Difference between revisions of "Forum:VR Interface"
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Pretty cool that a 30 yr old ascii based game will live to see VR. | Pretty cool that a 30 yr old ascii based game will live to see VR. | ||
− | :Just my two cents, but I'm not sure that VR is where NetHack is supposed to go. I mean, I'm biased because I | + | :Just my two cents, but I'm not sure that VR is where NetHack is supposed to go. I mean, I'm biased because I use ASCII, but I've always felt like VR was supposed to be as lifelike as possible, and a turn-based game doesn't seem like it would make sense in such a context. <span style="background:green;border-radius:15px 0 0 8px">[[user:Elronnd|Elronnd]]</span><span style="background: orange;border-radius:0 8px 15px 0">[[user_talk:Elronnd|(talk)]]</span> 04:01, 22 February 2016 (UTC) |
Revision as of 04:17, 22 February 2016
I use Vulture-Nethack and love it. With VR most likely picking up soon, how cool would a VR port be? I'm referring to lower dungeon levels as I am not good at this game.
John70.193.108.252 01:18, 22 February 2016 (UTC)
No idea and I am a computer guy. I envision nethack as a first person, so you would be able to look around as if you were really there. I think it will happen eventually. Hopefully in my lifetime. Today, Zuckerberg said VR is potentially the best social media and for once I must agree with him.
Pretty cool that a 30 yr old ascii based game will live to see VR.
- Just my two cents, but I'm not sure that VR is where NetHack is supposed to go. I mean, I'm biased because I use ASCII, but I've always felt like VR was supposed to be as lifelike as possible, and a turn-based game doesn't seem like it would make sense in such a context. Elronnd(talk) 04:01, 22 February 2016 (UTC)