Difference between revisions of "Cursed spellbook"

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(Corrected the wrong statement that there are no corrodable gloves in vanilla nethack (gauntlets of power are always metal).)
(redirect to Spellbook#Failure_effects_of_spellbook_reading after a text merge.)
 
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Generally, do ''not'' read a '''[[cursed]] [[spellbook]]'''. Reading a cursed spellbook has one of several random effects, defined by the <code>cursed_book</code> function in [[spell.c]].
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#redirect [[Spellbook#Failure_effects_of_spellbook_reading]]
 
 
Sometimes, "You feel a '''wrenching sensation'''" and [[teleport]]s you. That is not so bad, but the other random effects are much worse. When you read a cursed spellbook, one of these happens at random:
 
 
 
# "You feel a '''wretching sensation'''" and are teleported.
 
# "You feel threatened." The effect is to [[aggravate monster]] around you.
 
# You become [[blind]] for 100 to 250 turns.
 
# You lose ''all'' of your (visible) [[gold]].
 
# You become [[confused]] for 7 to 16 turns. If you are already confused, you remain confused for 7 to 16 additional turns.
 
# It is a '''contact-poisoned spellbook''', and you are [[poison]]ed, losing up to 4 points of [[strength]] and 10 points of [[health]]. A contact-poisoned spellbook can also corrode your [[gloves]]; or rather it could, if your gloves are gauntlets of power.
 
# "As you read the book, it radiates explosive energy in your face!" (Replace [[face]] with whichever body part you have while [[polymorph]]ed.) You will lose up to 25 hp, but if you have [[magic resistance]] then you will avoid harm.
 
# The spellbook randomly [[curse]]s some items in your inventory.
 
 
 
The above list is numbered to match the minimum spellbook level needed to reach that effect. For example, a cursed spellbook of level 2 might teleport you, aggravate nearby monsters, or blind you, but it will not take away your gold.  The random curse will not happen, because there are no level 8 spellbooks.
 
 
 
[[Category:Spellbooks]]
 

Latest revision as of 01:55, 6 November 2011