Difference between revisions of "Lizard"

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("lizard" vs ":" clarification (confused me when I first started playing))
m (logged in and fixed tag, sorry)
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Killing a lizard always leaves a [[corpse]]. Eating lizard meat, whether from a corpse or a [[tin]], will cure [[stoning]] from a [[cockatrice]]. It is usually better to eat the corpse since opening a tin may take many turns, and lizard corpses do not rot. Because of this, it is wise to keep at least one lizard corpse in your inventory.
 
Killing a lizard always leaves a [[corpse]]. Eating lizard meat, whether from a corpse or a [[tin]], will cure [[stoning]] from a [[cockatrice]]. It is usually better to eat the corpse since opening a tin may take many turns, and lizard corpses do not rot. Because of this, it is wise to keep at least one lizard corpse in your inventory.
  
Note that only actual lizard corpses will stop stoning; while other monsters represented by [[:|Colon]] such as newts and geckos are technically "lizards", their corpses do not share this property.
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Note that only actual lizard corpses will stop stoning; while other monsters represented by a[[colon]] [:] such as newts and geckos are technically "lizards", their corpses do not share this property.
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 10:41, 27 October 2006

A lizard may seem at first like an unassuming monster, but in fact it is very helpful to any aspiring adventurer.

Killing a lizard always leaves a corpse. Eating lizard meat, whether from a corpse or a tin, will cure stoning from a cockatrice. It is usually better to eat the corpse since opening a tin may take many turns, and lizard corpses do not rot. Because of this, it is wise to keep at least one lizard corpse in your inventory.

Note that only actual lizard corpses will stop stoning; while other monsters represented by acolon [:] such as newts and geckos are technically "lizards", their corpses do not share this property.