Forum:Allow Orcish Town to be an Option! Please! Make it a conduct? Something?!

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Revision as of 07:00, 28 November 2018 by Bluescreenofdeath (talk | contribs)
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There are so many annoying, and quite needless, changes in 3.6.x, but this is the icing on an unappetizing cake.

It was an interesting, failed, idea. Why no temple? Why no shops? I can go a whole game with NO shops (nothing before Orcus Town, anyway). Orcish Town screws pacifists in so many ways, which is an already quite difficult challenge.

Why not make the level have orcs, but with the opportunity to save the town, or at least parts of it, from destruction? As you enter the level, give a message something like "You hear orcish war cries.", or maybe something more vague (as that is NetHack's general style). "You feel a sense of urgency!" Now that would be a FUN thing to do! If you rescue a shopkeeper, they give you a random item from their shop. Rescue the priest? S/He bestows a random blessing (protection point, clairvoyance). The guards give you a "Get Out of Jail Free" card (just kidding). --User (talk) 10:13, 27 November 2018 (UTC)

Yeah, Orcish Town is bullshit. And so are minesflayers, GWTWOD, and titans from polytraps -- and that's only the mines! RNG being able to screw you over is an inherent part of the game, and it will require much more widely voiced player distress for DevTeam to remove this particular feature... In the meantime you can try playing variants -- in particular, xNetHack tweaks Orcish Town so that one shopkeeper is alive and most of the loot from the other shops is still about. Tomsod (talk) 02:03, 28 November 2018 (UTC)
Personally, I find there to be many other more annoying things than orctown that break 3.6 for me, although I do agree it doesn't belong into something calling itself vanilla. For me, 3.6 is a variant and only 3.4.3 is "true vanilla" :P Some public servers still host 3.4.3. --Bluescreenofdeath (talk) 07:00, 28 November 2018 (UTC)