Forum:Native Graphical Interface for Slash'em Extended (or other mods?)

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Revision as of 06:56, 24 February 2016 by Bluescreenofdeath (talk | contribs)
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Hi. Anyone got a clue how to run Slash 'em extended in the same native graphical interface as Vanilla Nethack (or the old Slash'em ) uses? 76.8.86.194 15:17, 23 February 2016 (UTC)

It would probably require someone to make tiles for 9000+ monsters and 2000+ objects and object appearances, which is very unlikely to happen... Theoretically there might be a way to have an "ASCII graphical interface" (at least I recall seeing one once) but unfortunately I don't know how to activate it. Might be a specific option line in the rcfile? --Bluescreenofdeath (talk) 06:56, 24 February 2016 (UTC)