Difference between revisions of "Forum:Nethack as a multiplayer mmo"
Jump to navigation
Jump to search
Ndwolfwood (talk | contribs) |
|||
Line 3: | Line 3: | ||
<!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | ||
− | So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/ | + | So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/[[User:Ndwolfwood|Ndwolfwood]] 17:58, 14 December 2010 (UTC) |
:To change nethack to work as multiplayer, you'd have to change nethack. Pretty much all of it. The original diablo is somewhat an example of this; I've heard that it was made as an experiment along the lines of "what if we take the delay out of Nethack?" -- [[User:Qazmlpok|Qazmlpok]] 17:49, 14 December 2010 (UTC) | :To change nethack to work as multiplayer, you'd have to change nethack. Pretty much all of it. The original diablo is somewhat an example of this; I've heard that it was made as an experiment along the lines of "what if we take the delay out of Nethack?" -- [[User:Qazmlpok|Qazmlpok]] 17:49, 14 December 2010 (UTC) | ||
+ | |||
+ | what does delay mean?[[User:Ndwolfwood|Ndwolfwood]] 17:58, 14 December 2010 (UTC) |
Revision as of 17:58, 14 December 2010
So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/Ndwolfwood 17:58, 14 December 2010 (UTC)
- To change nethack to work as multiplayer, you'd have to change nethack. Pretty much all of it. The original diablo is somewhat an example of this; I've heard that it was made as an experiment along the lines of "what if we take the delay out of Nethack?" -- Qazmlpok 17:49, 14 December 2010 (UTC)
what does delay mean?Ndwolfwood 17:58, 14 December 2010 (UTC)