Difference between revisions of "Fail"

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When '''[[spellcasting]]''' the '''Fail''' column appears in the menu which occurs when using the '''[Z]''' [[commands|command]].
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#redirect [[Spellcasting#Calculating_spell_success_rate]]
 
 
To calculate [[spell]] '''failure''', you first need to sum together the penalties marked with a number sign (#) below.  An increasing total penalty is worse for spellcasting, and is limited to a maximum of 20.
 
 
 
*  The "BASE" value from the table below, depending on the character's class.
 
*  If an "[[emergency]]" spell (noted with a + above), the "EMERG" field.
 
*  If wearing any [[shield]], the amount in the "SHIELD" field.
 
*  If wearing metallic [[armor|body armor]], the amount in the "SUIT" field.
 
*  If also wearing a [[robe]], only add half the amount (rounded down).
 
*  If wearing a robe without metallic armour, *subtract* the amount in the "SUIT" field.
 
*  If wearing a metallic [[helmet]] other than the [[helm of brilliance]], add 4.(Metal helmets interfere with the mind.)
 
*  Metallic [[gloves]] add 6 (casting channels through the hands).
 
*  Metallic [[boots]] add 2 (all metal interferes to some degree).
 
*  Add -4 if the spell is [[special spell|special]] to that class (see table).
 
 
 
CLASS  BASE    EMERG  SHIELD  SUIT    STAT    SPECIAL SPELL
 
Arc      5#      0#      2#    10#    Int    Magic mapping
 
Bar    14#      0#      0#      8#    Int    Haste self
 
Cav    12#      0#      1#      8#    Int    Dig
 
Hea      3#    -3#      2#    10#    Wis    Cure sickness
 
Kni      8#    -2#      0#      9#    Wis    Turn undead
 
Mon      8#    -2#      2#    20#    Wis    Restore ability
 
Pri      3#    -2#      2#    10#    Wis    Remove curse
 
Ran      9#      2#      1#    10#   Int    Invisibility
 
Rog      8#      0#      1#      9#    Int    Detect treasure
 
Sam    10#      0#      0#      8#    Int    Clairvoyance
 
Tou      5#      1#      2#    10#    Int    Charm monster
 
Val    10#    -2#      0#      9#    Wis    Cone of cold
 
Wiz      1#      0#      3#    10#    Int    Magic missile
 
 
 
 
 
Next, calculate a base chance of success, which is 5.5 times your
 
intelligence or wisdom STAT, depending on your class.  This chance is
 
modified by the following factors:
 
*  SKILL level (Unskilled = 0, Basic = 1, Skilled = 2, Expert = 3)
 
*  spell level (LVL)
 
*  experience level (XL)
 
according to this formula:
 
    difficulty = (LVL * 4) - (SKILL * 6) - (XL/3) - 5
 
 
 
If this is positive, your chance is reduced according to another formula:
 
    chance = base chance - square root of ((900 * difficulty) + 2000)
 
If it is negative, it will be increased with diminishing returns: the
 
absolute value is multiplied by (15/LVL), capped at 20, and added to
 
the base chance.
 
 
 
The resulting chance is clipped to the range of 0% to 120% success.  If
 
you are wearing a shield larger than a small shield, the chance is then
 
reduced to 1/4 its amount (except if it is the special spell for your
 
class -- then it is only halved).
 
 
 
Finally, the chance of success is adjusted by your total penalty using
 
the following formula:
 
    chance = (chance * (20-penalty) / 15) - penalty
 
The result is clipped to the range of 0% to 100% success.
 
 
 
----
 
 
 
 
 
 
 
{{DOD}}
 
 
 
[[Category:Spellcasting]]
 

Latest revision as of 06:47, 16 May 2011