Difference between revisions of "Forum:Nethack 3.6.0 tileset nevanda 32x32"

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I have edited the famous nevanda tileset for the needs of nethack 3.6.0.
 
I have edited the famous nevanda tileset for the needs of nethack 3.6.0.
  
http://www.img-load.de/images/2016/06/19/nevanda_32x32_3.6.020fad.png
+
http://www.img-load.de/images/2016/06/20/nevanda_3.6.0_x32.png
  
 
First you must convert the .png into a .bmp (4.441 KB). Convert it without "Color-Information" for compatibility (e. g.  
 
First you must convert the .png into a .bmp (4.441 KB). Convert it without "Color-Information" for compatibility (e. g.  
with Gimp) and add "OPTIONS=tile_file:nevanda_32x32_3.6.020fad.bmp,tile_width:32,tile_height:32" in your defaults.nh.
+
with Gimp) and add "OPTIONS=tile_file:nevanda_3.6.0_x32.bmp,tile_width:32,tile_height:32" in your defaults.nh.
  
  

Revision as of 18:49, 20 June 2016


I have edited the famous nevanda tileset for the needs of nethack 3.6.0.

http://www.img-load.de/images/2016/06/20/nevanda_3.6.0_x32.png

First you must convert the .png into a .bmp (4.441 KB). Convert it without "Color-Information" for compatibility (e. g. with Gimp) and add "OPTIONS=tile_file:nevanda_3.6.0_x32.bmp,tile_width:32,tile_height:32" in your defaults.nh.


Have fun!


As an old-schooler whom always used ASCII, I find these interesting. I am even playing ADoM 1.2.0 with the new tile mode and am quite enjoying it.

Now, never having used them, can someone explain how to set these up? I have tried adding "OPTIONS=tile_file:nevanda_3.6.0_x32.png" to the default file, but it errors out.

Thanks.

--User (talk) 16:56, 20 June 2016 (UTC)