Difference between revisions of "Bag of tricks"
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A '''bag of tricks''' looks like an ordinary bag, but contains nasty surprises for prospective #looters. | A '''bag of tricks''' looks like an ordinary bag, but contains nasty surprises for prospective #looters. |
Revision as of 18:31, 24 July 2006
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Name | bag of tricks |
Appearance | bag |
Base price | 100 zm |
Weight | 15 |
Material | [[{{{material}}}]] |
Monster use | Will not be used by monsters. |
A bag of tricks looks like an ordinary bag, but contains nasty surprises for prospective #looters.
When a bag of tricks is #looted, it will bite you (1 to 10 hit points damage) and become identified. If you (a)pply it and it has charges left, it will create one monster (22/23 chance), or create 2 to 8 monsters (1/23 chance). "Nothing happens" when you apply a bag with zero charges. Bags of tricks are generated with 1 to 20 charges. If the bag has more than 10 charges, a blessed scroll of charging will add 6 to 10 charges, otherwise it will add 6 to 15 charges; an uncursed scroll will always add 1 to 5 charges. It cannot be charged higher than 50 charges.
Placing a bag of tricks into a bag of holding will cause a magical explosion, destroying both bags and all their contents.
Strategy
If carrying a bag of holding, bags of tricks should be treated with the same caution as a wand of cancellation. Unless you need to create some monsters (for food, sacrifice or experience), they are often best left alone. A magical explosion can be a game-ending mistake.
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
- The original contributors to any spoiler must continue to be credited.
- Any modifications to the spoiler must be acknowledged and credited.