Source:NetHack 3.4.0/patchlevel.h
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Below is the full text to patchlevel.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/patchlevel.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)patchlevel.h 3.4 2002/03/20 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. /* NetHack 3.4.0 */ 6. #define VERSION_MAJOR 3 7. #define VERSION_MINOR 4 8. /* 9. * PATCHLEVEL is updated for each release. 10. */ 11. #define PATCHLEVEL 0 12. /* 13. * Incrementing EDITLEVEL can be used to force invalidation of old bones 14. * and save files. 15. */ 16. #define EDITLEVEL 0 17. 18. #define COPYRIGHT_BANNER_A \ 19. "NetHack, Copyright 1985-2002" 20. 21. #define COPYRIGHT_BANNER_B \ 22. " By Stichting Mathematisch Centrum and M. Stephenson." 23. 24. #define COPYRIGHT_BANNER_C \ 25. " See license for details." 26. 27. #if 0 28. /* 29. * If two successive patchlevels have compatible data files (fat chance), 30. * defining this with the value of the older one will allow its bones and 31. * save files to work with the newer one. The format is 32. * 0xMMmmPPeeL 33. * 0x = literal prefix "0x", MM = major version, mm = minor version, 34. * PP = patch level, ee = edit level, L = literal suffix "L", 35. * with all four numbers specified as two hexadecimal digits. 36. */ 37. #define VERSION_COMPATIBILITY 0x03030100L 38. #endif 39. 40. /*****************************************************************************/ 41. /* Version 3.4.0 */ 42. 43. /* 44. * NetHack 3.4.0, March 20, 2002 45. * 46. * Hundreds of general bug fixes including some for sliming, zapping, conduct, 47. * and several more for riding 48. * Eliminated a few potentially fatal bugs including one for stone-to-flesh, 49. * trouble-fixing during prayer, riding down stairs while punished, 50. * polyd player demon summoning, throwing digging tools into shops, and 51. * a couple from having the vision system enabled at inappropriate times 52. * Corrected some incorrect calculations in final scoring 53. * Enhanced config file processing and alert to duplication of entries 54. * Player selection prompt enhancements for TTY and X11 55. * Objects merge in containers 56. * Wish for "nothing", and genocide "none" to preserve your conduct 57. * Changes to Wizard quest 58. * Added the travel command which works by mouse click or '_' command 59. * Config file BOULDER option to specify the symbol for displaying boulders 60. * Incorporate modified versions of several 3.3.1 patches that have been 61. * in circulation in the NetHack community 62. * New Gnomish Mines levels (courtesy Kelly Bailey) 63. * Mac: command-key shortcuts in the player selection dialog 64. * Amiga: screenmode requester, and several amiga specific bug fixes 65. * Win32 graphical port contributed by Alex Kompel is now included 66. */ 67. 68. /* Version 3.4 */ 69. 70. /*****************************************************************************/ 71. /* Version 3.3.x */ 72. 73. /* Patch 1, August 9, 2000 74. * Many, many general fixes, including a number for riding, twoweapon, 75. * and invisible monsters 76. * A security fix for a couple of potentially exploitable buffer overflows 77. * in previous versions 78. * Redo Ranger quest 79. * Introduction of differentiation between different causes of blindness 80. * Overhaul of warning 81. * Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari 82. * (courtesy Christian "Marvin" Bressler) ports 83. * Mac: multiple interface fixes 84. * win32: fixed bug that caused messages to stop displaying after escape 85. * tty: use ANSI color (AF) over standard color (Sf) when given the choice 86. * several ports: offer for player selection only choices consistent with 87. * those already made by config file/command line (e.g., only offer roles 88. * that are compatible with specified race) 89. */ 90. 91. /* 92. * NetHack 3.3.0, December 10, 1999 93. * 94. * Implement the differentiation of character class or role from the 95. * character race. 96. * Removal of the Elf class, in preference to the Elf as a race. 97. * Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in 98. * addition to the Human "norm". 99. * Addition of the Monk and Ranger classes. 100. * Integrate some of the features of several branch versions of the game, 101. * notably NetHack--, NHplus, SLASH, and Slash'em. 102. * Adopt "the wizard patch" spellcasting system. 103. * Support for the Qt widget set. 104. * Y2K fix: use 4 digit year values for the dates in the score file 105. * updated COPYRIGHT_BANNER_A to reflect year of release. 106. * Dozens of other bug fixes, and minor improvements. 107. */ 108. 109. /* Version 3.3 */ 110. 111. /*****************************************************************************/ 112. /* Version 3.2.x */ 113. 114. /* Patch 3, December 10, 1999 115. * Released simultaneously with 3.3.0 for the benefit of 116. * ports and platforms that were unable to get working 117. * versions of 3.3.0 ready prior to the year 2000. It 118. * consisted of just a few bug fixes and offered no new 119. * functionality changes over 3.2.2. 120. * 121. * Y2K fix: use 4 digit year values for the dates in the score file 122. * updated COPYRIGHT_BANNER_A to reflect year of release 123. * Fatal Mac bug removed 124. * DOS Makefile problem removed 125. * several bugs that could potentially trigger crashes removed 126. */ 127. 128. /* Patch 2, December 10, 1996 129. * fix the `recover' utility 130. * fix priest/minion name overflow which could cause Astral Plane crashes 131. * avoid crash when hit by own thrown boomerang 132. * " " " worn blindfold pushed off by applying cursed towel 133. * handle returning live Wizard correctly in deep dungeon levels 134. * don't occasionally display unseen areas of new levels during level change 135. * other minor display fixes 136. * fix several minor reason for death inconsistencies and shop bugs 137. * high dexterity doesn't guarantee that thrown eggs & potions will hit 138. * 139. * Selected platform- or configuration-specific changes: 140. * Mac: update `mrecover' 141. * MSDOS: don't switch into tiles mode when resuming play on rogue level 142. * tty: support object class characters for 'I' command in menu mode 143. * Unix: work around several <curses.h> compilation problems 144. * X11: as tty above, plus implement tty-style count handling in menus; 145. * better window placement support for old window managers 146. */ 147. 148. /* Patch 1, May 28, 1996 149. * eliminate `#qualifications'; fix weapon proficiency handling for missiles 150. * keep Medusa from continuing to move after she's been killed by reflection 151. * of her own gaze (fixes relmon panic) 152. * make monsters a little smarter; assorted eating and chatting changes 153. * fix object amnesia for spellbooks; fix Nazgul's sleep gas attack 154. * fix bullwhip usage for case of having recently been in a trap 155. * egg hatching fixes, oil potion fixes, magic marker fixes 156. * support object class chars as selection accelerators for some menus 157. * stricter parsing of run-time options at startup time 158. * interactive setting of options via menu (courtesy Per Liboriussen) 159. * 160. * Selected platform- or configuration-specific changes: 161. * Amiga: fix panic for tiles display in Gnomish mines 162. * BeOS: preliminary support for new BeBox platform; initially tty only 163. * DLB: avoid excessive fseek calls (major performance hit for MSDOS) 164. * HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation 165. * Mac: avoid MW 68K struct copy optimization bug which caused crashes; 166. * fix dragging of scrollbar; boost partitions to 2MB minimum 167. * MSDOS: wasn't safe to enter endgame for MFLOPPY configuration; 168. * fix re-entry into game after "!" (shell escape) + chdir + EXIT; 169. * F3/F4/F5 display interface swapping improvements; 170. * add support for preloading all tiles in protected mode environment 171. * TERMINFO: colors were wrong for some systems, such as Linux 172. * X11: display help files properly 173. */ 174. 175. /* 176. * NetHack 3.2.0, April 11, 1996 177. * enhancements to the windowing systems including "tiles" or icons to 178. * visually represent monsters and objects (courtesy Warwick Allison) 179. * window based menu system introduced for inventory and selection 180. * moving light sources besides the player 181. * improved #untrap (courtesy Helge Hafting) 182. * spellcasting logic changes to balance spellcasting towards magic-using 183. * classes (courtesy Stephen White) 184. * many, many bug fixes and abuse eliminations 185. */ 186. 187. /* Version 3.2 */ 188. 189. /*****************************************************************************/ 190. /* Version 3.1.x */ 191. 192. /* 193. * Patch 3, July 12, 1993 194. * further revise Mac windowing and extend to Think C (courtesy 195. * Barton House) 196. * fix confusing black/gray/white display on some MSDOS hardware 197. * remove fatal bugs dealing with horns of plenty and VMS bones levels, 198. * as well as more minor ones 199. */ 200. 201. /* 202. * Patch 2, June 1, 1993 203. * add tty windowing to Mac and Amiga ports and revise native windowing 204. * allow direct screen I/O for MS-DOS versions instead of going through 205. * termcap routines (courtesy Michael Allison and Kevin Smolkowski) 206. * changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo 207. * SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and 208. * SCO UNIX (courtesy Andreas Arens) 209. * enhanced pickup and disclosure options 210. * removed fatal bugs dealing with cursed bags of holding, renaming 211. * shopkeepers, objects falling through trapdoors on deep levels, 212. * and kicking embedded objects loose, and many more minor ones 213. */ 214. 215. /* 216. * Patch 1, February 25, 1993 217. * add Windows NT console port (courtesy Michael Allison) 218. * polishing of Amiga, Mac, and X11 windowing 219. * fixing many small bugs, including the infamous 3.0 nurse relmon bug 220. */ 221. 222. /* 223. * NetHack 3.1.0, January 25, 1993 224. * many, many changes and bugfixes -- some of the highlights include: 225. * display rewrite using line-of-sight vision 226. * general window interface, with the ability to use multiple interfaces 227. * in the same executable 228. * intelligent monsters 229. * enhanced dungeon mythology 230. * branching dungeons with more special levels, quest dungeons, and 231. * multi-level endgame 232. * more artifacts and more uses for artifacts 233. * generalization to multiple shops with damage repair 234. * X11 interface 235. * ability to recover crashed games 236. * full rewrite of Macintosh port 237. * Amiga splitter 238. * directory rearrangement (dat, doc, sys, win, util) 239. */ 240. 241. /* Version 3.1 */ 242. 243. /*****************************************************************************/ 244. /* Version 3.0 */ 245. 246. /* 247. * Patch 10, February 5, 1991 248. * extend overlay manager to multiple files for easier binary distribution 249. * allow for more system and compiler variance 250. * remove more small insects 251. */ 252. 253. /* 254. * Patch 9, June 26, 1990 255. * clear up some confusing documentation 256. * smooth some more rough edges in various ports 257. * and fix a couple more bugs 258. */ 259. 260. /* 261. * Patch 8, June 3, 1990 262. * further debug and refine Macintosh port 263. * refine the overlay manager, rearrange the OVLx breakdown for better 264. * efficiency, rename the overlay macros, and split off the overlay 265. * instructions to Install.ovl 266. * introduce NEARDATA for better Amiga efficiency 267. * support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin) 268. * more const fixes 269. * better support for common graphics (DEC VT and IBM) 270. * and a number of simple fixes and consistency extensions 271. */ 272. 273. /* 274. * Patch 7, February 19, 1990 275. * refine overlay support to handle portions of .c files through OVLx 276. * (courtesy above plus Kevin Smolkowski) 277. * update and extend Amiga port and documentation (courtesy Richard Addison, 278. * Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti, 279. * and Gregg Wonderly) 280. * refine and extend Macintosh port and documentation (courtesy Johnny Lee, 281. * Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West) 282. * refine VMS documentation 283. * continuing ANSIfication, this time of const usage 284. * teach '/' about differences within monster classes 285. * smarter eating code (yet again), death messages, and treatment of 286. * non-animal monsters, monster unconsciousness, and naming 287. * extended version command to give compilation options 288. * and the usual bug fixes and hole plugs 289. */ 290. 291. /* 292. * Patch 6, November 19, 1989 293. * add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen 294. * Spackman, and Norm Meluch) 295. * refine Macintosh port 296. * different door states show as different symbols (courtesy Ari Huttunen) 297. * smarter drawbridges (courtesy Kevin Darcy) 298. * add CLIPPING and split INFERNO off HARD 299. * further refine eating code wrt picking up and resumption 300. * make first few levels easier, by adding :x monsters and increasing initial 301. * attribute points and hitting probability 302. * teach '/' about configurable symbols 303. */ 304. 305. /* 306. * Patch 5, October 15, 1989 307. * add support for Macintosh OS (courtesy Johnny Lee) 308. * fix annoying dependency loop via new color.h file 309. * allow interruption while eating -- general handling of partially eaten food 310. * smarter treatment of iron balls (courtesy Kevin Darcy) 311. * a handful of other bug fixes 312. */ 313. 314. /* 315. * Patch 4, September 27, 1989 316. * add support for VMS (courtesy David Gentzel) 317. * move monster-on-floor references into functions and implement the new 318. * lookup structure for both objects and monsters 319. * extend the definitions of objects and monsters to provide "living color" 320. * in the dungeon, instead of a single monster color 321. * ifdef varargs usage to satisfy ANSI compilers 322. * standardize on the color 'gray' 323. * assorted bug fixes 324. */ 325. 326. /* 327. * Patch 3, September 6, 1989 328. * add war hammers and revise object prices 329. * extend prototypes to ANSI compilers in addition to the previous MSDOS ones 330. * move object-on-floor references into functions in preparation for planned 331. * data structures to allow faster access and better colors 332. * fix some more bugs, and extend the portability of things added in earlier 333. * patches 334. */ 335. 336. /* 337. * Patch 2, August 16, 1989 338. * add support for OS/2 (courtesy Timo Hakulinen) 339. * add a better makefile for MicroSoft C (courtesy Paul Gyugyi) 340. * more accomodation of compilers and preprocessors 341. * add better screen-size sensing 342. * expand color use for PCs and introduce it for SVR3 UNIX machines 343. * extend '/' to multiple identifications 344. * allow meta key to be used to invoke extended commands 345. * fix various minor bugs, and do further code cleaning 346. */ 347. 348. /* 349. * Patch 1, July 31, 1989 350. * add support for Atari TOS (courtesy Eric Smith) and Andrew File System 351. * (courtesy Ralf Brown) 352. * include the uuencoded version of termcap.arc for the MSDOS versions that 353. * was included with 2.2 and 2.3 354. * make a number of simple changes to accommodate various compilers 355. * fix a handful of bugs, and do some code cleaning elsewhere 356. * add more instructions for new environments and things commonly done wrong 357. */ 358. 359. /* 360. * NetHack 3.0 baseline release, July, 1989 361. */ 362. 363. /* Version 3.0 */ 364. 365. /*****************************************************************************/ 366. 367. /*patchlevel.h*/