Dying

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Revision as of 10:27, 1 January 2007 by Ekaterin (talk | contribs) (In-game methods of cheating death)
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For other uses, see Dying (disambiguation).

When you reach zero hit points, you die. Death is also possible when you have nonzero hit points, by several methods of instadeath or delayed sure death. You lose all the progress you made in that game, and you have the opportunity to have your possessions identified, see your attributes, see a list of vanquished creatures, see a list of monsters genocided, and see which official conducts you have adhered to. There is also the possibility of leaving a bones file.

Resurrection

Death in NetHack is permanent, unlike in many other games; you only have one life, and you cannot go to an older save file. Doing so artificially - savescumming - is considered cheating.

However, there are a couple of in-game methods of cheating death. If you run out of hit points while polymorphed and not wearing an amulet of unchanging, you will return to your normal form, but if you die in any other way while polymorphed, it will be permanent. An amulet of life saving will bring you back from almost all deaths at the cost of one point of constitution. The exceptions are brainlessness from a mind flayer's attack and self-genocide.

If playing in explore mode or wizard mode, you can choose whether or not to die.