Difference between revisions of "Hole"
MadDawg2552 (talk | contribs) (Some fixes.) |
(*You can't zap a pick-axe, and applying the wand will break it*) |
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You cand also [[digging|dig]] downward with a [[pick-axe]] to make a hole, but that is very slow, and not useful for escaping monsters. First you would make a [[pit]], and if you dig more it becomes a hole. | You cand also [[digging|dig]] downward with a [[pick-axe]] to make a hole, but that is very slow, and not useful for escaping monsters. First you would make a [[pit]], and if you dig more it becomes a hole. | ||
− | [[Zap]] or [[apply]] your | + | [[Zap]] your wand or [[apply]] your pick-axe, and press '''[>]''' to fire it downward. |
Some dungeon levels are made of hard material which is undiggable. | Some dungeon levels are made of hard material which is undiggable. | ||
[[Category:Dungeon features]] | [[Category:Dungeon features]] |
Revision as of 23:22, 1 April 2007
A hole is a trap, but it is always visible. Holes, like most other traps, show as ^ on the screen. Sometimes a monster will intentionally jump into a hole to escape.
You can zap a wand of digging downward to make a hole, dropping you down a few dungeon levels. If a monster has a wand of digging, it might zap it downward as well. This can be annoying; whenever you find that dwarf, it makes another hole, and when you finally kill it, the wand is empty.
You cand also dig downward with a pick-axe to make a hole, but that is very slow, and not useful for escaping monsters. First you would make a pit, and if you dig more it becomes a hole.
Zap your wand or apply your pick-axe, and press [>] to fire it downward.
Some dungeon levels are made of hard material which is undiggable.