Difference between revisions of "Forum:Allow Orcish Town to be an Option! Please! Make it a conduct? Something?!"

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(Created page with "{{Forumheader|Watercooler}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> There are so many annoying, and quite needles...")
 
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There are so many annoying, and quite needless, changes in 3.6.x, but this is the icing on an unappetizing cake.
 
There are so many annoying, and quite needless, changes in 3.6.x, but this is the icing on an unappetizing cake.
  
It was an interesting, failed, idea. Why no temple? Why no shops? I can go a whole game with NO shops (nothing before Orcus Town, anyway). Orcisah Town screws pacifists in so many ways, which is an already quite difficult challenge.  
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It was an interesting, failed, idea. Why no temple? Why no shops? I can go a whole game with NO shops (nothing before Orcus Town, anyway). Orcish Town screws pacifists in so many ways, which is an already quite difficult challenge.  
  
 
Why not make the level ''have'' orcs, but with the opportunity to save the town, or at ''least'' parts of it, from destruction? As you enter the level, give a message something like "You hear orcish war cries.", or maybe something more vague (as that is NetHack's general style). "You feel a sense of urgency!" Now ''that'' would be a FUN thing to do! If you rescue a shopkeeper, they give you a random item from their shop. Rescue the priest? S/He bestows a random blessing (protection point, clairvoyance). The guards give you a "Get Out of Jail Free" card (just kidding).  --[[User:User|User]] ([[User talk:User|talk]]) 10:13, 27 November 2018 (UTC)
 
Why not make the level ''have'' orcs, but with the opportunity to save the town, or at ''least'' parts of it, from destruction? As you enter the level, give a message something like "You hear orcish war cries.", or maybe something more vague (as that is NetHack's general style). "You feel a sense of urgency!" Now ''that'' would be a FUN thing to do! If you rescue a shopkeeper, they give you a random item from their shop. Rescue the priest? S/He bestows a random blessing (protection point, clairvoyance). The guards give you a "Get Out of Jail Free" card (just kidding).  --[[User:User|User]] ([[User talk:User|talk]]) 10:13, 27 November 2018 (UTC)

Revision as of 10:13, 27 November 2018


There are so many annoying, and quite needless, changes in 3.6.x, but this is the icing on an unappetizing cake.

It was an interesting, failed, idea. Why no temple? Why no shops? I can go a whole game with NO shops (nothing before Orcus Town, anyway). Orcish Town screws pacifists in so many ways, which is an already quite difficult challenge.

Why not make the level have orcs, but with the opportunity to save the town, or at least parts of it, from destruction? As you enter the level, give a message something like "You hear orcish war cries.", or maybe something more vague (as that is NetHack's general style). "You feel a sense of urgency!" Now that would be a FUN thing to do! If you rescue a shopkeeper, they give you a random item from their shop. Rescue the priest? S/He bestows a random blessing (protection point, clairvoyance). The guards give you a "Get Out of Jail Free" card (just kidding). --User (talk) 10:13, 27 November 2018 (UTC)