Difference between revisions of "FIQHack"

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* Monsters now cast player spells instead of monster spells
 
* Monsters now cast player spells instead of monster spells
 
* A greatly improved monster AI with regards to item use and spellcasting, slight improvements elsewhere as well (Inspired from GruntHack, but implementations are completely original)
 
* A greatly improved monster AI with regards to item use and spellcasting, slight improvements elsewhere as well (Inspired from GruntHack, but implementations are completely original)
* Monsters now use the following items/spells, in addition to vanilla:
+
* Monsters now use almost every useful wand, scroll, spell, potion, ring and amulet in the game, along with a few tools
** Wand of locking
+
* Monsters use containers, and do so somewhat intelligently (for example, stashing fragile items)
** Spellbook of wizard lock
+
* Monsters read books and can learn their spells
** Wand of opening
 
** Spellbook of knock
 
** Wand of slow monster
 
** Spellbook of slow monster
 
** Wand of make invisible (on friends)
 
** Wand of speed monster (on friends)
 
** Spellbook of force bolt
 
** Wand of undead turning
 
** Spellbook of turn undead
 
** Spellbook of magic missile
 
** Spellbook of cone of cold
 
** Spellbook of fireball
 
** Spellbook of sleep
 
** Spellbook of finger of death
 
** Wand of cancellation
 
** Spellbook of cancellation
 
** Wand of polymorph (offensively and on friends)
 
** Spellbook of polymorph
 
** Spellbook of teleport away
 
** Wand of wishing
 
** Spellbook of confuse monster
 
** Spellbook of healing
 
** Spellbook of extra healing
 
** Spellbook of stone to flesh
 
** Spellbook of dig
 
** Spellbook of protection
 
** Spellbook of cure blindness
 
** Spellbook of cure sickness
 
** Spellbook of haste self
 
** Spellbook of invisibility
 
** Spellbook of astral eyesight
 
** Spellbook of phase
 
** Potion of monster detection
 
** Spellbook of detect monsters
 
** Potion of gain energy
 
** Scroll of identify
 
** Spellbook of identify
 
** Scroll of enchant weapon
 
** Scroll of enchant armor
 
** (Scroll of remove curse, but this is also in NH4)
 
** Spellbook of remove curse
 
** Scroll of destroy armor
 
** Scroll of fire
 
** Spellbook of create monster
 
** Spellbook of create familiar
 
** Spellbook of summon nasty
 
** Scroll of taming
 
** No longer uses scroll of earth
 
** Spellbook of charm monster
 
** Scroll of charging
 
** Spellbook of charging
 
** Scroll of genocide
 
** Scroll of stinking cloud
 
** Skeleton key (e.g. they pickup and use keys)
 
** Sack
 
** Oilskin sack
 
** Bag of holding
 
** Bag of tricks
 
 
* Players can now be slowed and/or cancelled
 
* Players can now be slowed and/or cancelled
* Monsters can now be displaced
+
* Monster intrinsic/extrinsic system now works like players (in fact, players now use the new monster intrinsic system too). This means that monster has a lot of new intrinsics/extrinsics to play around with. This also means that illness, sliming, strangulation and petrification are gradual processes for monsters now
* Sliming and petrification is now delayed instadeaths for monsters instead of instant
 
* Monsters now wear rings
 
* Monsters benefit from extrinsics the same way as players do (for example, PYEC gives monsters slotless telepathy, and monsters can now be temporary very fast or from speed boots)
 
 
* Monsters can now eat corpses for intrinsics, jewelry (xorns/etc)
 
* Monsters can now eat corpses for intrinsics, jewelry (xorns/etc)
 
* Bones can be scarier -- the ghost now gets the same intrinsics as the late player, and each bones has a 25% of replacing the ghost with an alive player monster with the same inventory as the late player, the same spells and the same intrinsics/etc
 
* Bones can be scarier -- the ghost now gets the same intrinsics as the late player, and each bones has a 25% of replacing the ghost with an alive player monster with the same inventory as the late player, the same spells and the same intrinsics/etc
 +
* Player monsters on Astral get far better stuff
 
* Bug fixes
 
* Bug fixes
  
 
Hosted on [https://github.com/FredrIQ/fiqhack github]
 
Hosted on [https://github.com/FredrIQ/fiqhack github]
  
The variant is currently not in any stable form (it is pretty much in an alpha stage) and trying it out at the moment is discouraged unless you are feeling adventurous.
+
The variant is currently not in any stable form (it is pretty much just near beta stage) and trying it out at the moment is discouraged unless you are feeling adventurous.

Revision as of 02:38, 29 October 2015

A nethack variant based on NetHack4. Changes include, but is not limited to:

  • Wands has been rebalanced
  • Added 4 spells
    • spellbook of charging
    • spellbook of phase (temporary phasing)
    • spellbook of astral eyesight (temporary xray)
    • spellbook of summon nasty (equavilent to vanilla monster spell)
  • Monsters now cast player spells instead of monster spells
  • A greatly improved monster AI with regards to item use and spellcasting, slight improvements elsewhere as well (Inspired from GruntHack, but implementations are completely original)
  • Monsters now use almost every useful wand, scroll, spell, potion, ring and amulet in the game, along with a few tools
  • Monsters use containers, and do so somewhat intelligently (for example, stashing fragile items)
  • Monsters read books and can learn their spells
  • Players can now be slowed and/or cancelled
  • Monster intrinsic/extrinsic system now works like players (in fact, players now use the new monster intrinsic system too). This means that monster has a lot of new intrinsics/extrinsics to play around with. This also means that illness, sliming, strangulation and petrification are gradual processes for monsters now
  • Monsters can now eat corpses for intrinsics, jewelry (xorns/etc)
  • Bones can be scarier -- the ghost now gets the same intrinsics as the late player, and each bones has a 25% of replacing the ghost with an alive player monster with the same inventory as the late player, the same spells and the same intrinsics/etc
  • Player monsters on Astral get far better stuff
  • Bug fixes

Hosted on github

The variant is currently not in any stable form (it is pretty much just near beta stage) and trying it out at the moment is discouraged unless you are feeling adventurous.