Difference between revisions of "Forum:Invisible item tactics? (Slash'em)"

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(Created page with "{{Forumheader|Watercooler}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> So after coming here to figure out how I got t...")
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Revision as of 13:14, 18 September 2015


So after coming here to figure out how I got the see-invisible intrinsic last game (think it was throne squatting), I've noticed under the invisible items article that those things get a +3 to-hit, long as the target cannot see invisible.

What surprised me was that I hadn't already seen this mentioned around general strategy-related articles, as the added to-hit on invisible weapons sounds like a real boon to early / early-mid game characters.

While invisible item generation is very rare, wands of make invisible & the potions are not, so it wouldn't be an uncommon thing to make use of.

I'm thinking as long as you don't plan on leaving your favoured melee weapons lying around or let them get stolen, you don't even need the intrinsic to capitalise pretty much risk-free? For ranged weapons you might want to hold out for the intrinsic first, but afterwards making your stack of daggers etc invisible would be a matter of course.

If I'm missing some obvious disadvantage then please feel free to correct me :) --81.149.28.173 13:12, 18 September 2015 (UTC)