Difference between revisions of "FIQHack/Pointers"

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(Armor)
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Monsters cast spells like players do, which means they'll hit you with all their best spells until they run out of mana. Don't underestimate gnome wizards!
 
Monsters cast spells like players do, which means they'll hit you with all their best spells until they run out of mana. Don't underestimate gnome wizards!
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 +
Dragons are now much more dangerous, since your resistances will only halve the damage.  Watch out for yellow dragons!
  
 
== Armor ==
 
== Armor ==
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Having expert skill in wand and a blessed wand equals "master" level skill effects. For many wands, expert skill doesn't matter, but for many wands it does; here's a selection of some of the best effects:
 
Having expert skill in wand and a blessed wand equals "master" level skill effects. For many wands, expert skill doesn't matter, but for many wands it does; here's a selection of some of the best effects:
  
<code><FIQ> if you want to abuse special levels with master wands,use locking
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<pre><FIQ> if you want to abuse special levels with master wands,use locking
 
<FIQ> it replaces doors/doorways with a secret door, acting as a wall until you uncover it
 
<FIQ> it replaces doors/doorways with a secret door, acting as a wall until you uncover it
 
<FIQ> other nice things you can do with master wand
 
<FIQ> other nice things you can do with master wand
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<FIQ> detect traps with SDD wand
 
<FIQ> detect traps with SDD wand
 
<FIQ> cancel '''everything''', including Rodney, or riders
 
<FIQ> cancel '''everything''', including Rodney, or riders
<FIQ> use polymorph offensively and have it actually be useful</code>
+
<FIQ> use polymorph offensively and have it actually be useful</pre>
  
 
Expert divinations allows you to detect Fooproofing status with the Identify spell.
 
Expert divinations allows you to detect Fooproofing status with the Identify spell.
  
 
Expert matter spells allow you to polymorph enemies down in level (as with the wand).
 
Expert matter spells allow you to polymorph enemies down in level (as with the wand).

Revision as of 15:31, 7 December 2017

Resistances

Items that grant a "resistance" such as rings or object properties on armor, grant full immunity. Races and roles that have starting "resistances" get immunities in FIQhack as well, but level-up resistances, and any other sources of a resistance only halve the damage. Items that grant a resistance or an immunity will be labeled appropriately if you are confused, and the Oracle offers enlightenment as a service for gold!

Monsters

Monsters cast spells like players do, which means they'll hit you with all their best spells until they run out of mana. Don't underestimate gnome wizards!

Dragons are now much more dangerous, since your resistances will only halve the damage. Watch out for yellow dragons!

Armor

Cloak of Displacement gives MC3, consider it as an endgame cloak.

All DSM except for Silver and Gray has been buffed. If you can get reflection and magic resistance elsewhere, consider blue and orange DSM!

Wands / Attack Spells / Dragonbreath

The above can now ignore reflection, so you'll want not just reflection, but also resistances or immunities to all the elemental damage types.

Expert Skills

Having expert skill in wand and a blessed wand equals "master" level skill effects. For many wands, expert skill doesn't matter, but for many wands it does; here's a selection of some of the best effects:

<FIQ> if you want to abuse special levels with master wands,use locking
<FIQ> it replaces doors/doorways with a secret door, acting as a wall until you uncover it
<FIQ> other nice things you can do with master wand
<FIQ> light up entire levels
<FIQ> detect traps with SDD wand
<FIQ> cancel '''everything''', including Rodney, or riders
<FIQ> use polymorph offensively and have it actually be useful

Expert divinations allows you to detect Fooproofing status with the Identify spell.

Expert matter spells allow you to polymorph enemies down in level (as with the wand).