Source:NetHack 3.6.0/include/artifact.h
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Below is the full text to artifact.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/artifact.h#line123]], for example.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
/* NetHack 3.6 artifact.h $NHDT-Date: 1433050871 2015/05/31 05:41:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef ARTIFACT_H
#define ARTIFACT_H
#define SPFX_NONE 0x00000000L /* no special effects, just a bonus */
#define SPFX_NOGEN 0x00000001L /* item is special, bequeathed by gods */
#define SPFX_RESTR 0x00000002L /* item is restricted - can't be named */
#define SPFX_INTEL 0x00000004L /* item is self-willed - intelligent */
#define SPFX_SPEAK 0x00000008L /* item can speak (not implemented) */
#define SPFX_SEEK 0x00000010L /* item helps you search for things */
#define SPFX_WARN 0x00000020L /* item warns you of danger */
#define SPFX_ATTK 0x00000040L /* item has a special attack (attk) */
#define SPFX_DEFN 0x00000080L /* item has a special defence (defn) */
#define SPFX_DRLI 0x00000100L /* drains a level from monsters */
#define SPFX_SEARCH 0x00000200L /* helps searching */
#define SPFX_BEHEAD 0x00000400L /* beheads monsters */
#define SPFX_HALRES 0x00000800L /* blocks hallucinations */
#define SPFX_ESP 0x00001000L /* ESP (like amulet of ESP) */
#define SPFX_STLTH 0x00002000L /* Stealth */
#define SPFX_REGEN 0x00004000L /* Regeneration */
#define SPFX_EREGEN 0x00008000L /* Energy Regeneration */
#define SPFX_HSPDAM 0x00010000L /* 1/2 spell damage (on player) in combat */
#define SPFX_HPHDAM \
0x00020000L /* 1/2 physical damage (on player) in combat */
#define SPFX_TCTRL 0x00040000L /* Teleportation Control */
#define SPFX_LUCK 0x00080000L /* Increase Luck (like Luckstone) */
#define SPFX_DMONS 0x00100000L /* attack bonus on one monster type */
#define SPFX_DCLAS 0x00200000L /* attack bonus on monsters w/ symbol mtype \
*/
#define SPFX_DFLAG1 0x00400000L /* attack bonus on monsters w/ mflags1 flag \
*/
#define SPFX_DFLAG2 0x00800000L /* attack bonus on monsters w/ mflags2 flag \
*/
#define SPFX_DALIGN 0x01000000L /* attack bonus on non-aligned monsters */
#define SPFX_DBONUS 0x01F00000L /* attack bonus mask */
#define SPFX_XRAY 0x02000000L /* gives X-RAY vision to player */
#define SPFX_REFLECT 0x04000000L /* Reflection */
#define SPFX_PROTECT 0x08000000L /* Protection */
struct artifact {
short otyp;
const char *name;
unsigned long spfx; /* special effect from wielding/wearing */
unsigned long cspfx; /* special effect just from carrying obj */
unsigned long mtype; /* monster type, symbol, or flag */
struct attack attk, defn, cary;
uchar inv_prop; /* property obtained by invoking artifact */
aligntyp alignment; /* alignment of bequeathing gods */
short role; /* character role associated with */
short race; /* character race associated with */
long cost; /* price when sold to hero (default 100 x base cost) */
char acolor; /* color to use if artifact 'glows' */
};
/* invoked properties with special powers */
#define TAMING (LAST_PROP + 1)
#define HEALING (LAST_PROP + 2)
#define ENERGY_BOOST (LAST_PROP + 3)
#define UNTRAP (LAST_PROP + 4)
#define CHARGE_OBJ (LAST_PROP + 5)
#define LEV_TELE (LAST_PROP + 6)
#define CREATE_PORTAL (LAST_PROP + 7)
#define ENLIGHTENING (LAST_PROP + 8)
#define CREATE_AMMO (LAST_PROP + 9)
#endif /* ARTIFACT_H */