Source:NetHack 3.4.3/src/o init.c

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Below is the full text to src/o_init.c from NetHack 3.4.3. To link to a particular line, write Source:NetHack 3.4.3/src/o_init.c#line123, for example.

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/*	SCCS Id: @(#)o_init.c	3.4	1999/12/09	*/
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

#include "hack.h"
#include "lev.h"	/* save & restore info */

STATIC_DCL void FDECL(setgemprobs, (d_level*));
STATIC_DCL void FDECL(shuffle,(int,int,BOOLEAN_P));
STATIC_DCL void NDECL(shuffle_all);
STATIC_DCL boolean FDECL(interesting_to_discover,(int));


static NEARDATA short disco[NUM_OBJECTS] = DUMMY;

shuffle_tiles

#ifdef USE_TILES
STATIC_DCL void NDECL(shuffle_tiles);
extern short glyph2tile[];	/* from tile.c */

/* Shuffle tile assignments to match descriptions, so a red potion isn't
* displayed with a blue tile and so on.
*
* Tile assignments are not saved, and shouldn't be so that a game can
* be resumed on an otherwise identical non-tile-using binary, so we have
* to reshuffle the assignments from oc_descr_idx information when a game
* is restored.  So might as well do that the first time instead of writing
* another routine.
*/
STATIC_OVL void
shuffle_tiles()
{
	int i;
	short tmp_tilemap[NUM_OBJECTS];

	for (i = 0; i < NUM_OBJECTS; i++)
		tmp_tilemap[i] =
			glyph2tile[objects[i].oc_descr_idx + GLYPH_OBJ_OFF];

	for (i = 0; i < NUM_OBJECTS; i++)
		glyph2tile[i + GLYPH_OBJ_OFF] = tmp_tilemap[i];
}
#endif	/* USE_TILES */

setgemprobs

STATIC_OVL void
setgemprobs(dlev)
d_level *dlev;
{
	int j, first, lev;

	if (dlev)
	    lev = (ledger_no(dlev) > maxledgerno())
				? maxledgerno() : ledger_no(dlev);
	else
	    lev = 0;
	first = bases[GEM_CLASS];

	for(j = 0; j < 9-lev/3; j++)
		objects[first+j].oc_prob = 0;
	first += j;
	if (first > LAST_GEM || objects[first].oc_class != GEM_CLASS ||
	    OBJ_NAME(objects[first]) == (char *)0) {
		raw_printf("Not enough gems? - first=%d j=%d LAST_GEM=%d",
			first, j, LAST_GEM);
		wait_synch();
	    }
	for (j = first; j <= LAST_GEM; j++)
		objects[j].oc_prob = (171+j-first)/(LAST_GEM+1-first);
}

shuffle

/* shuffle descriptions on objects o_low to o_high */
STATIC_OVL void
shuffle(o_low, o_high, domaterial)
	int o_low, o_high;
	boolean domaterial;
{
	int i, j, num_to_shuffle;
	short sw;
	int color;

	for (num_to_shuffle = 0, j=o_low; j <= o_high; j++)
		if (!objects[j].oc_name_known) num_to_shuffle++;
	if (num_to_shuffle < 2) return;

	for (j=o_low; j <= o_high; j++) {
		if (objects[j].oc_name_known) continue;
		do
			i = j + rn2(o_high-j+1);
		while (objects[i].oc_name_known);
		sw = objects[j].oc_descr_idx;
		objects[j].oc_descr_idx = objects[i].oc_descr_idx;
		objects[i].oc_descr_idx = sw;
		sw = objects[j].oc_tough;
		objects[j].oc_tough = objects[i].oc_tough;
		objects[i].oc_tough = sw;
		color = objects[j].oc_color;
		objects[j].oc_color = objects[i].oc_color;
		objects[i].oc_color = color;

		/* shuffle material */
		if (domaterial) {
			sw = objects[j].oc_material;
			objects[j].oc_material = objects[i].oc_material;
			objects[i].oc_material = sw;
		}
	}
}

init_objects

void
init_objects()
{
register int i, first, last, sum;
register char oclass;
#ifdef TEXTCOLOR
# define COPY_OBJ_DESCR(o_dst,o_src) \
			o_dst.oc_descr_idx = o_src.oc_descr_idx,\
			o_dst.oc_color = o_src.oc_color
#else
# define COPY_OBJ_DESCR(o_dst,o_src) o_dst.oc_descr_idx = o_src.oc_descr_idx
#endif

	/* bug fix to prevent "initialization error" abort on Intel Xenix.
	 * reported by mikew@semike
	 */
	for (i = 0; i < MAXOCLASSES; i++)
		bases[i] = 0;
	/* initialize object descriptions */
	for (i = 0; i < NUM_OBJECTS; i++)
		objects[i].oc_name_idx = objects[i].oc_descr_idx = i;
	/* init base; if probs given check that they add up to 1000,
	   otherwise compute probs */
	first = 0;
	while( first < NUM_OBJECTS ) {
		oclass = objects[first].oc_class;
		last = first+1;
		while (last < NUM_OBJECTS && objects[last].oc_class == oclass) last++;
		bases[(int)oclass] = first;

		if (oclass == GEM_CLASS) {
			setgemprobs((d_level *)0);

			if (rn2(2)) { /* change turquoise from green to blue? */
			    COPY_OBJ_DESCR(objects[TURQUOISE],objects[SAPPHIRE]);
			}
			if (rn2(2)) { /* change aquamarine from green to blue? */
			    COPY_OBJ_DESCR(objects[AQUAMARINE],objects[SAPPHIRE]);
			}
			switch (rn2(4)) { /* change fluorite from violet? */
			    case 0:  break;
			    case 1:	/* blue */
				COPY_OBJ_DESCR(objects[FLUORITE],objects[SAPPHIRE]);
				break;
			    case 2:	/* white */
				COPY_OBJ_DESCR(objects[FLUORITE],objects[DIAMOND]);
				break;
			    case 3:	/* green */
				COPY_OBJ_DESCR(objects[FLUORITE],objects[EMERALD]);
				break;
			}
		}
	check:
		sum = 0;
		for(i = first; i < last; i++) sum += objects[i].oc_prob;
		if(sum == 0) {
			for(i = first; i < last; i++)
			    objects[i].oc_prob = (1000+i-first)/(last-first);
			goto check;
		}
		if(sum != 1000)
			error("init-prob error for class %d (%d%%)", oclass, sum);
		first = last;
	}
	/* shuffle descriptions */
	shuffle_all();
#ifdef USE_TILES
	shuffle_tiles();
#endif
}

shuffle_all

STATIC_OVL void
shuffle_all()
{
	int first, last, oclass;

	for (oclass = 1; oclass < MAXOCLASSES; oclass++) {
		first = bases[oclass];
		last = first+1;
		while (last < NUM_OBJECTS && objects[last].oc_class == oclass)
			last++;

		if (OBJ_DESCR(objects[first]) != (char *)0 &&
				oclass != TOOL_CLASS &&
				oclass != WEAPON_CLASS &&
				oclass != ARMOR_CLASS &&
				oclass != GEM_CLASS) {
			int j = last-1;

			if (oclass == POTION_CLASS)
			    j -= 1;  /* only water has a fixed description */
			else if (oclass == AMULET_CLASS ||
				 oclass == SCROLL_CLASS ||
				 oclass == SPBOOK_CLASS) {
			    while (!objects[j].oc_magic || objects[j].oc_unique)
				j--;
			}

			/* non-magical amulets, scrolls, and spellbooks
			 * (ex. imitation Amulets, blank, scrolls of mail)
			 * and one-of-a-kind magical artifacts at the end of
			 * their class in objects[] have fixed descriptions.
			 */
			shuffle(first, j, TRUE);
		}
	}

	/* shuffle the helmets */
	shuffle(HELMET, HELM_OF_TELEPATHY, FALSE);

	/* shuffle the gloves */
	shuffle(LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY, FALSE);

	/* shuffle the cloaks */
	shuffle(CLOAK_OF_PROTECTION, CLOAK_OF_DISPLACEMENT, FALSE);

	/* shuffle the boots [if they change, update find_skates() below] */
	shuffle(SPEED_BOOTS, LEVITATION_BOOTS, FALSE);
}

find_skates

/* find the object index for snow boots; used [once] by slippery ice code */
int
find_skates()
{
register int i;
register const char *s;

for (i = SPEED_BOOTS; i <= LEVITATION_BOOTS; i++)
	if ((s = OBJ_DESCR(objects[i])) != 0 && !strcmp(s, "snow boots"))
	    return i;

impossible("snow boots not found?");
return -1;	/* not 0, or caller would try again each move */
}

oinit

void
oinit()			/* level dependent initialization */
{
	setgemprobs(&u.uz);
}

savenames

void
savenames(fd, mode)
int fd, mode;
{
	register int i;
	unsigned int len;

	if (perform_bwrite(mode)) {
	    bwrite(fd, (genericptr_t)bases, sizeof bases);
	    bwrite(fd, (genericptr_t)disco, sizeof disco);
	    bwrite(fd, (genericptr_t)objects,
		   sizeof(struct objclass) * NUM_OBJECTS);
	}
	/* as long as we use only one version of Hack we
	   need not save oc_name and oc_descr, but we must save
	   oc_uname for all objects */
	for (i = 0; i < NUM_OBJECTS; i++)
	    if (objects[i].oc_uname) {
		if (perform_bwrite(mode)) {
		    len = strlen(objects[i].oc_uname)+1;
		    bwrite(fd, (genericptr_t)&len, sizeof len);
		    bwrite(fd, (genericptr_t)objects[i].oc_uname, len);
		}
		if (release_data(mode)) {
		    free((genericptr_t)objects[i].oc_uname);
		    objects[i].oc_uname = 0;
		}
	    }
}

restnames

void
restnames(fd)
register int fd;
{
	register int i;
	unsigned int len;

	mread(fd, (genericptr_t) bases, sizeof bases);
	mread(fd, (genericptr_t) disco, sizeof disco);
	mread(fd, (genericptr_t) objects, sizeof(struct objclass) * NUM_OBJECTS);
	for (i = 0; i < NUM_OBJECTS; i++)
	    if (objects[i].oc_uname) {
		mread(fd, (genericptr_t) &len, sizeof len);
		objects[i].oc_uname = (char *) alloc(len);
		mread(fd, (genericptr_t)objects[i].oc_uname, len);
	    }
#ifdef USE_TILES
	shuffle_tiles();
#endif
}

discover_object

void
discover_object(oindx, mark_as_known, credit_hero)
register int oindx;
boolean mark_as_known;
boolean credit_hero;
{
if (!objects[oindx].oc_name_known) {
	register int dindx, acls = objects[oindx].oc_class;

	/* Loop thru disco[] 'til we find the target (which may have been
	   uname'd) or the next open slot; one or the other will be found
	   before we reach the next class...
	 */
	for (dindx = bases[acls]; disco[dindx] != 0; dindx++)
	    if (disco[dindx] == oindx) break;
	disco[dindx] = oindx;

	if (mark_as_known) {
	    objects[oindx].oc_name_known = 1;
	    if (credit_hero) exercise(A_WIS, TRUE);
	}
	if (moves > 1L) update_inventory();
}
}

undiscover_object

/* if a class name has been cleared, we may need to purge it from disco[] */
void
undiscover_object(oindx)
register int oindx;
{
if (!objects[oindx].oc_name_known) {
	register int dindx, acls = objects[oindx].oc_class;
	register boolean found = FALSE;

	/* find the object; shift those behind it forward one slot */
	for (dindx = bases[acls];
	      dindx < NUM_OBJECTS && disco[dindx] != 0
		&& objects[dindx].oc_class == acls; dindx++)
	    if (found)
		disco[dindx-1] = disco[dindx];
	    else if (disco[dindx] == oindx)
		found = TRUE;

	/* clear last slot */
	if (found) disco[dindx-1] = 0;
	else impossible("named object not in disco");
	update_inventory();
}
}

interesting_to_discover

STATIC_OVL boolean
interesting_to_discover(i)
register int i;
{
	/* Pre-discovered objects are now printed with a '*' */
return((boolean)(objects[i].oc_uname != (char *)0 ||
	    (objects[i].oc_name_known && OBJ_DESCR(objects[i]) != (char *)0)));
}

dodiscovered

/* items that should stand out once they're known */
static short uniq_objs[] = {
	AMULET_OF_YENDOR,
	SPE_BOOK_OF_THE_DEAD,
	CANDELABRUM_OF_INVOCATION,
	BELL_OF_OPENING,
};

int
dodiscovered()				/* free after Robert Viduya */
{
register int i, dis;
int	ct = 0;
char *s, oclass, prev_class, classes[MAXOCLASSES];
winid tmpwin;
	char buf[BUFSZ];

tmpwin = create_nhwindow(NHW_MENU);
putstr(tmpwin, 0, "Discoveries");
putstr(tmpwin, 0, "");

/* gather "unique objects" into a pseudo-class; note that they'll
also be displayed individually within their regular class */
for (i = dis = 0; i < SIZE(uniq_objs); i++)
	if (objects[uniq_objs[i]].oc_name_known) {
	    if (!dis++)
		putstr(tmpwin, iflags.menu_headings, "Unique Items");
		Sprintf(buf, "  %s", OBJ_NAME(objects[uniq_objs[i]]));
	    putstr(tmpwin, 0, buf);
	    ++ct;
	}
/* display any known artifacts as another pseudo-class */
ct += disp_artifact_discoveries(tmpwin);

/* several classes are omitted from packorder; one is of interest here */
Strcpy(classes, flags.inv_order);
if (!index(classes, VENOM_CLASS)) {
	s = eos(classes);
	*s++ = VENOM_CLASS;
	*s = '\0';
}

for (s = classes; *s; s++) {
	oclass = *s;
	prev_class = oclass + 1;	/* forced different from oclass */
	for (i = bases[(int)oclass];
	     i < NUM_OBJECTS && objects[i].oc_class == oclass; i++) {
	    if ((dis = disco[i]) && interesting_to_discover(dis)) {
		ct++;
		if (oclass != prev_class) {
		    putstr(tmpwin, iflags.menu_headings, let_to_name(oclass, FALSE));
		    prev_class = oclass;
		}
		Sprintf(buf, "%s %s",(objects[dis].oc_pre_discovered ? "*" : " "),
				obj_typename(dis));
		putstr(tmpwin, 0, buf);
	    }
	}
}
if (ct == 0) {
	You("haven't discovered anything yet...");
} else
	display_nhwindow(tmpwin, TRUE);
destroy_nhwindow(tmpwin);

return 0;
}

/*o_init.c*/