Difference between revisions of "Forum:Native Graphical Interface for Slash'em Extended (or other mods?)"

From NetHackWiki
Jump to navigation Jump to search
(NGI)
 
Line 4: Line 4:
  
 
Hi. Anyone got a clue how to run Slash 'em extended in the same native graphical interface as Vanilla Nethack (or the old Slash'em ) uses? [[Special:Contributions/76.8.86.194|76.8.86.194]] 15:17, 23 February 2016 (UTC)
 
Hi. Anyone got a clue how to run Slash 'em extended in the same native graphical interface as Vanilla Nethack (or the old Slash'em ) uses? [[Special:Contributions/76.8.86.194|76.8.86.194]] 15:17, 23 February 2016 (UTC)
 +
:It would probably require someone to make tiles for 9000+ monsters and 2000+ objects and object appearances, which is very unlikely to happen... Theoretically there might be a way to have an "ASCII graphical interface" (at least I recall seeing one once) but unfortunately I don't know how to activate it. Might be a specific option line in the rcfile? --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 06:56, 24 February 2016 (UTC)

Revision as of 06:56, 24 February 2016


Hi. Anyone got a clue how to run Slash 'em extended in the same native graphical interface as Vanilla Nethack (or the old Slash'em ) uses? 76.8.86.194 15:17, 23 February 2016 (UTC)

It would probably require someone to make tiles for 9000+ monsters and 2000+ objects and object appearances, which is very unlikely to happen... Theoretically there might be a way to have an "ASCII graphical interface" (at least I recall seeing one once) but unfortunately I don't know how to activate it. Might be a specific option line in the rcfile? --Bluescreenofdeath (talk) 06:56, 24 February 2016 (UTC)