Difference between revisions of "Hit dice"

From NetHackWiki
Jump to navigation Jump to search
(added info about hit dice adjustment; corrected error)
(redirect, articles have been merged)
 
Line 1: Line 1:
'''Hit dice''' (or '''HD''') is roughly equivalent to a monster's level and gives the approximate [[hit points]] the monster has. Normal calculation for monster's HP is total of hit dice amount of 8-sided dice.
+
#redirect [[Monster level]]
Exceptions<ref>[[Makemon.c#line918]]</ref> are [[golem]]s, [[rider]]s, special "fixed" HP monsters (which are usually uniques), adult [[dragon]]s, [[elemental]]s on their home planes, and HD:0 monsters.
 
 
 
When a monster is generated, the number of hit dice it gets can vary.  Each monster type has a base HD allotment.  If this is higher than the current dungeon level, its HD are decreased by one; otherwise, HD are increased by one-fifth the difference.  Then, if its base HD are less than your current [[experience level]], they are increased by one-quarter the difference.  This will never take the monster above 1.5 times its base HD (rounded down) or above 49. <ref>[[Makemon.c#line1362]]</ref>
 
 
 
When the player is [[polymorph]]ed into a monster, the status line shows <tt>HD</tt> instead of experience level. Player's hit points are also usually HD times d8. Exceptions<ref>[[Polyself.c#line432]]</ref> to this are [[golem]]s, adult [[dragon]]s, [[elemental]]s on their home planes, and HD:0 monsters.
 
 
 
<references/>
 
 
 
{{Stub}}
 

Latest revision as of 16:18, 27 January 2012

Redirect to: