Invisibility

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Revision as of 17:55, 3 September 2007 by Snicker (talk | contribs) (Advantages: Added further clarification. The old way indicated that invisible monsters had the penalty.)
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Invisibility is an intrinsic with the effect that monsters without see invisible cannot see you. As such, they will have difficulty locating you and will usually miss when attempting to attack you unless you stay in one location for an extended length of time.

Advantages

While the player is invisible, monsters suffer a -2 to-hit penalty, and may strike at where they think you are rather than where you are.

Disadvantages

Shop entry

An invisible player will be prevented from entering shops by the shopkeeper ("Invisible customers are not welcome!"). This can be circumvented by wearing a mummy wrapping, which will render you visible while you are wearing it.

Monster control

It is more difficult to get monsters that don't have see invisible to follow you, which may be a desired effect depending on the circumstances. Example: While invisible, it is harder to lure soldiers into the Castle trapdoors because soldiers cannot see invisible.

How to acquire

Ways to gain this intrinsic:

  • Eat stalker meat (corpse or tin) while already invisible through some other means. This method also grants you the see invisible intrinsic.
  • Invoke the Orb of Detection. Note: toggles invisibility unless it is already acquired as an intrinsic.


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