Source:NetHack 2.3e/permonst.h

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Below is the full text to permonst.h from the source code of NetHack 2.3e.

Warning! This is the source code from an old release. For newer releases, see Source code

Screenshots and source code from Hack are used under the CWI license.

1.    /*	SCCS Id: @(#)permonst.h	2.3	87/12/16
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    
4.    struct permonst {
5.    	char *mname,mlet;
6.    	schar mlevel,mmove,ac,mr,damn,damd;
7.    	unsigned pxlth;
8.    };
9.    
10.   extern struct permonst mons[];
11.   #define PM_GNOME	&mons[1]
12.   #define PM_HOBGOBLIN	&mons[2]
13.   #ifndef KOPS
14.   #define PM_KOBOLD	&mons[4]
15.   #endif
16.   #define PM_ACID_BLOB	&mons[7]
17.   #ifdef ROCKMOLE
18.   #define PM_ORC		&mons[10]
19.   #define	PM_ZOMBIE	&mons[12]
20.   #else
21.   #define PM_ORC		&mons[11]
22.   #define	PM_ZOMBIE	&mons[13]
23.   #endif
24.   #define	PM_PIERCER	&mons[17]
25.   #define PM_CENTAUR	&mons[22]
26.   #define	PM_KILLER_BEE	&mons[26]
27.   #ifdef SPIDERS
28.   #define PM_SPIDER	&mons[31]
29.   #endif
30.   #define	PM_WRAITH	&mons[33]
31.   #define	PM_MIMIC	&mons[37]
32.   #define PM_TROLL	&mons[38]
33.   #define	PM_VAMPIRE	&mons[43]
34.   #define PM_XORN		&mons[44]
35.   #define	PM_CHAMELEON	&mons[47]
36.   #define PM_DRAGON	&mons[48]
37.   #define PM_ETTIN	&mons[49]
38.   /* The ones below changed to include giants. */
39.   #define	PM_DEMON	&mons[55]
40.   
41.   #define	PM_MINOTAUR	&mons[56]	/* last in mons array */
42.   #define	PM_SHK		&mons[57]	/* very last */
43.   
44.   #define	PM_GHOST	&pm_ghost
45.   #define	PM_EEL		&pm_eel
46.   #define	PM_WIZARD	&pm_wizard
47.   #ifdef RPH
48.   #define PM_MEDUSA	&pm_medusa
49.   #endif
50.   #ifdef SAC
51.   #define PM_SOLDIER	&pm_soldier
52.   #endif
53.   #define	CMNUM		56		/* number of common monsters */
54.   #ifdef STOOGES
55.   #define PM_LARRY	&pm_larry
56.   #define PM_CURLY	&pm_curly
57.   #define PM_MOE		&pm_moe
58.   #endif
59.   #define PM_DJINNI	&pm_djinni
60.   #define PM_GREMLIN	&pm_gremlin