Difference between revisions of "FIQHack"
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A nethack variant based on [[NetHack4]]. | A nethack variant based on [[NetHack4]]. | ||
− | Changes include | + | Changes include, but is not limited to: |
− | + | * Wands has been rebalanced | |
+ | * Monsters now cast player spells instead of monster spells | ||
+ | * A greatly improved monster AI with regards to item use and spellcasting, slight improvements elsewhere as well | ||
+ | * Players can now be slowed and/or cancelled | ||
+ | * Monsters can now be displaced | ||
+ | * Sliming and petrification is now delayed instadeaths for monsters isntead of instant | ||
+ | * Monsters now wear rings | ||
+ | * Monsters benefit from extrinsics the same way as players do (for example, PYEC gives monsters slotless telepathy, and monsters can now be temporary very fast or from speed boots) | ||
+ | * Monsters can now eat corpses for intrinsics, jewelry (xorns/etc) | ||
+ | * Bones can be scarier -- the ghost now gets the same intrinsics as the late player, and each bones has a 25% of replacing the ghost with an alive player monster with the same inventory as the late player, the same spells and the same intrinsics/etc | ||
+ | * Bug fixes | ||
Hosted on [https://github.com/FredrIQ/fiqhack github] | Hosted on [https://github.com/FredrIQ/fiqhack github] | ||
The variant is currently not in any stable form (it is pretty much in a prealpha stage) and trying it out at the moment is discouraged unless you are feeling adventurous. | The variant is currently not in any stable form (it is pretty much in a prealpha stage) and trying it out at the moment is discouraged unless you are feeling adventurous. |
Revision as of 06:25, 9 October 2015
A nethack variant based on NetHack4. Changes include, but is not limited to:
- Wands has been rebalanced
- Monsters now cast player spells instead of monster spells
- A greatly improved monster AI with regards to item use and spellcasting, slight improvements elsewhere as well
- Players can now be slowed and/or cancelled
- Monsters can now be displaced
- Sliming and petrification is now delayed instadeaths for monsters isntead of instant
- Monsters now wear rings
- Monsters benefit from extrinsics the same way as players do (for example, PYEC gives monsters slotless telepathy, and monsters can now be temporary very fast or from speed boots)
- Monsters can now eat corpses for intrinsics, jewelry (xorns/etc)
- Bones can be scarier -- the ghost now gets the same intrinsics as the late player, and each bones has a 25% of replacing the ghost with an alive player monster with the same inventory as the late player, the same spells and the same intrinsics/etc
- Bug fixes
Hosted on github
The variant is currently not in any stable form (it is pretty much in a prealpha stage) and trying it out at the moment is discouraged unless you are feeling adventurous.