Difference between revisions of "Insight"

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== Insight Merchants ==
 
== Insight Merchants ==
  
In the Gulf of N'Kai in the Neutral Quest, you can encounter a number of peaceful merchants. If you [[chat]] to them while wielding an artifact in your main hand, they will offer to take it from you, giving you a "thought" in return. You may have up to three thoughts in your head at once.
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In the Gulf of N'Kai in the Neutral Quest, you can encounter a number of peaceful merchants. If you [[chat]] to them while wielding an artifact in your main hand, they will offer to take it from you, giving you a "thought" in return. You may have up to three thoughts in your head at once. The thoughts can be wished for, but are only active when you have sufficiently high insight (similar to what is needed to see the merchant).
  
 
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Revision as of 22:14, 17 June 2020


Insight is a feature specific to dNethack. It represents the player's ability to see beyond the veil. Players with a high insight will encounter creatures they would otherwise never see.

Methods of Changing Insight

Change Method
+1 Successfully reading the Necronomicon
Successfully reading the Book of Lost Names
Gaining telepathy from a corpse while hallucinating
Drinking a cursed potion of enlightenment
Drinking a cursed potion of see invisible (1 in insight chance)
Seeing an insight-granting monster up close for the first time
+X Killing an insight-granting monster for the first time. X is the monster's difficulty/10 - 1.
-1 Drinking a cursed potion of hallucination
-X% insight Amnesia (X is typically 10)

Insight Creatures

Creature Insight to See Creature
Bright walker 10
Lurking One 20 + rn2(21)
Blasphemous Lurker 40
Blessed 40
Mouth of the Goat 60
The Good Neighbour 40
Hmnyw Pharaoh 40
Polypoid being 40
Parasitized Doll rnd(20)
Living Doll rnd(20)
Kuker rnd(20)+rn2(21)

Insight Merchants

In the Gulf of N'Kai in the Neutral Quest, you can encounter a number of peaceful merchants. If you chat to them while wielding an artifact in your main hand, they will offer to take it from you, giving you a "thought" in return. You may have up to three thoughts in your head at once. The thoughts can be wished for, but are only active when you have sufficiently high insight (similar to what is needed to see the merchant).

Merchant Insight to See Merchant Related Thought Thought's Effect
Bestial dervish 20+rn2(10) clockwise metamorphosis +30% maxhp
Ethereal dervish 20+rn2(10) anti clockwise metamorphosis +3 speed (+25% of normal speed)
Sparkling lake 18+rn2(9) arcane bulwark magic resistance
Flashing lake 16+rn2(8) dissipating bulwark shock resistance
Smouldering lake 11+rn2(6) smoldering bulwark fire resistance
Frosted lake 12+rn2(6) frosted bulwark cold resistance
Blood shower 14+rn2(7) blood rapture heal 30 hp on sneak attacks
Many taloned thing 16+rn2(8) clawmark +30% increased sneak attack damage
Deep blue cube 10+rn2(5) clear deeps poison resistance
Pitch black cube 22+rn2(11) deep sea physical damage reduction
Prayerful thing 25+rn2(13) communion +25% carrying capacity
Hemorrhagic thing 15+rn2(8) corruption lifesteal when injured below 30% hp
Many eyed seeker 17+rn2(9) eye thought 2x death drop frequency
Voice in the dark 19+rn2(10) formless voice +30% max power
Tiny being of light 13+rn2(7) guidance heal when attacking those that hurt you
Man faced millipede 5+rn2(3) impurity physical damage reduction for pets
Mirrored moonflower 10+rn2(5) moon +30% XP gain
Crimson writher 14+rn2(7) writhe sneak attacks restore 30 energy
Radiant pyramid 12+rn2(6) radiance +30% magical healing