Difference between revisions of "Flame Mage"

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A '''Flame Mage''' is a [[role]] specific to the game ''[[SLASH'EM]]''. This role is similar to [[Wizard]], except that your [[player]] is an expert with [[fire]]. You even start with flame resistance.
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Im a dork
 
 
Your [[pet]] is a [[hell hound pup]]. If you have [[color]], you become a red {{red|@}}.
 
 
 
== Starting inventory ==
 
* a [[blessed]] +1 [[quarterstaff]]
 
* an [[uncursed]] +0 [[studded leather armor]]
 
* 2 uncursed [[food ration]]s
 
* a scroll
 
* a potion
 
* a ring
 
* a [[wand of fire]]
 
* three [[spellbook]]s: [[flame sphere]], [[fireball]], one other
 
 
 
Like a Wizard, a Flame Mage has a quarterstaff, some food. However, a Wizard starts with more random [[magic]] items, while a Flame Mage always has a [[spellbook of flame sphere]] and a [[spellbook of fireball]].
 
 
 
==Skills==
 
{| class="prettytable"
 
! colspan="2" style="font-size:larger" | Flame Mage skills
 
|-
 
! Max !! Skills
 
|-
 
| Basic
 
|
 
* ''Weapons:'' [[whip]], [[hammer]]
 
* ''Spells:'' [[healing spells|healing]], [[enchantment spells|enchantment]], [[protection spells|protection]]
 
|-
 
| Skilled
 
|
 
* ''Weapons:'' [[knife]], [[long sword|long sword]], [[staff|quaterstaff]], [[unicorn horn]], [[scimitar]], [[saber]], [[paddle]], [[mace]]
 
* ''Spells:'' [[attack spells|attack]], [[body spells|body]]
 
* ''Combat:'' [[bare hands|bare hands]], [[two weapon combat|two weapon combat]], [[riding]]
 
|-
 
| Expert
 
|
 
* ''Weapons:'' [[dagger|dagger]]
 
* ''Spells:'' [[matter spells|matter]], [[divination spells|divination]]
 
|}
 
 
 
== Techniques ==
 
[[Technique]]s are special abilities which can be used by the extended command #technique. After usage, you have to wait some time before the technique is ready for use again. The table below outlines the techniques available to Flame Mages. Additional techniques may be available depending on your [[race]].
 
 
 
{|class="prettytable"
 
|-
 
|'''Level'''
 
|'''Technique'''
 
|-
 
|1
 
|[[Reinforce memory]]
 
|-
 
|3
 
|[[Power surge]]
 
|-
 
|5
 
|[[Draw energy]]
 
|-
 
|7
 
|[[Polymorph into baby dragon form]]
 
|-
 
|10
 
|[[Sigil of tempest]]
 
|-
 
|14
 
|[[Polymorph into adult dragon form]]
 
|-
 
|20
 
|[[Sigil of discharge]]
 
|}
 
 
 
== [[Strategy]] ==
 
Flame mages are strong spell casters as well as respectable fighters.  They can reach expert level in [[matter spells]] and skilled in [[saber]] and [[twoweapon|two-weapon fighting]] (letting them effectively wield [[Grayswandir]] with another [[silver saber]]).
 
 
 
=== Early Game: Use fire, beware fire ===
 
Early in the game, fireball is a difficult spell; you might start with a 75% failure rate. Flame sphere is easy to cast, but difficult to use effectively. Flame sphere actually summons a tame {{Monsym|flaming_sphere}}. Like a pet, this [[sphere]] will wander around and sometimes attack an enemy, but like a sphere, it will explode on attack. Frustratingly, a flame sphere might wait several turns before attacking. You might also have a leftover sphere, which will follow you around and might attack a peaceful monster, even a shopkeeper. Unlike with a pet, the [[god]]s will blame you if your spell being harms a peaceful monster.  In addition, peaceful creatures attacked by one of your flame spheres will become hostile to you.  However, you will get full experience for monsters killed by your flame spheres.
 
 
 
Thus the wand of fire is the best source of fire in the beginning of the game. Use it against a monster that ''must'' die quickly. A bolt from a wand can bounce from a wall and hit you, but remember, as a Flame Mage you are immune to fire. (Your armour, scrolls, spellbooks, and potions might still be ruined, though.)  The wand of fire is also excellent for engraving "Elbereth."
 
 
 
{{se-stub|This basis of this article was one example of a [[chaotic]] [[drow|droven]] Flame Mage. Other Flame Mages might be different.}}
 
 
 
 
[[Category:SLASH'EM roles]]
 
[[Category:SLASH'EM roles]]

Revision as of 13:57, 23 March 2009

Im a dork