Difference between revisions of "Forum:Native Graphical Interface for Slash'em Extended (or other mods?)"
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Hi. Anyone got a clue how to run Slash 'em extended in the same native graphical interface as Vanilla Nethack (or the old Slash'em ) uses? [[Special:Contributions/76.8.86.194|76.8.86.194]] 15:17, 23 February 2016 (UTC) | Hi. Anyone got a clue how to run Slash 'em extended in the same native graphical interface as Vanilla Nethack (or the old Slash'em ) uses? [[Special:Contributions/76.8.86.194|76.8.86.194]] 15:17, 23 February 2016 (UTC) | ||
:It would probably require someone to make tiles for 9000+ monsters and 2000+ objects and object appearances, which is very unlikely to happen... Theoretically there might be a way to have an "ASCII graphical interface" (at least I recall seeing one once) but unfortunately I don't know how to activate it. Might be a specific option line in the rcfile? --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 06:56, 24 February 2016 (UTC) | :It would probably require someone to make tiles for 9000+ monsters and 2000+ objects and object appearances, which is very unlikely to happen... Theoretically there might be a way to have an "ASCII graphical interface" (at least I recall seeing one once) but unfortunately I don't know how to activate it. Might be a specific option line in the rcfile? --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 06:56, 24 February 2016 (UTC) | ||
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+ | Yeah. I was referring to the ASCII style interface, not the tiles. What I also like about it is the mouseable function that shortpaths you to places. Any further clues towards that are appreciated. Thanks and compliments for Slash'em extended. I feel honored talking to the person behind it. [[Special:Contributions/76.8.86.194|76.8.86.194]] 19:24, 24 February 2016 (UTC) |
Revision as of 19:24, 24 February 2016
Hi. Anyone got a clue how to run Slash 'em extended in the same native graphical interface as Vanilla Nethack (or the old Slash'em ) uses? 76.8.86.194 15:17, 23 February 2016 (UTC)
- It would probably require someone to make tiles for 9000+ monsters and 2000+ objects and object appearances, which is very unlikely to happen... Theoretically there might be a way to have an "ASCII graphical interface" (at least I recall seeing one once) but unfortunately I don't know how to activate it. Might be a specific option line in the rcfile? --Bluescreenofdeath (talk) 06:56, 24 February 2016 (UTC)
Yeah. I was referring to the ASCII style interface, not the tiles. What I also like about it is the mouseable function that shortpaths you to places. Any further clues towards that are appreciated. Thanks and compliments for Slash'em extended. I feel honored talking to the person behind it. 76.8.86.194 19:24, 24 February 2016 (UTC)