Difference between revisions of "Forum:Monster usable items"

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(list of items used by monsters)
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:This isn't exactly the list you're looking for, but the article [[Monster starting inventory]] has links to what monsters can be generated with, and that should include most of the items monsters can use against you. However, I can think of some items that monsters know how to use (cockatrice corpses and eggs) but cannot be in starting inventories... --[[User:Erica|Erica]] 14:53, 12 August 2011 (UTC)
 
:This isn't exactly the list you're looking for, but the article [[Monster starting inventory]] has links to what monsters can be generated with, and that should include most of the items monsters can use against you. However, I can think of some items that monsters know how to use (cockatrice corpses and eggs) but cannot be in starting inventories... --[[User:Erica|Erica]] 14:53, 12 August 2011 (UTC)
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* [[Amulet]]: reflection, life saving.
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* Weapons: [[Pet#Weapons|Most melee weapons]], and most [[ranged weapon]]s if the species has a ranged attack.
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* Armor: they [[Armor#Monsters_.28pets.29_and_armor|wear everything]], mostly without the player-style extra effects.
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* Food: petrifying corpses and eggs, and lizard or acidic corpses to cure themselves.
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* Scrolls: defensive create monster, teleportation; offensive earth.
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* books: none.
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* potions: offensive confusion, sleeping, blindness, acid, paralysis; defensive healing, extra healing, sickness if Pestilence, full healing; misc: invisibility, speed, polymorph, gain level.
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* ring: none.
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* wand: offensive: magic missile, striking, cold, fire, lightning, sleep, death; defensive: digging, create monster, teleportation; misc: make invisible, speed monster. Notably no slow monster or cancellation.
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* tools: bugle (soldiers), frost horn, fire horn, pick-axe and unihorns as weapon, non-cursed unihorn for curing, key. Don't know about grappling hook. Notably absent: bag of tricks, lock pick, credit card.
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* Gems: glass, flint, and rocks as sling ammo if ranged attack, boulder as a giant or titan.
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That should be all, but no guarantees. --[[User:Tjr|Tjr]] 18:38, 12 August 2011 (UTC)

Revision as of 18:38, 12 August 2011


i suck at searching. where is the definitive list of items (scrolls, wands, etc) that monsters will use against you? --194.116.198.179 11:31, 12 August 2011 (UTC)

This isn't exactly the list you're looking for, but the article Monster starting inventory has links to what monsters can be generated with, and that should include most of the items monsters can use against you. However, I can think of some items that monsters know how to use (cockatrice corpses and eggs) but cannot be in starting inventories... --Erica 14:53, 12 August 2011 (UTC)
  • Amulet: reflection, life saving.
  • Weapons: Most melee weapons, and most ranged weapons if the species has a ranged attack.
  • Armor: they wear everything, mostly without the player-style extra effects.
  • Food: petrifying corpses and eggs, and lizard or acidic corpses to cure themselves.
  • Scrolls: defensive create monster, teleportation; offensive earth.
  • books: none.
  • potions: offensive confusion, sleeping, blindness, acid, paralysis; defensive healing, extra healing, sickness if Pestilence, full healing; misc: invisibility, speed, polymorph, gain level.
  • ring: none.
  • wand: offensive: magic missile, striking, cold, fire, lightning, sleep, death; defensive: digging, create monster, teleportation; misc: make invisible, speed monster. Notably no slow monster or cancellation.
  • tools: bugle (soldiers), frost horn, fire horn, pick-axe and unihorns as weapon, non-cursed unihorn for curing, key. Don't know about grappling hook. Notably absent: bag of tricks, lock pick, credit card.
  • Gems: glass, flint, and rocks as sling ammo if ranged attack, boulder as a giant or titan.

That should be all, but no guarantees. --Tjr 18:38, 12 August 2011 (UTC)