Difference between revisions of "Fountain"
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'''Fountains''' are a [[dungeon feature]] represented primarily by a {{brightblue|<nowiki>{</nowiki>}} (''left curly bracket''), but possibly by a {{brightblue|¶}} (''pilcrow'') or a {{brightblue|⌠}} (''top half integral''), depending on your operating system and [[options]]. They are found randomly scattered throught the dungeon, usually in rooms that do not have any other [[dungeon feature]] (ie: [[chest]]s, [[sink]]s) in them. A randomly generated fountain will have a 1/7 (14%) chance of being [[blessed]]. You use a fountain by dipping items into it, and by [[quaff]]ing its water. Upon use, the fountain has a 1/3 (33%) chance of drying up. You recieve no warning before this happens, except in [[Minetown]] where the guards get angry when you destroy objects. | '''Fountains''' are a [[dungeon feature]] represented primarily by a {{brightblue|<nowiki>{</nowiki>}} (''left curly bracket''), but possibly by a {{brightblue|¶}} (''pilcrow'') or a {{brightblue|⌠}} (''top half integral''), depending on your operating system and [[options]]. They are found randomly scattered throught the dungeon, usually in rooms that do not have any other [[dungeon feature]] (ie: [[chest]]s, [[sink]]s) in them. A randomly generated fountain will have a 1/7 (14%) chance of being [[blessed]]. You use a fountain by dipping items into it, and by [[quaff]]ing its water. Upon use, the fountain has a 1/3 (33%) chance of drying up. You recieve no warning before this happens, except in [[Minetown]] where the guards get angry when you destroy objects. | ||
− | == Quaffing from a fountain == | + | ==Quaffing from a fountain== |
You can drink from a fountain by [[quaff command|quaffing]] its water while standing over it. Upon doing so you get a message indicating the results. The results of drinking from a fountain are dependant upon its [[BUC]] status, your [[luck]] [[attribute]], and the condition of dungeon [[monster]]s. Randomly generated fountains have a 1/7 (14%) chance of being [[blessed]], an attribute that cannot be determined prior to use. | You can drink from a fountain by [[quaff command|quaffing]] its water while standing over it. Upon doing so you get a message indicating the results. The results of drinking from a fountain are dependant upon its [[BUC]] status, your [[luck]] [[attribute]], and the condition of dungeon [[monster]]s. Randomly generated fountains have a 1/7 (14%) chance of being [[blessed]], an attribute that cannot be determined prior to use. | ||
{| border="0" cellpadding="5" width="100%" | {| border="0" cellpadding="5" width="100%" | ||
− | |+ Quaffing from a blessed fountain when your [[luck]] is positive | + | |+ [[Image:fountain.png]] Quaffing from a blessed fountain when your [[luck]] is positive |
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{| border="0" cellpadding="5" width="100%" | {| border="0" cellpadding="5" width="100%" | ||
− | |+ Quaffing from any [[BUC]] fountain when your [[luck]] is negative | + | |+ [[Image:fountain.png]] Quaffing from any [[BUC]] fountain when your [[luck]] is negative |
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Revision as of 23:49, 18 June 2006
Fountains are a dungeon feature represented primarily by a { (left curly bracket), but possibly by a ¶ (pilcrow) or a ⌠ (top half integral), depending on your operating system and options. They are found randomly scattered throught the dungeon, usually in rooms that do not have any other dungeon feature (ie: chests, sinks) in them. A randomly generated fountain will have a 1/7 (14%) chance of being blessed. You use a fountain by dipping items into it, and by quaffing its water. Upon use, the fountain has a 1/3 (33%) chance of drying up. You recieve no warning before this happens, except in Minetown where the guards get angry when you destroy objects.
Quaffing from a fountain
You can drink from a fountain by quaffing its water while standing over it. Upon doing so you get a message indicating the results. The results of drinking from a fountain are dependant upon its BUC status, your luck attribute, and the condition of dungeon monsters. Randomly generated fountains have a 1/7 (14%) chance of being blessed, an attribute that cannot be determined prior to use.
Effect | Your hunger is reduced slightly | Chance(30%) | 3/10 | ||||
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Effect | Your wisdom is exercised. All your attributes restored to maximum. One of your attributes is increased by 1. | Chance(70%) | 7/10 | ||||
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Effect | All of your attributes are increased by 1, if your luck is 4 or higher. | Chance(70%) | 7/10 | ||||
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Effect | Your hunger is reduced slightly | Chance(30%) | 9/30 | ||||||||||||
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Effect | No effect | Chance(30%) | 9/30 | ||||||||||||
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Effect | You see your attributes and exercise your wisdom | Chance(3%) | 1/30 | ||||||||||||
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Effect | Your hunger increases | Chance(3%) | 1/30 | ||||||||||||
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Effect | You are poisoned and lose hit points | Chance(3%) | 1/30 | ||||||||||||
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Effect | water moccasins (d5+1) are created | Chance(3%) | 1/30 | ||||||||||||
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Effect | A water demon is summoned with a 80+Dungeon_Level/100 (81%+) chance of being hostile. The deeper you are the greater the chance of hostility. | Chance(3%) | 1/30 | ||||||||||||
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Effect | A water nymph is summoned | Chance(3%) | 1/30 | ||||||||||||
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Effect | Each item in your inventory has a 1/5 (20%) chance of being cursed. Your hunger increases. Your constitution is abused. | Chance(3%) | 1/30 | ||||||||||||
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Effect | You gain see invisible and exercise your wisdom | Chance(3%) | 1/30 | ||||||||||||
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Effect | You briefly see monsters and exercise your wisdom | Chance(3%) | 1/30 | ||||||||||||
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Effect | You find a random gem and exercise your wisdom | Chance(3%) | 1/30 | ||||||||||||
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Effect | Monsters on the level flee from you for a while | Chance(3%) | 1/30 | ||||||||||||
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Effect | Pools may be created near you | Chance(3%) | 1/30 | ||||||||||||
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Dipping items into a fountain
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