(mtmp)); 610. } else { 611. if (youseeit) 612. pline("%s lunges forward and recoils!", 613. Monnam(mtmp)); 614. else 615. You_hear("a %s nearby.", 616. is_whirly(mtmp->data) ? 617. "rushing noise" : "splat"); 618. } 619. } 620. break; 621. case AT_BREA: 622. if(range2) sum[i] = breamu(mtmp, mattk); 623. /* Note: breamu takes care of displacement */ 624. break; 625. case AT_SPIT: 626. if(range2) sum[i] = spitmu(mtmp, mattk); 627. /* Note: spitmu takes care of displacement */ 628. break; 629. case AT_WEAP: 630. if(range2) { 631. #ifdef REINCARNATION 632. if (!Is_rogue_level(&u.uz)) 633. #endif 634. thrwmu(mtmp); 635. } else { 636. int hittmp = 0; 637. 638. /* Rare but not impossible. Normally the monster 639. * wields when 2 spaces away, but it can be 640. * teleported or whatever.... 641. */ 642. if (mtmp->weapon_check == NEED_WEAPON || 643. !MON_WEP(mtmp)) { 644. mtmp->weapon_check = NEED_HTH_WEAPON; 645. /* mon_wield_item resets weapon_check as 646. * appropriate */ 647. if (mon_wield_item(mtmp) != 0) break; 648. } 649. if (foundyou) { 650. otmp = MON_WEP(mtmp); 651. if(otmp) { 652. hittmp = hitval(otmp, &youmonst); 653. tmp += hittmp; 654. mswings(mtmp, otmp); 655. } 656. if(tmp > (j = dieroll = rnd(20+i))) 657. sum[i] = hitmu(mtmp, mattk); 658. else 659. missmu(mtmp, (tmp == j), mattk); 660. /* KMH -- Don't accumulate to-hit bonuses */ 661. if (otmp) 662. tmp -= hittmp; 663. } else 664. wildmiss(mtmp, mattk); 665. } 666. break; 667. case AT_MAGC: 668. if (range2) 669. sum[i] = buzzmu(mtmp, mattk); 670. else { 671. if (foundyou) 672. sum[i] = castmu(mtmp, mattk, TRUE, TRUE); 673. else 674. sum[i] = castmu(mtmp, mattk, TRUE, FALSE); 675. } 676. break; 677. 678. default: /* no attack */ 679. break; 680. } 681. if(flags.botl) bot(); 682. /* give player a chance of waking up before dying -kaa */ 683. if(sum[i] == 1) { /* successful attack */ 684. if (u.usleep && u.usleep < monstermoves && !rn2(10)) { 685. multi = -1; 686. nomovemsg = "The combat suddenly awakens you."; 687. } 688. } 689. if(sum[i] == 2) return 1; /* attacker dead */ 690. if(sum[i] == 3) break; /* attacker teleported, no more attacks */ 691. /* sum[i] == 0: unsuccessful attack */ 692. } 693. return(0); 694. } 695. 696. #endif /* OVL0 */ 697. #ifdef OVLB 698. 699. /* 700. * helper function for some compilers that have trouble with hitmu 701. */ 702. 703. STATIC_OVL void 704. hurtarmor(attk) 705. int attk; 706. { 707. int hurt; 708. 709. switch(attk) { 710. /* 0 is burning, which we should never be called with */ 711. case AD_RUST: hurt = 1; break; 712. case AD_CORR: hurt = 3; break; 713. default: hurt = 2; break; 714. } 715. 716. /* What the following code does: it keeps looping until it 717. * finds a target for the rust monster. 718. * Head, feet, etc... not covered by metal, or covered by 719. * rusty metal, are not targets. However, your body always 720. * is, no matter what covers it. 721. */ 722. while (1) { 723. switch(rn2(5)) { 724. case 0: 725. if (!uarmh || !rust_dmg(uarmh, xname(uarmh), hurt, FALSE, &youmonst)) 726. continue; 727. break; 728. case 1: 729. if (uarmc) { 730. (void)rust_dmg(uarmc, xname(uarmc), hurt, TRUE, &youmonst); 731. break; 732. } 733. /* Note the difference between break and continue; 734. * break means it was hit and didn't rust; continue 735. * means it wasn't a target and though it didn't rust 736. * something else did. 737. */ 738. if (uarm) 739. (void)rust_dmg(uarm, xname(uarm), hurt, TRUE, &youmonst); 740. #ifdef TOURIST 741. else if (uarmu) 742. (void)rust_dmg(uarmu, xname(uarmu), hurt, TRUE, &youmonst); 743. #endif 744. break; 745. case 2: 746. if (!uarms || !rust_dmg(uarms, xname(uarms), hurt, FALSE, &youmonst)) 747. continue; 748. break; 749. case 3: 750. if (!uarmg || !rust_dmg(uarmg, xname(uarmg), hurt, FALSE, &youmonst)) 751. continue; 752. break; 753. case 4: 754. if (!uarmf || !rust_dmg(uarmf, xname(uarmf), hurt, FALSE, &youmonst)) 755. continue; 756. break; 757. } 758. break; /* Out of while loop */ 759. } 760. } 761. 762. #endif /* OVLB */ 763. #ifdef OVL1 764. 765. STATIC_OVL boolean 766. diseasemu(mdat) 767. struct permonst *mdat; 768. { 769. if (Sick_resistance) { 770. You_feel("a slight illness."); 771. return FALSE; 772. } else { 773. make_sick(Sick ? Sick/3L + 1L : (long)rn1(ACURR(A_CON), 20), 774. mdat->mname, TRUE, SICK_NONVOMITABLE); 775. return TRUE; 776. } 777. } 778. 779. /* check whether slippery clothing protects from hug or wrap attack */ 780. STATIC_OVL boolean 781. u_slip_free(mtmp, mattk) 782. struct monst *mtmp; 783. struct attack *mattk; 784. { 785. struct obj *obj = (uarmc ? uarmc : uarm); 786. 787. #ifdef TOURIST 788. if (!obj) obj = uarmu; 789. #endif 790. if (mattk->adtyp == AD_DRIN) obj = uarmh; 791. 792. /* if your cloak/armor is greased, monster slips off; this 793. protection might fail (33% chance) when the armor is cursed */ 794. if (obj && (obj->greased || obj->otyp == OILSKIN_CLOAK) && 795. (!obj->cursed || rn2(3))) { 796. pline("%s %s your %s %s!", 797. Monnam(mtmp), 798. (mattk->adtyp == AD_WRAP) ? 799. "slips off of" : "grabs you, but cannot hold onto", 800. obj->greased ? "greased" : "slippery", 801. /* avoid "slippery slippery cloak" 802. for undiscovered oilskin cloak */ 803. (obj->greased || objects[obj->otyp].oc_name_known) ? 804. xname(obj) : cloak_simple_name(obj)); 805. 806. if (obj->greased && !rn2(2)) { 807. pline_The("grease wears off."); 808. obj->greased = 0; 809. update_inventory(); 810. } 811. return TRUE; 812. } 813. return FALSE; 814. } 815. 816. /* armor that sufficiently covers the body might be able to block magic */ 817. int 818. magic_negation(mon) 819. struct monst *mon; 820. { 821. struct obj *armor; 822. int armpro = 0; 823. 824. armor = (mon == &youmonst) ? uarm : which_armor(mon, W_ARM); 825. if (armor && armpro < objects[armor->otyp].a_can) 826. armpro = objects[armor->otyp].a_can; 827. armor = (mon == &youmonst) ? uarmc : which_armor(mon, W_ARMC); 828. if (armor && armpro < objects[armor->otyp].a_can) 829. armpro = objects[armor->otyp].a_can; 830. armor = (mon == &youmonst) ? uarmh : which_armor(mon, W_ARMH); 831. if (armor && armpro < objects[armor->otyp].a_can) 832. armpro = objects[armor->otyp].a_can; 833. 834. /* armor types for shirt, gloves, shoes, and shield don't currently 835. provide any magic cancellation but we might as well be complete */ 836. #ifdef TOURIST 837. armor = (mon == &youmonst) ? uarmu : which_armor(mon, W_ARMU); 838. if (armor && armpro < objects[armor->otyp].a_can) 839. armpro = objects[armor->otyp].a_can; 840. #endif 841. armor = (mon == &youmonst) ? uarmg : which_armor(mon, W_ARMG); 842. if (armor && armpro < objects[armor->otyp].a_can) 843. armpro = objects[armor->otyp].a_can; 844. armor = (mon == &youmonst) ? uarmf : which_armor(mon, W_ARMF); 845. if (armor && armpro < objects[armor->otyp].a_can) 846. armpro = objects[armor->otyp].a_can; 847. armor = (mon == &youmonst) ? uarms : which_armor(mon, W_ARMS); 848. if (armor && armpro < objects[armor->otyp].a_can) 849. armpro = objects[armor->otyp].a_can; 850. 851. #ifdef STEED 852. /* this one is really a stretch... */ 853. armor = (mon == &youmonst) ? 0 : which_armor(mon, W_SADDLE); 854. if (armor && armpro < objects[armor->otyp].a_can) 855. armpro = objects[armor->otyp].a_can; 856. #endif 857. 858. return armpro; 859. } 860. 861. /* 862. * hitmu: monster hits you 863. * returns 2 if monster dies (e.g. "yellow light"), 1 otherwise 864. * 3 if the monster lives but teleported/paralyzed, so it can't keep 865. * attacking you 866. */ 867. STATIC_OVL int 868. hitmu(mtmp, mattk) 869. register struct monst *mtmp; 870. register struct attack *mattk; 871. { 872. register struct permonst *mdat = mtmp->data; 873. register int uncancelled, ptmp; 874. int dmg, armpro, permdmg; 875. char buf[BUFSZ]; 876. struct permonst *olduasmon = youmonst.data; 877. int res; 878. 879. if (!canspotmon(mtmp)) 880. map_invisible(mtmp->mx, mtmp->my); 881. 882. /* If the monster is undetected & hits you, you should know where 883. * the attack came from. 884. */ 885. if(mtmp->mundetected && (hides_under(mdat) || mdat->mlet == S_EEL)) { 886. mtmp->mundetected = 0; 887. if (!(Blind ? Blind_telepat : Unblind_telepat)) { 888. struct obj *obj; 889. const char *what; 890. 891. if ((obj = level.objects[mtmp->mx][mtmp->my]) != 0) { 892. if (Blind && !obj->dknown) 893. what = something; 894. else if (is_pool(mtmp->mx, mtmp->my) && !Underwater) 895. what = "the water"; 896. else 897. what = doname(obj); 898. 899. pline("%s was hidden under %s!", Amonnam(mtmp), what); 900. } 901. newsym(mtmp->mx, mtmp->my); 902. } 903. } 904. 905. /* First determine the base damage done */ 906. dmg = d((int)mattk->damn, (int)mattk->damd); 907. if(is_undead(mdat) && midnight()) 908. dmg += d((int)mattk->damn, (int)mattk->damd); /* extra damage */ 909. 910. /* Next a cancellation factor */ 911. /* Use uncancelled when the cancellation factor takes into account certain 912. * armor's special magic protection. Otherwise just use !mtmp->mcan. 913. */ 914. armpro = magic_negation(&youmonst); 915. uncancelled = !mtmp->mcan && ((rn2(3) >= armpro) || !rn2(50)); 916. 917. permdmg = 0; 918. /* Now, adjust damages via resistances or specific attacks */ 919. switch(mattk->adtyp) { 920. case AD_PHYS: 921. if (mattk->aatyp == AT_HUGS && !sticks(youmonst.data)) { 922. if(!u.ustuck && rn2(2)) { 923. if (u_slip_free(mtmp, mattk)) { 924. dmg = 0; 925. } else { 926. u.ustuck = mtmp; 927. pline("%s grabs you!", Monnam(mtmp)); 928. } 929. } else if(u.ustuck == mtmp) { 930. exercise(A_STR, FALSE); 931. You("are being %s.", 932. (mtmp->data == &mons[PM_ROPE_GOLEM]) 933. ? "choked" : "crushed"); 934. } 935. } else { /* hand to hand weapon */ 936. if(mattk->aatyp == AT_WEAP && otmp) { 937. if (otmp->otyp == CORPSE 938. && touch_petrifies(&mons[otmp->corpsenm])) { 939. dmg = 1; 940. pline("%s hits you with the %s corpse.", 941. Monnam(mtmp), mons[otmp->corpsenm].mname); 942. if (!Stoned) 943. goto do_stone; 944. } 945. dmg += dmgval(otmp, &youmonst); 946. if (dmg <= 0) dmg = 1; 947. if (!(otmp->oartifact && 948. artifact_hit(mtmp, &youmonst, otmp, &dmg,dieroll))) 949. hitmsg(mtmp, mattk); 950. if (!dmg) break; 951. if (u.mh > 1 && u.mh > ((u.uac>0) ? dmg : dmg+u.uac) && 952. objects[otmp->otyp].oc_material == IRON && 953. (u.umonnum==PM_BLACK_PUDDING 954. || u.umonnum==PM_BROWN_PUDDING)) { 955. /* This redundancy necessary because you have to 956. * take the damage _before_ being cloned. 957. */ 958. if (u.uac < 0) dmg += u.uac; 959. if (dmg < 1) dmg = 1; 960. if (dmg > 1) exercise(A_STR, FALSE); 961. u.mh -= dmg; 962. flags.botl = 1; 963. dmg = 0; 964. if(cloneu()) 965. You("divide as %s hits you!",mon_nam(mtmp)); 966. } 967. urustm(mtmp, otmp); 968. } else if (mattk->aatyp != AT_TUCH || dmg != 0 || 969. mtmp != u.ustuck) 970. hitmsg(mtmp, mattk); 971. } 972. break; 973. case AD_DISE: 974. hitmsg(mtmp, mattk); 975. if (!diseasemu(mdat)) dmg = 0; 976. break; 977. case AD_FIRE: 978. hitmsg(mtmp, mattk); 979. if (uncancelled) { 980. pline("You're %s!", on_fire(youmonst.data, mattk)); 981. if (youmonst.data == &mons[PM_STRAW_GOLEM] || 982. youmonst.data == &mons[PM_PAPER_GOLEM]) { 983. You("roast!"); 984. /* KMH -- this is okay with unchanging */ 985. rehumanize(); 986. break; 987. } else if (Fire_resistance) { 988. pline_The("fire doesn't feel hot!"); 989. dmg = 0; 990. } 991. if((int) mtmp->m_lev > rn2(20)) 992. destroy_item(SCROLL_CLASS, AD_FIRE); 993. if((int) mtmp->m_lev > rn2(20)) 994. destroy_item(POTION_CLASS, AD_FIRE); 995. if((int) mtmp->m_lev > rn2(25)) 996. destroy_item(SPBOOK_CLASS, AD_FIRE); 997. burn_away_slime(); 998. } else dmg = 0; 999. break; 1000. case AD_COLD: 1001. hitmsg(mtmp, mattk); 1002. if (uncancelled) { 1003. pline("You're covered in frost!"); 1004. if (Cold_resistance) { 1005. pline_The("frost doesn't seem cold!"); 1006. dmg = 0; 1007. } 1008. if((int) mtmp->m_lev > rn2(20)) 1009. destroy_item(POTION_CLASS, AD_COLD); 1010. } else dmg = 0; 1011. break; 1012. case AD_ELEC: 1013. hitmsg(mtmp, mattk); 1014. if (uncancelled) { 1015. You("get zapped!"); 1016. if (Shock_resistance) { 1017. pline_The("zap doesn't shock you!"); 1018. dmg = 0; 1019. } 1020. if((int) mtmp->m_lev > rn2(20)) 1021. destroy_item(WAND_CLASS, AD_ELEC); 1022. if((int) mtmp->m_lev > rn2(20)) 1023. destroy_item(RING_CLASS, AD_ELEC); 1024. } else dmg = 0; 1025. break; 1026. case AD_SLEE: 1027. hitmsg(mtmp, mattk); 1028. if (uncancelled && multi >= 0 && !rn2(5)) { 1029. if (Sleep_resistance) break; 1030. fall_asleep(-rnd(10), TRUE); 1031. if (Blind) You("are put to sleep!"); 1032. else You("are put to sleep by %s!", mon_nam(mtmp)); 1033. } 1034. break; 1035. case AD_BLND: 1036. if (can_blnd(mtmp, &youmonst, mattk->aatyp, (struct obj*)0)) { 1037. if (!Blind) pline("%s blinds you!", Monnam(mtmp)); 1038. make_blinded(Blinded+(long)dmg,FALSE); 1039. if (!Blind) Your(vision_clears); 1040. } 1041. dmg = 0; 1042. break; 1043. case AD_DRST: 1044. ptmp = A_STR; 1045. goto dopois; 1046. case AD_DRDX: 1047. ptmp = A_DEX; 1048. goto dopois; 1049. case AD_DRCO: 1050. ptmp = A_CON; 1051. dopois: 1052. hitmsg(mtmp, mattk); 1053. if (uncancelled && !rn2(8)) { 1054. Sprintf(buf, "%s %s", 1055. s_suffix(Monnam(mtmp)), mpoisons_subj(mtmp, mattk)); 1056. poisoned(buf, ptmp, mdat->mname, 30); 1057. } 1058. break; 1059. case AD_DRIN: 1060. hitmsg(mtmp, mattk); 1061. if (defends(AD_DRIN, uwep) || !has_head(youmonst.data)) { 1062. You("don't seem harmed."); 1063. /* Not clear what to do for green slimes */ 1064. break; 1065. } 1066. if (u_slip_free(mtmp,mattk)) break; 1067. 1068. if (uarmh && rn2(8)) { 1069. /* not body_part(HEAD) */ 1070. Your("helmet blocks the attack to your head."); 1071. break; 1072. } 1073. if (Half_physical_damage) dmg = (dmg+1) / 2; 1074. mdamageu(mtmp, dmg); 1075. 1076. if (!uarmh || uarmh->otyp != DUNCE_CAP) { 1077. Your("brain is eaten!"); 1078. /* No such thing as mindless players... */ 1079. if (ABASE(A_INT) <= ATTRMIN(A_INT)) { 1080. int lifesaved = 0; 1081. struct obj *wore_amulet = uamul; 1082. 1083. while(1) { 1084. /* avoid looping on "die(y/n)?" */ 1085. if (lifesaved && (discover || wizard)) { 1086. if (wore_amulet && !uamul) { 1087. /* used up AMULET_OF_LIFE_SAVING; still 1088. subject to dying from brainlessness */ 1089. wore_amulet = 0; 1090. } else { 1091. /* explicitly chose not to die; 1092. arbitrarily boost intelligence */ 1093. ABASE(A_INT) = ATTRMIN(A_INT) + 2; 1094. You_feel("like a scarecrow."); 1095. break; 1096. } 1097. } 1098. 1099. if (lifesaved) 1100. pline("Unfortunately your brain is still gone."); 1101. else 1102. Your("last thought fades away."); 1103. killer = "brainlessness"; 1104. killer_format = KILLED_BY; 1105. done(DIED); 1106. lifesaved++; 1107. } 1108. } 1109. } 1110. /* adjattrib gives dunce cap message when appropriate */ 1111. (void) adjattrib(A_INT, -rnd(2), FALSE); 1112. forget_levels(25); /* lose memory of 25% of levels */ 1113. forget_objects(25); /* lose memory of 25% of objects */ 1114. exercise(A_WIS, FALSE); 1115. break; 1116. case AD_PLYS: 1117. hitmsg(mtmp, mattk); 1118. if (uncancelled && multi >= 0 && !rn2(3)) { 1119. if (Free_action) { 1120. You("momentarily stiffen."); 1121. } else { 1122. if (Blind) You("are frozen!"); 1123. else You("are frozen by %s!", mon_nam(mtmp)); 1124. nomovemsg = 0; /* default: "you can move again" */ 1125. nomul(-rnd(10)); 1126. exercise(A_DEX, FALSE); 1127. } 1128. } 1129. break; 1130. case AD_DRLI: 1131. hitmsg(mtmp, mattk); 1132. if (uncancelled && !rn2(3) && !Drain_resistance) { 1133. losexp("life drainage"); 1134. } 1135. break; 1136. case AD_LEGS: 1137. { register long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE; 1138. const char *sidestr = (side == RIGHT_SIDE) ? "right" : "left"; 1139. 1140. /* This case is too obvious to ignore, but Nethack is not in 1141. * general very good at considering height--most short monsters 1142. * still _can_ attack you when you're flying or mounted. 1143. * [FIXME: why can't a flying attacker overcome this?] 1144. */ 1145. if ( 1146. #ifdef STEED 1147. u.usteed || 1148. #endif 1149. Levitation || Flying) { 1150. pline("%s tries to reach your %s %s!", Monnam(mtmp), 1151. sidestr, body_part(LEG)); 1152. dmg = 0; 1153. } else if (mtmp->mcan) { 1154. pline("%s nuzzles against your %s %s!", Monnam(mtmp), 1155. sidestr, body_part(LEG)); 1156. dmg = 0; 1157. } else { 1158. if (uarmf) { 1159. if (rn2(2) && (uarmf->otyp == LOW_BOOTS || 1160. uarmf->otyp == IRON_SHOES)) 1161. pline("%s pricks the exposed part of your %s %s!", 1162. Monnam(mtmp), sidestr, body_part(LEG)); 1163. else if (!rn2(5)) 1164. pline("%s pricks through your %s boot!", 1165. Monnam(mtmp), sidestr); 1166. else { 1167. pline("%s scratches your %s boot!", Monnam(mtmp), 1168. sidestr); 1169. dmg = 0; 1170. break; 1171. } 1172. } else pline("%s pricks your %s %s!", Monnam(mtmp), 1173. sidestr, body_part(LEG)); 1174. set_wounded_legs(side, rnd(60-ACURR(A_DEX))); 1175. exercise(A_STR, FALSE); 1176. exercise(A_DEX, FALSE); 1177. } 1178. break; 1179. } 1180. case AD_STON: /* cockatrice */ 1181. hitmsg(mtmp, mattk); 1182. if(!rn2(3)) { 1183. if (mtmp->mcan) { 1184. if (flags.soundok) 1185. You_hear("a cough from %s!", mon_nam(mtmp)); 1186. } else { 1187. if (flags.soundok) 1188. You_hear("%s hissing!", s_suffix(mon_nam(mtmp))); 1189. if(!rn2(10) || 1190. (flags.moonphase == NEW_MOON && !have_lizard())) { 1191. do_stone: 1192. if (!Stoned && !Stone_resistance 1193. && !(poly_when_stoned(youmonst.data) && 1194. polymon(PM_STONE_GOLEM))) { 1195. Stoned = 5; 1196. delayed_killer = mtmp->data->mname; 1197. if (mtmp->data->geno & G_UNIQ) { 1198. if (!type_is_pname(mtmp->data)) { 1199. static char kbuf[BUFSZ]; 1200. 1201. /* "the" buffer may be reallocated */ 1202. Strcpy(kbuf, the(delayed_killer)); 1203. delayed_killer = kbuf; 1204. } 1205. killer_format = KILLED_BY; 1206. } else killer_format = KILLED_BY_AN; 1207. return(1); 1208. /* You("turn to stone..."); */ 1209. /* done_in_by(mtmp); */ 1210. } 1211. } 1212. } 1213. } 1214. break; 1215. case AD_STCK: 1216. hitmsg(mtmp, mattk); 1217. if (uncancelled && !u.ustuck && !sticks(youmonst.data)) 1218. u.ustuck = mtmp; 1219. break; 1220. case AD_WRAP: 1221. if ((!mtmp->mcan || u.ustuck == mtmp) && !sticks(youmonst.data)) { 1222. if (!u.ustuck && !rn2(10)) { 1223. if (u_slip_free(mtmp, mattk)) { 1224. dmg = 0; 1225. } else { 1226. pline("%s swings itself around you!", 1227. Monnam(mtmp)); 1228. u.ustuck = mtmp; 1229. } 1230. } else if(u.ustuck == mtmp) { 1231. if (is_pool(mtmp->mx,mtmp->my) && !Swimming 1232. && !Amphibious) { 1233. boolean moat = 1234. (levl[mtmp->mx][mtmp->my].typ != POOL) && 1235. (levl[mtmp->mx][mtmp->my].typ != WATER) && 1236. !Is_medusa_level(&u.uz) && 1237. !Is_waterlevel(&u.uz); 1238. 1239. pline("%s drowns you...", Monnam(mtmp)); 1240. killer_format = KILLED_BY_AN; 1241. Sprintf(buf, "%s by %s", 1242. moat ? "moat" : "pool of water", 1243. an(mtmp->data->mname)); 1244. killer = buf; 1245. done(DROWNING); 1246. } else if(mattk->aatyp == AT_HUGS) 1247. You("are being crushed."); 1248. } else { 1249. dmg = 0; 1250. if(flags.verbose) 1251. pline("%s brushes against your %s.", Monnam(mtmp), 1252. body_part(LEG)); 1253. } 1254. } else dmg = 0; 1255. break; 1256. case AD_WERE: 1257. hitmsg(mtmp, mattk); 1258. if (uncancelled && !rn2(4) && u.ulycn == NON_PM && 1259. !Protection_from_shape_changers && 1260. !defends(AD_WERE,uwep)) { 1261. You_feel("feverish."); 1262. exercise(A_CON, FALSE); 1263. u.ulycn = monsndx(mdat); 1264. } 1265. break; 1266. case AD_SGLD: 1267. hitmsg(mtmp, mattk); 1268. if (youmonst.data->mlet == mdat->mlet) break; 1269. if(!mtmp->mcan) stealgold(mtmp); 1270. break; 1271. 1272. case AD_SITM: /* for now these are the same */ 1273. case AD_SEDU: 1274. if (is_animal(mtmp->data)) { 1275. hitmsg(mtmp, mattk); 1276. if (mtmp->mcan) break; 1277. /* Continue below */ 1278. } else if (dmgtype(youmonst.data, AD_SEDU) 1279. #ifdef SEDUCE 1280. || dmgtype(youmonst.data, AD_SSEX) 1281. #endif 1282. ) { 1283. pline("%s %s.", Monnam(mtmp), mtmp->minvent ? 1284. "brags about the goods some dungeon explorer provided" : 1285. "makes some remarks about how difficult theft is lately"); 1286. if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE); 1287. return 3; 1288. } else if (mtmp->mcan) { 1289. if (!Blind) { 1290. pline("%s tries to %s you, but you seem %s.", 1291. Adjmonnam(mtmp, "plain"), 1292. flags.female ? "charm" : "seduce", 1293. flags.female ? "unaffected" : "uninterested"); 1294. } 1295. if(rn2(3)) { 1296. if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE); 1297. return 3; 1298. } 1299. break; 1300. } 1301. buf[0] = '\0'; 1302. switch (steal(mtmp, buf)) { 1303. case -1: 1304. return 2; 1305. case 0: 1306. break; 1307. default: 1308. if (!is_animal(mtmp->data) && !tele_restrict(mtmp)) 1309. (void) rloc(mtmp, FALSE); 1310. if (is_animal(mtmp->data) && *buf) { 1311. if (canseemon(mtmp)) 1312. pline("%s tries to %s away with %s.", 1313. Monnam(mtmp), 1314. locomotion(mtmp->data, "run"), 1315. buf); 1316. } 1317. monflee(mtmp, 0, FALSE, FALSE); 1318. return 3; 1319. } 1320. break; 1321. #ifdef SEDUCE 1322. case AD_SSEX: 1323. if(could_seduce(mtmp, &youmonst, mattk) == 1 1324. && !mtmp->mcan) 1325. if (doseduce(mtmp)) 1326. return 3; 1327. break; 1328. #endif 1329. case AD_SAMU: 1330. hitmsg(mtmp, mattk); 1331. /* when the Wiz hits, 1/20 steals the amulet */ 1332. if (u.uhave.amulet || 1333. u.uhave.bell || u.uhave.book || u.uhave.menorah 1334. || u.uhave.questart) /* carrying the Quest Artifact */ 1335. if (!rn2(20)) stealamulet(mtmp); 1336. break; 1337. 1338. case AD_TLPT: 1339. hitmsg(mtmp, mattk); 1340. if (uncancelled) { 1341. if(flags.verbose) 1342. Your("position suddenly seems very uncertain!"); 1343. tele(); 1344. } 1345. break; 1346. case AD_RUST: 1347. hitmsg(mtmp, mattk); 1348. if (mtmp->mcan) break; 1349. if (u.umonnum == PM_IRON_GOLEM) { 1350. You("rust!"); 1351. /* KMH -- this is okay with unchanging */ 1352. rehumanize(); 1353. break; 1354. } 1355. hurtarmor(AD_RUST); 1356. break; 1357. case AD_CORR: 1358. hitmsg(mtmp, mattk); 1359. if (mtmp->mcan) break; 1360. hurtarmor(AD_CORR); 1361. break; 1362. case AD_DCAY: 1363. hitmsg(mtmp, mattk); 1364. if (mtmp->mcan) break; 1365. if (u.umonnum == PM_WOOD_GOLEM || 1366. u.umonnum == PM_LEATHER_GOLEM) { 1367. You("rot!"); 1368. /* KMH -- this is okay with unchanging */ 1369. rehumanize(); 1370. break; 1371. } 1372. hurtarmor(AD_DCAY); 1373. break; 1374. case AD_HEAL: 1375. /* a cancelled nurse is just an ordinary monster */ 1376. if (mtmp->mcan) { 1377. hitmsg(mtmp, mattk); 1378. break; 1379. } 1380. if(!uwep 1381. #ifdef TOURIST 1382. && !uarmu 1383. #endif 1384. && !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf) { 1385. boolean goaway = FALSE; 1386. pline("%s hits! (I hope you don't mind.)", Monnam(mtmp)); 1387. if (Upolyd) { 1388. u.mh += rnd(7); 1389. if (!rn2(7)) { 1390. /* no upper limit necessary; effect is temporary */ 1391. u.mhmax++; 1392. if (!rn2(13)) goaway = TRUE; 1393. } 1394. if (u.mh > u.mhmax) u.mh = u.mhmax; 1395. } else { 1396. u.uhp += rnd(7); 1397. if (!rn2(7)) { 1398. /* hard upper limit via nurse care: 25 * ulevel */ 1399. if (u.uhpmax < 5 * u.ulevel + d(2 * u.ulevel, 10)) 1400. u.uhpmax++; 1401. if (!rn2(13)) goaway = TRUE; 1402. } 1403. if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; 1404. } 1405. if (!rn2(3)) exercise(A_STR, TRUE); 1406. if (!rn2(3)) exercise(A_CON, TRUE); 1407. if (Sick) make_sick(0L, (char *) 0, FALSE, SICK_ALL); 1408. flags.botl = 1; 1409. if (goaway) { 1410. mongone(mtmp); 1411. return 2; 1412. } else if (!rn2(33)) { 1413. if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE); 1414. monflee(mtmp, d(3, 6), TRUE, FALSE); 1415. return 3; 1416. } 1417. dmg = 0; 1418. } else { 1419. if (Role_if(PM_HEALER)) { 1420. if (flags.soundok && !(moves % 5)) 1421. verbalize("Doc, I can't help you unless you cooperate."); 1422. dmg = 0; 1423. } else hitmsg(mtmp, mattk); 1424. } 1425. break; 1426. case AD_CURS: 1427. hitmsg(mtmp, mattk); 1428. if(!night() && mdat == &mons[PM_GREMLIN]) break; 1429. if(!mtmp->mcan && !rn2(10)) { 1430. if (flags.soundok) { 1431. if (Blind) You_hear("laughter."); 1432. else pline("%s chuckles.", Monnam(mtmp)); 1433. } 1434. if (u.umonnum == PM_CLAY_GOLEM) { 1435. pline("Some writing vanishes from your head!"); 1436. /* KMH -- this is okay with unchanging */ 1437. rehumanize(); 1438. break; 1439. } 1440. attrcurse(); 1441. } 1442. break; 1443. case AD_STUN: 1444. hitmsg(mtmp, mattk); 1445. if(!mtmp->mcan && !rn2(4)) { 1446. make_stunned(HStun + dmg, TRUE); 1447. dmg /= 2; 1448. } 1449. break; 1450. case AD_ACID: 1451. hitmsg(mtmp, mattk); 1452. if (!mtmp->mcan && !rn2(3)) 1453. if (Acid_resistance) { 1454. pline("You're covered in acid, but it seems harmless."); 1455. dmg = 0; 1456. } else { 1457. pline("You're covered in acid! It burns!"); 1458. exercise(A_STR, FALSE); 1459. } 1460. else dmg = 0; 1461. break; 1462. case AD_SLOW: 1463. hitmsg(mtmp, mattk); 1464. if (uncancelled && HFast && 1465. !defends(AD_SLOW, uwep) && !rn2(4)) 1466. u_slow_down(); 1467. break; 1468. case AD_DREN: 1469. hitmsg(mtmp, mattk); 1470. if (uncancelled && !rn2(4)) 1471. drain_en(dmg); 1472. dmg = 0; 1473. break; 1474. case AD_CONF: 1475. hitmsg(mtmp, mattk); 1476. if(!mtmp->mcan && !rn2(4) && !mtmp->mspec_used) { 1477. mtmp->mspec_used = mtmp->mspec_used + (dmg + rn2(6)); 1478. if(Confusion) 1479. You("are getting even more confused."); 1480. else You("are getting confused."); 1481. make_confused(HConfusion + dmg, FALSE); 1482. } 1483. dmg = 0; 1484. break; 1485. case AD_DETH: 1486. pline("%s reaches out with its deadly touch.", Monnam(mtmp)); 1487. if (is_undead(youmonst.data)) { 1488. /* Still does normal damage */ 1489. pline("Was that the touch of death?"); 1490. break; 1491. } 1492. switch (rn2(20)) { 1493. case 19: case 18: case 17: 1494. if (!Antimagic) { 1495. killer_format = KILLED_BY_AN; 1496. killer = "touch of death"; 1497. done(DIED); 1498. dmg = 0; 1499. break; 1500. } /* else FALLTHRU */ 1501. default: /* case 16: ... case 5: */ 1502. You_feel("your life force draining away..."); 1503. permdmg = 1; /* actual damage done below */ 1504. break; 1505. case 4: case 3: case 2: case 1: case 0: 1506. if (Antimagic) shieldeff(u.ux, u.uy); 1507. pline("Lucky for you, it didn't work!"); 1508. dmg = 0; 1509. break; 1510. } 1511. break; 1512. case AD_PEST: 1513. pline("%s reaches out, and you feel fever and chills.", 1514. Monnam(mtmp)); 1515. (void) diseasemu(mdat); /* plus the normal damage */ 1516. break; 1517. case AD_FAMN: 1518. pline("%s reaches out, and your body shrivels.", 1519. Monnam(mtmp)); 1520. exercise(A_CON, FALSE); 1521. if (!is_fainted()) morehungry(rn1(40,40)); 1522. /* plus the normal damage */ 1523. break; 1524. case AD_SLIM: 1525. hitmsg(mtmp, mattk); 1526. if (!uncancelled) break; 1527. if (flaming(youmonst.data)) { 1528. pline_The("slime burns away!"); 1529. dmg = 0; 1530. } else if (Unchanging || 1531. youmonst.data == &mons[PM_GREEN_SLIME]) { 1532. You("are unaffected."); 1533. dmg = 0; 1534. } else if (!Slimed) { 1535. You("don't feel very well."); 1536. Slimed = 10L; 1537. flags.botl = 1; 1538. killer_format = KILLED_BY_AN; 1539. delayed_killer = mtmp->data->mname; 1540. } else 1541. pline("Yuck!"); 1542. break; 1543. case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */ 1544. hitmsg(mtmp, mattk); 1545. /* uncancelled is sufficient enough; please 1546. don't make this attack less frequent */ 1547. if (uncancelled) { 1548. struct obj *obj = some_armor(&youmonst); 1549. 1550. if (drain_item(obj)) { 1551. Your("%s less effective.", aobjnam(obj, "seem")); 1552. } 1553. } 1554. break; 1555. default: dmg = 0; 1556. break; 1557. } 1558. if(u.uhp < 1) done_in_by(mtmp); 1559. 1560. /* Negative armor class reduces damage done instead of fully protecting 1561. * against hits. 1562. */ 1563. if (dmg && u.uac < 0) { 1564. dmg -= rnd(-u.uac); 1565. if (dmg < 1) dmg = 1; 1566. } 1567. 1568. if(dmg) { 1569. if (Half_physical_damage 1570. /* Mitre of Holiness */ 1571. || (Role_if(PM_PRIEST) && uarmh && is_quest_artifact(uarmh) && 1572. (is_undead(mtmp->data) || is_demon(mtmp->data)))) 1573. dmg = (dmg+1) / 2; 1574. 1575. if (permdmg) { /* Death's life force drain */ 1576. int lowerlimit, *hpmax_p; 1577. /* 1578. * Apply some of the damage to permanent hit points: 1579. * polymorphed 100% against poly'd hpmax 1580. * hpmax > 25*lvl 100% against normal hpmax 1581. * hpmax > 10*lvl 50..100% 1582. * hpmax > 5*lvl 25..75% 1583. * otherwise 0..50% 1584. * Never reduces hpmax below 1 hit point per level. 1585. */ 1586. permdmg = rn2(dmg / 2 + 1); 1587. if (Upolyd || u.uhpmax > 25 * u.ulevel) permdmg = dmg; 1588. else if (u.uhpmax > 10 * u.ulevel) permdmg += dmg / 2; 1589. else if (u.uhpmax > 5 * u.ulevel) permdmg += dmg / 4; 1590. 1591. if (Upolyd) { 1592. hpmax_p = &u.mhmax; 1593. /* [can't use youmonst.m_lev] */ 1594. lowerlimit = min((int)youmonst.data->mlevel, u.ulevel); 1595. } else { 1596. hpmax_p = &u.uhpmax; 1597. lowerlimit = u.ulevel; 1598. } 1599. if (*hpmax_p - permdmg > lowerlimit) 1600. *hpmax_p -= permdmg; 1601. else if (*hpmax_p > lowerlimit) 1602. *hpmax_p = lowerlimit; 1603. else /* unlikely... */ 1604. ; /* already at or below minimum threshold; do nothing */ 1605. flags.botl = 1; 1606. } 1607. 1608. mdamageu(mtmp, dmg); 1609. } 1610. 1611. if (dmg) 1612. res = passiveum(olduasmon, mtmp, mattk); 1613. else 1614. res = 1; 1615. stop_occupation(); 1616. return res; 1617. } 1618. 1619. #endif /* OVL1 */ 1620. #ifdef OVLB 1621. 1622. STATIC_OVL int 1623. gulpmu(mtmp, mattk) /* monster swallows you, or damage if u.uswallow */ 1624. register struct monst *mtmp; 1625. register struct attack *mattk; 1626. { 1627. struct trap *t = t_at(u.ux, u.uy); 1628. int tmp = d((int)mattk->damn, (int)mattk->damd); 1629. int tim_tmp; 1630. register struct obj *otmp2; 1631. int i; 1632. 1633. if (!u.uswallow) { /* swallows you */ 1634. if (youmonst.data->msize >= MZ_HUGE) return(0); 1635. if ((t && ((t->ttyp == PIT) || (t->ttyp == SPIKED_PIT))) && 1636. sobj_at(BOULDER, u.ux, u.uy)) 1637. return(0); 1638. 1639. if (Punished) unplacebc(); /* ball&chain go away */ 1640. remove_monster(mtmp->mx, mtmp->my); 1641. mtmp->mtrapped = 0; /* no longer on old trap */ 1642. place_monster(mtmp, u.ux, u.uy); 1643. u.ustuck = mtmp; 1644. newsym(mtmp->mx,mtmp->my); 1645. #ifdef STEED 1646. if (is_animal(mtmp->data) && u.usteed) { 1647. char buf[BUFSZ]; 1648. /* Too many quirks presently if hero and steed 1649. * are swallowed. Pretend purple worms don't 1650. * like horses for now :-) 1651. */ 1652. Strcpy(buf, mon_nam(u.usteed)); 1653. pline ("%s lunges forward and plucks you off %s!", 1654. Monnam(mtmp), buf); 1655. dismount_steed(DISMOUNT_ENGULFED); 1656. } else 1657. #endif 1658. pline("%s engulfs you!", Monnam(mtmp)); 1659. stop_occupation(); 1660. reset_occupations(); /* behave as if you had moved */ 1661. 1662. if (u.utrap) { 1663. You("are released from the %s!", 1664. u.utraptype==TT_WEB ? "web" : "trap"); 1665. u.utrap = 0; 1666. } 1667. 1668. i = number_leashed(); 1669. if (i > 0) { 1670. const char *s = (i > 1) ? "leashes" : "leash"; 1671. pline_The("%s %s loose.", s, vtense(s, "snap")); 1672. unleash_all(); 1673. } 1674. 1675. if (touch_petrifies(youmonst.data) && !resists_ston(mtmp)) { 1676. minstapetrify(mtmp, TRUE); 1677. if (mtmp->mhp > 0) return 0; 1678. else return 2; 1679. } 1680. 1681. display_nhwindow(WIN_MESSAGE, FALSE); 1682. vision_recalc(2); /* hero can't see anything */ 1683. u.uswallow = 1; 1684. /* u.uswldtim always set > 1 */ 1685. tim_tmp = 25 - (int)mtmp->m_lev; 1686. if (tim_tmp > 0) tim_tmp = rnd(tim_tmp) / 2; 1687. else if (tim_tmp < 0) tim_tmp = -(rnd(-tim_tmp) / 2); 1688. tim_tmp += -u.uac + 10; 1689. u.uswldtim = (unsigned)((tim_tmp < 2) ? 2 : tim_tmp); 1690. swallowed(1); 1691. for (otmp2 = invent; otmp2; otmp2 = otmp2->nobj) 1692. (void) snuff_lit(otmp2); 1693. } 1694. 1695. if (mtmp != u.ustuck) return(0); 1696. if (u.uswldtim > 0) u.uswldtim -= 1; 1697. 1698. switch(mattk->adtyp) { 1699. 1700. case AD_DGST: 1701. if (Slow_digestion) { 1702. /* Messages are handled below */ 1703. u.uswldtim = 0; 1704. tmp = 0; 1705. } else if (u.uswldtim == 0) { 1706. pline("%s totally digests you!", Monnam(mtmp)); 1707. tmp = u.uhp; 1708. if (Half_physical_damage) tmp *= 2; /* sorry */ 1709. } else { 1710. pline("%s%s digests you!", Monnam(mtmp), 1711. (u.uswldtim == 2) ? " thoroughly" : 1712. (u.uswldtim == 1) ? " utterly" : ""); 1713. exercise(A_STR, FALSE); 1714. } 1715. break; 1716. case AD_PHYS: 1717. if (mtmp->data == &mons[PM_FOG_CLOUD]) { 1718. You("are laden with moisture and %s", 1719. flaming(youmonst.data) ? "are smoldering out!" : 1720. Breathless ? "find it mildly uncomfortable." : 1721. amphibious(youmonst.data) ? "feel comforted." : 1722. "can barely breathe!"); 1723. /* NB: Amphibious includes Breathless */ 1724. if (Amphibious && !flaming(youmonst.data)) tmp = 0; 1725. } else { 1726. You("are pummeled with debris!"); 1727. exercise(A_STR, FALSE); 1728. } 1729. break; 1730. case AD_ACID: 1731. if (Acid_resistance) { 1732. You("are covered with a seemingly harmless goo."); 1733. tmp = 0; 1734. } else { 1735. if (Hallucination) pline("Ouch! You've been slimed!"); 1736. else You("are covered in slime! It burns!"); 1737. exercise(A_STR, FALSE); 1738. } 1739. break; 1740. case AD_BLND: 1741. if (can_blnd(mtmp, &youmonst, mattk->aatyp, (struct obj*)0)) { 1742. if(!Blind) { 1743. You_cant("see in here!"); 1744. make_blinded((long)tmp,FALSE); 1745. if (!Blind) Your(vision_clears); 1746. } else 1747. /* keep him blind until disgorged */ 1748. make_blinded(Blinded+1,FALSE); 1749. } 1750. tmp = 0; 1751. break; 1752. case AD_ELEC: 1753. if(!mtmp->mcan && rn2(2)) { 1754. pline_The("air around you crackles with electricity."); 1755. if (Shock_resistance) { 1756. shieldeff(u.ux, u.uy); 1757. You("seem unhurt."); 1758. ugolemeffects(AD_ELEC,tmp); 1759. tmp = 0; 1760. } 1761. } else tmp = 0; 1762. break; 1763. case AD_COLD: 1764. if(!mtmp->mcan && rn2(2)) { 1765. if (Cold_resistance) { 1766. shieldeff(u.ux, u.uy); 1767. You_feel("mildly chilly."); 1768. ugolemeffects(AD_COLD,tmp); 1769. tmp = 0; 1770. } else You("are freezing to death!"); 1771. } else tmp = 0; 1772. break; 1773. case AD_FIRE: 1774. if(!mtmp->mcan && rn2(2)) { 1775. if (Fire_resistance) { 1776. shieldeff(u.ux, u.uy); 1777. You_feel("mildly hot."); 1778. ugolemeffects(AD_FIRE,tmp); 1779. tmp = 0; 1780. } else You("are burning to a crisp!"); 1781. burn_away_slime(); 1782. } else tmp = 0; 1783. break; 1784. case AD_DISE: 1785. if (!diseasemu(mtmp->data)) tmp = 0; 1786. break; 1787. default: 1788. tmp = 0; 1789. break; 1790. } 1791. 1792. if (Half_physical_damage) tmp = (tmp+1) / 2; 1793. 1794. mdamageu(mtmp, tmp); 1795. if (tmp) stop_occupation(); 1796. 1797. if (touch_petrifies(youmonst.data) && !resists_ston(mtmp)) { 1798. pline("%s very hurriedly %s you!", Monnam(mtmp), 1799. is_animal(mtmp->data)? "regurgitates" : "expels"); 1800. expels(mtmp, mtmp->data, FALSE); 1801. } else if (!u.uswldtim || youmonst.data->msize >= MZ_HUGE) { 1802. You("get %s!", is_animal(mtmp->data)? "regurgitated" : "expelled"); 1803. if (flags.verbose && (is_animal(mtmp->data) || 1804. (dmgtype(mtmp->data, AD_DGST) && Slow_digestion))) 1805. pline("Obviously %s doesn't like your taste.", mon_nam(mtmp)); 1806. expels(mtmp, mtmp->data, FALSE); 1807. } 1808. return(1); 1809. } 1810. 1811. STATIC_OVL int 1812. explmu(mtmp, mattk, ufound) /* monster explodes in your face */ 1813. register struct monst *mtmp; 1814. register struct attack *mattk; 1815. boolean ufound; 1816. { 1817. if (mtmp->mcan) return(0); 1818. 1819. if (!ufound) 1820. pline("%s explodes at a spot in %s!", 1821. canseemon(mtmp) ? Monnam(mtmp) : "It", 1822. levl[mtmp->mux][mtmp->muy].typ == WATER 1823. ? "empty water" : "thin air"); 1824. else { 1825. register int tmp = d((int)mattk->damn, (int)mattk->damd); 1826. register boolean not_affected = defends((int)mattk->adtyp, uwep); 1827. 1828. hitmsg(mtmp, mattk); 1829. 1830. switch (mattk->adtyp) { 1831. case AD_COLD: 1832. not_affected |= Cold_resistance; 1833. goto common; 1834. case AD_FIRE: 1835. not_affected |= Fire_resistance; 1836. goto common; 1837. case AD_ELEC: 1838. not_affected |= Shock_resistance; 1839. common: 1840. 1841. if (!not_affected) { 1842. if (ACURR(A_DEX) > rnd(20)) { 1843. You("duck some of the blast."); 1844. tmp = (tmp+1) / 2; 1845. } else { 1846. if (flags.verbose) You("get blasted!"); 1847. } 1848. if (mattk->adtyp == AD_FIRE) burn_away_slime(); 1849. if (Half_physical_damage) tmp = (tmp+1) / 2; 1850. mdamageu(mtmp, tmp); 1851. } 1852. break; 1853. 1854. case AD_BLND: 1855. not_affected = resists_blnd(&youmonst); 1856. if (!not_affected) { 1857. /* sometimes you're affected even if it's invisible */ 1858. if (mon_visible(mtmp) || (rnd(tmp /= 2) > u.ulevel)) { 1859. You("are blinded by a blast of light!"); 1860. make_blinded((long)tmp, FALSE); 1861. if (!Blind) Your(vision_clears); 1862. } else if (flags.verbose) 1863. You("get the impression it was not terribly bright."); 1864. } 1865. break; 1866. 1867. case AD_HALU: 1868. not_affected |= Blind || 1869. (u.umonnum == PM_BLACK_LIGHT || 1870. u.umonnum == PM_VIOLET_FUNGUS || 1871. dmgtype(youmonst.data, AD_STUN)); 1872. if (!not_affected) { 1873. boolean chg; 1874. if (!Hallucination) 1875. You("are caught in a blast of kaleidoscopic light!"); 1876. chg = make_hallucinated(HHallucination + (long)tmp,FALSE,0L); 1877. You("%s.", chg ? "are freaked out" : "seem unaffected"); 1878. } 1879. break; 1880. 1881. default: 1882. break; 1883. } 1884. if (not_affected) { 1885. You("seem unaffected by it."); 1886. ugolemeffects((int)mattk->adtyp, tmp); 1887. } 1888. } 1889. mondead(mtmp); 1890. wake_nearto(mtmp->mx, mtmp->my, 7*7); 1891. if (mtmp->mhp > 0) return(0); 1892. return(2); /* it dies */ 1893. } 1894. 1895. int 1896. gazemu(mtmp, mattk) /* monster gazes at you */ 1897. register struct monst *mtmp; 1898. register struct attack *mattk; 1899. { 1900. switch(mattk->adtyp) { 1901. case AD_STON: 1902. if (mtmp->mcan || !mtmp->mcansee) { 1903. if (!canseemon(mtmp)) break; /* silently */ 1904. pline("%s %s.", Monnam(mtmp), 1905. (mtmp->data == &mons[PM_MEDUSA] && mtmp->mcan) ? 1906. "doesn't look all that ugly" : 1907. "gazes ineffectually"); 1908. break; 1909. } 1910. if (Reflecting && couldsee(mtmp->mx, mtmp->my) && 1911. mtmp->data == &mons[PM_MEDUSA]) { 1912. /* hero has line of sight to Medusa and she's not blind */ 1913. boolean useeit = canseemon(mtmp); 1914. 1915. if (useeit) 1916. (void) ureflects("%s gaze is reflected by your %s.", 1917. s_suffix(Monnam(mtmp))); 1918. if (mon_reflects(mtmp, !useeit ? (char *)0 : 1919. "The gaze is reflected away by %s %s!")) 1920. break; 1921. if (!m_canseeu(mtmp)) { /* probably you're invisible */ 1922. if (useeit) 1923. pline( 1924. "%s doesn't seem to notice that %s gaze was reflected.", 1925. Monnam(mtmp), mhis(mtmp)); 1926. break; 1927. } 1928. if (useeit) 1929. pline("%s is turned to stone!", Monnam(mtmp)); 1930. stoned = TRUE; 1931. killed(mtmp); 1932. 1933. if (mtmp->mhp > 0) break; 1934. return 2; 1935. } 1936. if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my) && 1937. !Stone_resistance) { 1938. You("meet %s gaze.", s_suffix(mon_nam(mtmp))); 1939. stop_occupation(); 1940. if(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM)) 1941. break; 1942. You("turn to stone..."); 1943. killer_format = KILLED_BY; 1944. killer = mtmp->data->mname; 1945. done(STONING); 1946. } 1947. break; 1948. case AD_CONF: 1949. if(!mtmp->mcan && canseemon(mtmp) && 1950. couldsee(mtmp->mx, mtmp->my) && 1951. mtmp->mcansee && !mtmp->mspec_used && rn2(5)) { 1952. int conf = d(3,4); 1953. 1954. mtmp->mspec_used = mtmp->mspec_used + (conf + rn2(6)); 1955. if(!Confusion) 1956. pline("%s gaze confuses you!", 1957. s_suffix(Monnam(mtmp))); 1958. else 1959. You("are getting more and more confused."); 1960. make_confused(HConfusion + conf, FALSE); 1961. stop_occupation(); 1962. } 1963. break; 1964. case AD_STUN: 1965. if(!mtmp->mcan && canseemon(mtmp) && 1966. couldsee(mtmp->mx, mtmp->my) && 1967. mtmp->mcansee && !mtmp->mspec_used && rn2(5)) { 1968. int stun = d(2,6); 1969. 1970. mtmp->mspec_used = mtmp->mspec_used + (stun + rn2(6)); 1971. pline("%s stares piercingly at you!", Monnam(mtmp)); 1972. make_stunned(HStun + stun, TRUE); 1973. stop_occupation(); 1974. } 1975. break; 1976. case AD_BLND: 1977. if (!mtmp->mcan && canseemon(mtmp) && !resists_blnd(&youmonst) 1978. && distu(mtmp->mx,mtmp->my) <= BOLT_LIM*BOLT_LIM) { 1979. int blnd = d((int)mattk->damn, (int)mattk->damd); 1980. 1981. You("are blinded by %s radiance!", 1982. s_suffix(mon_nam(mtmp))); 1983. make_blinded((long)blnd,FALSE); 1984. stop_occupation(); 1985. /* not blind at this point implies you're wearing 1986. the Eyes of the Overworld; make them block this 1987. particular stun attack too */ 1988. if (!Blind) Your(vision_clears); 1989. else make_stunned((long)d(1,3),TRUE); 1990. } 1991. break; 1992. case AD_FIRE: 1993. if (!mtmp->mcan && canseemon(mtmp) && 1994. couldsee(mtmp->mx, mtmp->my) && 1995. mtmp->mcansee && !mtmp->mspec_used && rn2(5)) { 1996. int dmg = d(2,6); 1997. 1998. pline("%s attacks you with a fiery gaze!", Monnam(mtmp)); 1999. stop_occupation(); 2000. if (Fire_resistance) { 2001. pline_The("fire doesn't feel hot!"); 2002. dmg = 0; 2003. } 2004. burn_away_slime(); 2005. if ((int) mtmp->m_lev > rn2(20)) 2006. destroy_item(SCROLL_CLASS, AD_FIRE); 2007. if ((int) mtmp->m_lev > rn2(20)) 2008. destroy_item(POTION_CLASS, AD_FIRE); 2009. if ((int) mtmp->m_lev > rn2(25)) 2010. destroy_item(SPBOOK_CLASS, AD_FIRE); 2011. if (dmg) mdamageu(mtmp, dmg); 2012. } 2013. break; 2014. #ifdef PM_BEHOLDER /* work in progress */ 2015. case AD_SLEE: 2016. if(!mtmp->mcan && canseemon(mtmp) && 2017. couldsee(mtmp->mx, mtmp->my) && mtmp->mcansee && 2018. multi >= 0 && !rn2(5) && !Sleep_resistance) { 2019. 2020. fall_asleep(-rnd(10), TRUE); 2021. pline("%s gaze makes you very sleepy...", 2022. s_suffix(Monnam(mtmp))); 2023. } 2024. break; 2025. case AD_SLOW: 2026. if(!mtmp->mcan && canseemon(mtmp) && mtmp->mcansee && 2027. (HFast & (INTRINSIC|TIMEOUT)) && 2028. !defends(AD_SLOW, uwep) && !rn2(4)) 2029. 2030. u_slow_down(); 2031. stop_occupation(); 2032. break; 2033. #endif 2034. default: impossible("Gaze attack %d?", mattk->adtyp); 2035. break; 2036. } 2037. return(0); 2038. } 2039. 2040. #endif /* OVLB */ 2041. #ifdef OVL1 2042. 2043. void 2044. mdamageu(mtmp, n) /* mtmp hits you for n points damage */ 2045. register struct monst *mtmp; 2046. register int n; 2047. { 2048. flags.botl = 1; 2049. if (Upolyd) { 2050. u.mh -= n; 2051. if (u.mh < 1) rehumanize(); 2052. } else { 2053. u.uhp -= n; 2054. if(u.uhp < 1) done_in_by(mtmp); 2055. } 2056. } 2057. 2058. #endif /* OVL1 */ 2059. #ifdef OVLB 2060. 2061. STATIC_OVL void 2062. urustm(mon, obj) 2063. register struct monst *mon; 2064. register struct obj *obj; 2065. { 2066. boolean vis; 2067. boolean is_acid; 2068. 2069. if (!mon || !obj) return; /* just in case */ 2070. if (dmgtype(youmonst.data, AD_CORR)) 2071. is_acid = TRUE; 2072. else if (dmgtype(youmonst.data, AD_RUST)) 2073. is_acid = FALSE; 2074. else 2075. return; 2076. 2077. vis = cansee(mon->mx, mon->my); 2078. 2079. if ((is_acid ? is_corrodeable(obj) : is_rustprone(obj)) && 2080. (is_acid ? obj->oeroded2 : obj->oeroded) < MAX_ERODE) { 2081. if (obj->greased || obj->oerodeproof || (obj->blessed && rn2(3))) { 2082. if (vis) 2083. pline("Somehow, %s weapon is not affected.", 2084. s_suffix(mon_nam(mon))); 2085. if (obj->greased && !rn2(2)) obj->greased = 0; 2086. } else { 2087. if (vis) 2088. pline("%s %s%s!", 2089. s_suffix(Monnam(mon)), 2090. aobjnam(obj, (is_acid ? "corrode" : "rust")), 2091. (is_acid ? obj->oeroded2 : obj->oeroded) 2092. ? " further" : ""); 2093. if (is_acid) obj->oeroded2++; 2094. else obj->oeroded++; 2095. } 2096. } 2097. } 2098. 2099. #endif /* OVLB */ 2100. #ifdef OVL1 2101. 2102. int 2103. could_seduce(magr,mdef,mattk) 2104. struct monst *magr, *mdef; 2105. struct attack *mattk; 2106. /* returns 0 if seduction impossible, 2107. * 1 if fine, 2108. * 2 if wrong gender for nymph */ 2109. { 2110. register struct permonst *pagr; 2111. boolean agrinvis, defperc; 2112. xchar genagr, gendef; 2113. 2114. if (is_animal(magr->data)) return (0); 2115. if(magr == &youmonst) { 2116. pagr = youmonst.data; 2117. agrinvis = (Invis != 0); 2118. genagr = poly_gender(); 2119. } else { 2120. pagr = magr->data; 2121. agrinvis = magr->minvis; 2122. genagr = gender(magr); 2123. } 2124. if(mdef == &youmonst) { 2125. defperc = (See_invisible != 0); 2126. gendef = poly_gender(); 2127. } else { 2128. defperc = perceives(mdef->data); 2129. gendef = gender(mdef); 2130. } 2131. 2132. if(agrinvis && !defperc 2133. #ifdef SEDUCE 2134. && mattk && mattk->adtyp != AD_SSEX 2135. #endif 2136. ) 2137. return 0; 2138. 2139. if(pagr->mlet != S_NYMPH 2140. && ((pagr != &mons[PM_INCUBUS] && pagr != &mons[PM_SUCCUBUS]) 2141. #ifdef SEDUCE 2142. || (mattk && mattk->adtyp != AD_SSEX) 2143. #endif 2144. )) 2145. return 0; 2146. 2147. if(genagr == 1 - gendef) 2148. return 1; 2149. else 2150. return (pagr->mlet == S_NYMPH) ? 2 : 0; 2151. } 2152. 2153. #endif /* OVL1 */ 2154. #ifdef OVLB 2155. 2156. #ifdef SEDUCE 2157. /* Returns 1 if monster teleported */ 2158. int 2159. doseduce(mon) 2160. register struct monst *mon; 2161. { 2162. register struct obj *ring, *nring; 2163. boolean fem = (mon->data == &mons[PM_SUCCUBUS]); /* otherwise incubus */ 2164. char qbuf[QBUFSZ]; 2165. 2166. if (mon->mcan || mon->mspec_used) { 2167. pline("%s acts as though %s has got a %sheadache.", 2168. Monnam(mon), mhe(mon), 2169. mon->mcan ? "severe " : ""); 2170. return 0; 2171. } 2172. 2173. if (unconscious()) { 2174. pline("%s seems dismayed at your lack of response.", 2175. Monnam(mon)); 2176. return 0; 2177. } 2178. 2179. if (Blind) pline("It caresses you..."); 2180. else You_feel("very attracted to %s.", mon_nam(mon)); 2181. 2182. for(ring = invent; ring; ring = nring) { 2183. nring = ring->nobj; 2184. if (ring->otyp != RIN_ADORNMENT) continue; 2185. if (fem) { 2186. if (rn2(20) < ACURR(A_CHA)) { 2187. Sprintf(qbuf, "\"That %s looks pretty. May I have it?\"", 2188. safe_qbuf("",sizeof("\"That looks pretty. May I have it?\""), 2189. xname(ring), simple_typename(ring->otyp), "ring")); 2190. makeknown(RIN_ADORNMENT); 2191. if (yn(qbuf) == 'n') continue; 2192. } else pline("%s decides she'd like your %s, and takes it.", 2193. Blind ? "She" : Monnam(mon), xname(ring)); 2194. makeknown(RIN_ADORNMENT); 2195. if (ring==uleft || ring==uright) Ring_gone(ring); 2196. if (ring==uwep) setuwep((struct obj *)0); 2197. if (ring==uswapwep) setuswapwep((struct obj *)0); 2198. if (ring==uquiver) setuqwep((struct obj *)0); 2199. freeinv(ring); 2200. (void) mpickobj(mon,ring); 2201. } else { 2202. char buf[BUFSZ]; 2203. 2204. if (uleft && uright && uleft->otyp == RIN_ADORNMENT 2205. && uright->otyp==RIN_ADORNMENT) 2206. break; 2207. if (ring==uleft || ring==uright) continue; 2208. if (rn2(20) < ACURR(A_CHA)) { 2209. Sprintf(qbuf,"\"That %s looks pretty. Would you wear it for me?\"", 2210. safe_qbuf("", 2211. sizeof("\"That looks pretty. Would you wear it for me?\""), 2212. xname(ring), simple_typename(ring->otyp), "ring")); 2213. makeknown(RIN_ADORNMENT); 2214. if (yn(qbuf) == 'n') continue; 2215. } else { 2216. pline("%s decides you'd look prettier wearing your %s,", 2217. Blind ? "He" : Monnam(mon), xname(ring)); 2218. pline("and puts it on your finger."); 2219. } 2220. makeknown(RIN_ADORNMENT); 2221. if (!uright) { 2222. pline("%s puts %s on your right %s.", 2223. Blind ? "He" : Monnam(mon), the(xname(ring)), body_part(HAND)); 2224. setworn(ring, RIGHT_RING); 2225. } else if (!uleft) { 2226. pline("%s puts %s on your left %s.", 2227. Blind ? "He" : Monnam(mon), the(xname(ring)), body_part(HAND)); 2228. setworn(ring, LEFT_RING); 2229. } else if (uright && uright->otyp != RIN_ADORNMENT) { 2230. Strcpy(buf, xname(uright)); 2231. pline("%s replaces your %s with your %s.", 2232. Blind ? "He" : Monnam(mon), buf, xname(ring)); 2233. Ring_gone(uright); 2234. setworn(ring, RIGHT_RING); 2235. } else if (uleft && uleft->otyp != RIN_ADORNMENT) { 2236. Strcpy(buf, xname(uleft)); 2237. pline("%s replaces your %s with your %s.", 2238. Blind ? "He" : Monnam(mon), buf, xname(ring)); 2239. Ring_gone(uleft); 2240. setworn(ring, LEFT_RING); 2241. } else impossible("ring replacement"); 2242. Ring_on(ring); 2243. prinv((char *)0, ring, 0L); 2244. } 2245. } 2246. 2247. if (!uarmc && !uarmf && !uarmg && !uarms && !uarmh 2248. #ifdef TOURIST 2249. && !uarmu 2250. #endif 2251. ) 2252. pline("%s murmurs sweet nothings into your ear.", 2253. Blind ? (fem ? "She" : "He") : Monnam(mon)); 2254. else 2255. pline("%s murmurs in your ear, while helping you undress.", 2256. Blind ? (fem ? "She" : "He") : Monnam(mon)); 2257. mayberem(uarmc, cloak_simple_name(uarmc)); 2258. if(!uarmc) 2259. mayberem(uarm, "suit"); 2260. mayberem(uarmf, "boots"); 2261. if(!uwep || !welded(uwep)) 2262. mayberem(uarmg, "gloves"); 2263. mayberem(uarms, "shield"); 2264. mayberem(uarmh, "helmet"); 2265. #ifdef TOURIST 2266. if(!uarmc && !uarm) 2267. mayberem(uarmu, "shirt"); 2268. #endif 2269. 2270. if (uarm || uarmc) { 2271. verbalize("You're such a %s; I wish...", 2272. flags.female ? "sweet lady" : "nice guy"); 2273. if (!tele_restrict(mon)) (void) rloc(mon, FALSE); 2274. return 1; 2275. } 2276. if (u.ualign.type == A_CHAOTIC) 2277. adjalign(1); 2278. 2279. /* by this point you have discovered mon's identity, blind or not... */ 2280. pline("Time stands still while you and %s lie in each other's arms...", 2281. noit_mon_nam(mon)); 2282. if (rn2(35) > ACURR(A_CHA) + ACURR(A_INT)) { 2283. /* Don't bother with mspec_used here... it didn't get tired! */ 2284. pline("%s seems to have enjoyed it more than you...", 2285. noit_Monnam(mon)); 2286. switch (rn2(5)) { 2287. case 0: You_feel("drained of energy."); 2288. u.uen = 0; 2289. u.uenmax -= rnd(Half_physical_damage ? 5 : 10); 2290. exercise(A_CON, FALSE); 2291. if (u.uenmax < 0) u.uenmax = 0; 2292. break; 2293. case 1: You("are down in the dumps."); 2294. (void) adjattrib(A_CON, -1, TRUE); 2295. exercise(A_CON, FALSE); 2296. flags.botl = 1; 2297. break; 2298. case 2: Your("senses are dulled."); 2299. (void) adjattrib(A_WIS, -1, TRUE); 2300. exercise(A_WIS, FALSE); 2301. flags.botl = 1; 2302. break; 2303. case 3: 2304. if (!resists_drli(&youmonst)) { 2305. You_feel("out of shape."); 2306. losexp("overexertion"); 2307. } else { 2308. You("have a curious feeling..."); 2309. } 2310. break; 2311. case 4: { 2312. int tmp; 2313. You_feel("exhausted."); 2314. exercise(A_STR, FALSE); 2315. tmp = rn1(10, 6); 2316. if(Half_physical_damage) tmp = (tmp+1) / 2; 2317. losehp(tmp, "exhaustion", KILLED_BY); 2318. break; 2319. } 2320. } 2321. } else { 2322. mon->mspec_used = rnd(100); /* monster is worn out */ 2323. You("seem to have enjoyed it more than %s...", 2324. noit_mon_nam(mon)); 2325. switch (rn2(5)) { 2326. case 0: You_feel("raised to your full potential."); 2327. exercise(A_CON, TRUE); 2328. u.uen = (u.uenmax += rnd(5)); 2329. break; 2330. case 1: You_feel("good enough to do it again."); 2331. (void) adjattrib(A_CON, 1, TRUE); 2332. exercise(A_CON, TRUE); 2333. flags.botl = 1; 2334. break; 2335. case 2: You("will always remember %s...", noit_mon_nam(mon)); 2336. (void) adjattrib(A_WIS, 1, TRUE); 2337. exercise(A_WIS, TRUE); 2338. flags.botl = 1; 2339. break; 2340. case 3: pline("That was a very educational experience."); 2341. pluslvl(FALSE); 2342. exercise(A_WIS, TRUE); 2343. break; 2344. case 4: You_feel("restored to health!"); 2345. u.uhp = u.uhpmax; 2346. if (Upolyd) u.mh = u.mhmax; 2347. exercise(A_STR, TRUE); 2348. flags.botl = 1; 2349. break; 2350. } 2351. } 2352. 2353. if (mon->mtame) /* don't charge */ ; 2354. else if (rn2(20) < ACURR(A_CHA)) { 2355. pline("%s demands that you pay %s, but you refuse...", 2356. noit_Monnam(mon), 2357. Blind ? (fem ? "her" : "him") : mhim(mon)); 2358. } else if (u.umonnum == PM_LEPRECHAUN) 2359. pline("%s tries to take your money, but fails...", 2360. noit_Monnam(mon)); 2361. else { 2362. #ifndef GOLDOBJ 2363. long cost; 2364. 2365. if (u.ugold > (long)LARGEST_INT - 10L) 2366. cost = (long) rnd(LARGEST_INT) + 500L; 2367. else 2368. cost = (long) rnd((int)u.ugold + 10) + 500L; 2369. if (mon->mpeaceful) { 2370. cost /= 5L; 2371. if (!cost) cost = 1L; 2372. } 2373. if (cost > u.ugold) cost = u.ugold; 2374. if (!cost) verbalize("It's on the house!"); 2375. else { 2376. pline("%s takes %ld %s for services rendered!", 2377. noit_Monnam(mon), cost, currency(cost)); 2378. u.ugold -= cost; 2379. mon->mgold += cost; 2380. flags.botl = 1; 2381. } 2382. #else 2383. long cost; 2384. long umoney = money_cnt(invent); 2385. 2386. if (umoney > (long)LARGEST_INT - 10L) 2387. cost = (long) rnd(LARGEST_INT) + 500L; 2388. else 2389. cost = (long) rnd((int)umoney + 10) + 500L; 2390. if (mon->mpeaceful) { 2391. cost /= 5L; 2392. if (!cost) cost = 1L; 2393. } 2394. if (cost > umoney) cost = umoney; 2395. if (!cost) verbalize("It's on the house!"); 2396. else { 2397. pline("%s takes %ld %s for services rendered!", 2398. noit_Monnam(mon), cost, currency(cost)); 2399. money2mon(mon, cost); 2400. flags.botl = 1; 2401. } 2402. #endif 2403. } 2404. if (!rn2(25)) mon->mcan = 1; /* monster is worn out */ 2405. if (!tele_restrict(mon)) (void) rloc(mon, FALSE); 2406. return 1; 2407. } 2408. 2409. STATIC_OVL void 2410. mayberem(obj, str) 2411. register struct obj *obj; 2412. const char *str; 2413. { 2414. char qbuf[QBUFSZ]; 2415. 2416. if (!obj || !obj->owornmask) return; 2417. 2418. if (rn2(20) < ACURR(A_CHA)) { 2419. Sprintf(qbuf,"\"Shall I remove your %s, %s?\"", 2420. str, 2421. (!rn2(2) ? "lover" : !rn2(2) ? "dear" : "sweetheart")); 2422. if (yn(qbuf) == 'n') return; 2423. } else { 2424. char hairbuf[BUFSZ]; 2425. 2426. Sprintf(hairbuf, "let me run my fingers through your %s", 2427. body_part(HAIR)); 2428. verbalize("Take off your %s; %s.", str, 2429. (obj == uarm) ? "let's get a little closer" : 2430. (obj == uarmc || obj == uarms) ? "it's in the way" : 2431. (obj == uarmf) ? "let me rub your feet" : 2432. (obj == uarmg) ? "they're too clumsy" : 2433. #ifdef TOURIST 2434. (obj == uarmu) ? "let me massage you" : 2435. #endif 2436. /* obj == uarmh */ 2437. hairbuf); 2438. } 2439. remove_worn_item(obj, TRUE); 2440. } 2441. #endif /* SEDUCE */ 2442. 2443. #endif /* OVLB */ 2444. 2445. #ifdef OVL1 2446. 2447. STATIC_OVL int 2448. passiveum(olduasmon,mtmp,mattk) 2449. struct permonst *olduasmon; 2450. register struct monst *mtmp; 2451. register struct attack *mattk; 2452. { 2453. int i, tmp; 2454. 2455. for (i = 0; ; i++) { 2456. if (i >= NATTK) return 1; 2457. if (olduasmon->mattk[i].aatyp == AT_NONE || 2458. olduasmon->mattk[i].aatyp == AT_BOOM) break; 2459. } 2460. if (olduasmon->mattk[i].damn) 2461. tmp = d((int)olduasmon->mattk[i].damn, 2462. (int)olduasmon->mattk[i].damd); 2463. else if(olduasmon->mattk[i].damd) 2464. tmp = d((int)olduasmon->mlevel+1, (int)olduasmon->mattk[i].damd); 2465. else 2466. tmp = 0; 2467. 2468. /* These affect the enemy even if you were "killed" (rehumanized) */ 2469. switch(olduasmon->mattk[i].adtyp) { 2470. case AD_ACID: 2471. if (!rn2(2)) { 2472. pline("%s is splashed by your acid!", Monnam(mtmp)); 2473. if (resists_acid(mtmp)) { 2474. pline("%s is not affected.", Monnam(mtmp)); 2475. tmp = 0; 2476. } 2477. } else tmp = 0; 2478. if (!rn2(30)) erode_armor(mtmp, TRUE); 2479. if (!rn2(6)) erode_obj(MON_WEP(mtmp), TRUE, TRUE); 2480. goto assess_dmg; 2481. case AD_STON: /* cockatrice */ 2482. { 2483. long protector = attk_protection((int)mattk->aatyp), 2484. wornitems = mtmp->misc_worn_check; 2485. 2486. /* wielded weapon gives same protection as gloves here */ 2487. if (MON_WEP(mtmp) != 0) wornitems |= W_ARMG; 2488. 2489. if (!resists_ston(mtmp) && (protector == 0L || 2490. (protector != ~0L && 2491. (wornitems & protector) != protector))) { 2492. if (poly_when_stoned(mtmp->data)) { 2493. mon_to_stone(mtmp); 2494. return (1); 2495. } 2496. pline("%s turns to stone!", Monnam(mtmp)); 2497. stoned = 1; 2498. xkilled(mtmp, 0); 2499. if (mtmp->mhp > 0) return 1; 2500. return 2; 2501. } 2502. return 1; 2503. } 2504. case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */ 2505. if (otmp) { 2506. (void) drain_item(otmp); 2507. /* No message */ 2508. } 2509. return (1); 2510. default: 2511. break; 2512. } 2513. if (!Upolyd) return 1; 2514. 2515. /* These affect the enemy only if you are still a monster */ 2516. if (rn2(3)) switch(youmonst.data->mattk[i].adtyp) { 2517. case AD_PHYS: 2518. if (youmonst.data->mattk[i].aatyp == AT_BOOM) { 2519. You("explode!"); 2520. /* KMH, balance patch -- this is okay with unchanging */ 2521. rehumanize(); 2522. goto assess_dmg; 2523. } 2524. break; 2525. case AD_PLYS: /* Floating eye */ 2526. if (tmp > 127) tmp = 127; 2527. if (u.umonnum == PM_FLOATING_EYE) { 2528. if (!rn2(4)) tmp = 127; 2529. if (mtmp->mcansee && haseyes(mtmp->data) && rn2(3) && 2530. (perceives(mtmp->data) || !Invis)) { 2531. if (Blind) 2532. pline("As a blind %s, you cannot defend yourself.", 2533. youmonst.data->mname); 2534. else { 2535. if (mon_reflects(mtmp, 2536. "Your gaze is reflected by %s %s.")) 2537. return 1; 2538. pline("%s is frozen by your gaze!", Monnam(mtmp)); 2539. mtmp->mcanmove = 0; 2540. mtmp->mfrozen = tmp; 2541. return 3; 2542. } 2543. } 2544. } else { /* gelatinous cube */ 2545. pline("%s is frozen by you.", Monnam(mtmp)); 2546. mtmp->mcanmove = 0; 2547. mtmp->mfrozen = tmp; 2548. return 3; 2549. } 2550. return 1; 2551. case AD_COLD: /* Brown mold or blue jelly */ 2552. if (resists_cold(mtmp)) { 2553. shieldeff(mtmp->mx, mtmp->my); 2554. pline("%s is mildly chilly.", Monnam(mtmp)); 2555. golemeffects(mtmp, AD_COLD, tmp); 2556. tmp = 0; 2557. break; 2558. } 2559. pline("%s is suddenly very cold!", Monnam(mtmp)); 2560. u.mh += tmp / 2; 2561. if (u.mhmax < u.mh) u.mhmax = u.mh; 2562. if (u.mhmax > ((youmonst.data->mlevel+1) * 8)) 2563. (void)split_mon(&youmonst, mtmp); 2564. break; 2565. case AD_STUN: /* Yellow mold */ 2566. if (!mtmp->mstun) { 2567. mtmp->mstun = 1; 2568. pline("%s %s.", Monnam(mtmp), 2569. makeplural(stagger(mtmp->data, "stagger"))); 2570. } 2571. tmp = 0; 2572. break; 2573. case AD_FIRE: /* Red mold */ 2574. if (resists_fire(mtmp)) { 2575. shieldeff(mtmp->mx, mtmp->my); 2576. pline("%s is mildly warm.", Monnam(mtmp)); 2577. golemeffects(mtmp, AD_FIRE, tmp); 2578. tmp = 0; 2579. break; 2580. } 2581. pline("%s is suddenly very hot!", Monnam(mtmp)); 2582. break; 2583. case AD_ELEC: 2584. if (resists_elec(mtmp)) { 2585. shieldeff(mtmp->mx, mtmp->my); 2586. pline("%s is slightly tingled.", Monnam(mtmp)); 2587. golemeffects(mtmp, AD_ELEC, tmp); 2588. tmp = 0; 2589. break; 2590. } 2591. pline("%s is jolted with your electricity!", Monnam(mtmp)); 2592. break; 2593. default: tmp = 0; 2594. break; 2595. } 2596. else tmp = 0; 2597. 2598. assess_dmg: 2599. if((mtmp->mhp -= tmp) <= 0) { 2600. pline("%s dies!", Monnam(mtmp)); 2601. xkilled(mtmp,0); 2602. if (mtmp->mhp > 0) return 1; 2603. return 2; 2604. } 2605. return 1; 2606. } 2607. 2608. #endif /* OVL1 */ 2609. #ifdef OVLB 2610. 2611. #include "edog.h" 2612. struct monst * 2613. cloneu() 2614. { 2615. register struct monst *mon; 2616. int mndx = monsndx(youmonst.data); 2617. 2618. if (u.mh <= 1) return(struct monst *)0; 2619. if (mvitals[mndx].mvflags & G_EXTINCT) return(struct monst *)0; 2620. mon = makemon(youmonst.data, u.ux, u.uy, NO_MINVENT|MM_EDOG); 2621. mon = christen_monst(mon, plname); 2622. initedog(mon); 2623. mon->m_lev = youmonst.data->mlevel; 2624. mon->mhpmax = u.mhmax; 2625. mon->mhp = u.mh / 2; 2626. u.mh -= mon->mhp; 2627. flags.botl = 1; 2628. return(mon); 2629. } 2630. 2631. #endif /* OVLB */ 2632. 2633. /*mhitu.c*/