Forum:Speed: turns versus actions

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Revision as of 10:56, 11 July 2011 by Tjr (talk | contribs) (main text of each article)
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Some things are affected by speed, others not. Very little documentation on this topic is available here or elsewhere on the internet. (This is especially relevant to speed runners.) I'd like to improve that gradually.

  • Let's fix the language. How about turns == turn counter (moves, monstermoves), actions == movement points / 12?
  • Since speed and its implications is a rather advanced subject, should it get its own subsection or at least paragraph, instead of integration into the main text of each article?

Opinions, anybody? Pointers to existing spoilers? --Tjr 23:01, 9 July 2011 (UTC)

Not seen a detailed spoiler, though the documentation for the nethack TAS has a nice summary of the subject, see the section headed "Maximising movement speed"
http://tasvideos.org/GameResources/DOS/Nethack.html
I think the distinction between 'action' and 'turn' is a useful one. 'move' should be reserved for describing motion in the cardinal directions so as not to be ambiguous (the speed article is currently guilty of this). The subject probably warrants a separate section, also it would be useful to compile a list of what actions take 0 movement points (turn lists some of these) or more than 12 movement points (prayer, long engravings, etc.). --Nht 08:22, 11 July 2011 (UTC)