User:Tjr/log

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ElberethElbereth

tjr2, going for 8-conduct

would have liked: armor class, archon gain level, ring of conflict, light source. ... but did ascend.

-5: Astral: left chaotic; middle lawful; -4: Water: -3: Fire -2: Air, -1: Earth; levi starting 65781>>66031;

1: rgeno setup 2: grave(done) 3: grave; food store(tiny, only ice box) 4: g5: dark, complete g6: lit; magic trap g7: triple BONES, food store(), light store(), tools store(), gstore(junk, mimic in corner), neutral temple(dead) g8: dark, partially done g9: lit, POLYTRAP, done g10: lit, done g11: dark, not cleared g12: booze version; ex-fountain. Mostly done


5: Oracle(#chat done, statues done, pools, dead); huge loose pile of loot; 6: sink(ring,succubus), 8 ex-tame wraith s5: s4: s3: s2: BoH version. Yuck. Ex-tame archlich

7: 2x gray unicorn, but also a pit to anger them and lose alignemnt! 8: throne farming setup 9: 10: big room 11: ex-gstore 12: quest q1: polytrap(secured), done except tower; no wraith at all.

anticlimatic(49754 permission, 49758 on q6 >> no athame, 49913 woke up nemesis, lost robe (outch!!), 49923 back home)

q6: levelporter,

13: lawful temple (I'm gonna extinct ghosts after that bad VoD experience.) 14: chaotic altar 15: nothing 16: ice box, fountain(), levelporter 17: throne room 18: rogue 19: weapons shop(Carignan, only junk), levelporter 20: zoo(pouring out), level not done 21: scroll shop(robbed), pyrolisk 22: fountains(left&center:non-magic), neutral altar; vaultporter(done), 23: neutral temple(live for sanctuary); magic trap 24: fountain() 25: swamp(done), fountain(non-magic) 26: medusa(central island, done), polytrap(not secured) 27: CASTLE; partially done (i. e. throne room not cleared, but why should I?) 28: VoD(no bones); priest protected by boulder fort; done&repopulated; 29: 30: 31: Asmodeus 32: Juiblex 33: finally found a magic whistle here, 4 levels before packing for the ascension run. 34: 35: 36: Baalzebub(paid off), Vlad's entrance v35: polytrap(secured), some pets, lit, /create in chest. That's where I got both Archons from! v34: incubus locked up; mastodon v33: (48 tiles total). No more chests.

37: brass lantern on the floor; 38: master lich!! 39: uppermost wizard(prepared), 40: middle wizard(done), 41: lowest wizard (done), ex-tame vampire(slow, obnoxious) 42: Orcus-town; triang-amulet in one of the shops, just ran through 43: real entrance, polytrap right in my way 44: master mind flayer 45: fake non-entrance, got athame from arch-lich; ex-tame vampire lord(well-equipped), 46: found vib square

Luck: 2011 -3 >>4200; 3755 -1 >> 4800; 37518 "very" without luckstone; 53411 "extremely" with stone;

intr: fire, cold, sleep, shock, poison, see invis, ESP, invis, teleportitis, fast;

read: 10055 jump; 11479 healing; ...; fear/slow/uncurse/flesh/map/sick/lock/sleep/invis/rstore/xheal/cancellation; 37329 cause fear, slow, uncurse, sick, map; 38111 charm monster; 39495 missile; 41837 protection; 44812 xheal, unseen, invisibility, lock, sleep, 47497 det food; 48748 det treasure; 53667 det monsters, 59068 cure blind; 59129 cold; 66161 mapping; 61969 remove curse, jump, healing, fear, slow, sick, flesh, missile, protection, charm, cancellation, restore ability, 64426 (in sanctum): levi; 65489 lock, xheal, unseen, sleep;

alignment: 37518 strayed (-1 to -3), 42207 +4 >> =3, +4 >>=7, +10=15 and waiting for power to return, several times due to MR; +6= 21, +4=25 at 44524 (bit of a safety margin),

difficult/very difficult leaks a bit of info

Module[{ readAbility, readAbilityThreshold, bookLevel, aInt = 16,

 ulevel = 1 },
readAbility = aInt + 4 + IntegerPart[ulevel/2] - 2*bookLevel
(* +2 if wearing lenses*);
Reduce[readAbility < 
   readAbilityThreshold, {bookLevel}] // {# /. 
     readAbilityThreshold -> 12 // 
    N, # /. readAbilityThreshold -> 20 // N} &
]