Difference between revisions of "Cursed spellbook"

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(fix some numbers)
(redirect to Spellbook#Failure_effects_of_spellbook_reading after a text merge.)
 
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Generally, do ''not'' read a '''[[cursed]] [[spellbook]]'''. Reading a cursed spellbook has one of several random effects, defined by the <code>cursed_book</code> function in [[spell.c]]. These effects can also happen when you unsuccessfully read an uncursed spellbook, but blessed spellbooks are always successfully read, and so never cause these bad effects.
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#redirect [[Spellbook#Failure_effects_of_spellbook_reading]]
 
 
Sometimes, "You feel a '''wrenching sensation'''" and [[teleport]]s you. That is not so bad, but the other random effects are worse. When you read a cursed spellbook, one of these happens at random:
 
 
 
# "You feel a '''wrenching sensation'''" and are teleported.
 
# "You feel threatened." The effect is to [[aggravate monster]]s around you.
 
# You become [[blind]] for 250 to 349 turns.
 
# You lose ''all'' of your (visible) [[gold]].
 
# You become [[confused]] for 16 to 22 turns. If you are already confused, you remain confused for 16 to 22 additional turns.
 
# It is a '''contact-poisoned spellbook''', and you are [[poison]]ed, losing up to 6 points of [[strength]] and up to 10 points of [[health]]. A contact-poisoned spellbook can also corrode your [[gloves]]; or rather it could, if your gloves are gauntlets of power. Poison resistance reduces the strength loss to at most 2 points, and the HP loss to at most 6 points.
 
# The book contains an '''exploding rune'''. "As you read the book, it radiates explosive energy in your face!" (Replace [[Body parts|face]] with whichever body part you have while [[polymorph]]ed.) You will lose up to 25 HP, but if you have [[magic resistance]] then you will avoid harm.
 
# The spellbook randomly [[Curse items|curses]] some items in your inventory.
 
 
 
The above list is numbered to match the minimum spellbook level needed to reach that effect. For example, a cursed spellbook of level 3 might teleport you, aggravate nearby monsters, or blind you, but it will not take away your gold or poison you.  The random curse will not happen, because there are no level 8 spellbooks.
 
 
 
In addition to the random effect chosen from above, you will be [[paralysis|paralyzed]] for a number of turns equal to the number of player actions needed to read the spellbook, minus two. <ref>[[Spell.c#line463]]</ref>
 
 
 
Finally, you have a 1/3 chance of destroying the spellbook every time you attempt to read it (always if explosive energy effect).
 
 
 
The guaranteed teleport effect of cursed level 1 spellbooks may be useful as an [[escape item]] if [[scroll of teleportation|scrolls of teleportation]] are not available, as reading a cursed spellbook takes effect immediately. The spellbooks of [[spellbook of detect monsters|detect monsters]], [[spellbook of light|light]], [[spellbook of sleep|sleep]], or [[spellbook of knock|knock]] are the best choices,  because these four spellbooks will paralyze you only for one turn.
 
 
 
==References==
 
 
 
<references />
 
[[Category:Spellbooks]]
 

Latest revision as of 01:55, 6 November 2011