Difference between revisions of "NetHack 4"
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(link to bugs page) |
(I haven't seen this anywhere else, so I am starting it here...) |
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It source is available from [https://gitorious.org/nitrohack/ais523/commits/nicehack its repository]. | It source is available from [https://gitorious.org/nitrohack/ais523/commits/nicehack its repository]. | ||
+ | |||
+ | ==Major differences== | ||
+ | |||
+ | The following is a (very incomplete) list of differences between NetHack 4 and generic NetHack 3.4.3. | ||
+ | |||
+ | Gameplay differences: | ||
+ | |||
+ | * Food safety warnings. Player is given a warning if food is old enough to have turned, or if player is trying to eat when already satiated. | ||
+ | |||
+ | Interface differences: | ||
+ | |||
+ | * Map occupies top-left corner of screen, with a persistent (sometimes truncated) inventory window, longer message history, and three-line status section on screen at all times. | ||
+ | * Keybinding menu available in Options menu, allowing assignment of any key to any command. | ||
+ | |||
+ | New features: | ||
+ | |||
+ | * Player can #annotate levels. | ||
+ | * Game keeps track of heroic deeds (character levels achieved, first time visiting levels). | ||
+ | * Options set persist between games. | ||
+ | * Auto-explore. | ||
[[Category:Variants]] | [[Category:Variants]] |
Revision as of 00:47, 6 May 2012
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
NetHack 4 is a NetHack fork, created by combining AceHack and NitroHack.
It source is available from its repository.
Major differences
The following is a (very incomplete) list of differences between NetHack 4 and generic NetHack 3.4.3.
Gameplay differences:
- Food safety warnings. Player is given a warning if food is old enough to have turned, or if player is trying to eat when already satiated.
Interface differences:
- Map occupies top-left corner of screen, with a persistent (sometimes truncated) inventory window, longer message history, and three-line status section on screen at all times.
- Keybinding menu available in Options menu, allowing assignment of any key to any command.
New features:
- Player can #annotate levels.
- Game keeps track of heroic deeds (character levels achieved, first time visiting levels).
- Options set persist between games.
- Auto-explore.