Difference between revisions of "Forum:Nethack as a multiplayer mmo"
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Ndwolfwood (talk | contribs) (Created page with "{{Forumheader|Watercooler}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> So what changes would have to be made to nethack...") |
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So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/ | So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/ | ||
+ | :To change nethack to work as multiplayer, you'd have to change nethack. Pretty much all of it. The original diablo is somewhat an example of this; I've heard that it was made as an experiment along the lines of "what if we take the delay out of Nethack?" -- [[User:Qazmlpok|Qazmlpok]] 17:49, 14 December 2010 (UTC) |
Revision as of 17:49, 14 December 2010
So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/
- To change nethack to work as multiplayer, you'd have to change nethack. Pretty much all of it. The original diablo is somewhat an example of this; I've heard that it was made as an experiment along the lines of "what if we take the delay out of Nethack?" -- Qazmlpok 17:49, 14 December 2010 (UTC)